Zookawarrior
05-15-2010, 11:16 AM
Here it is finally (this includes all the stuff that's not posted publicly yet as it states there) :cool: Now we just wait... meanwhile Join Darkest Hour Official Steam Community (http://steamcommunity.com/games/DH) ;)
Original Forum Post (http://forums.darkesthourgame.com/viewtopic.php?f=1&t=6653)
It's been a while since the last post and the Mantling thread is growing epic in length (epic for these parts anyway) so I thought I'd give you something else to discuss for a while. The update build is still with TW and will be released... er... at some point anyway. I can't say I'm sorry for the break. Being able to come home from work and NOT jump straight into DH work is everything I'd hoped it would be!
Anywho, this is basically the changelist minus the bulk of Shurek's vehicle changes. I already posted those in the tank update and don't think it's worth doubling up here since you'll be more interested in reading the changes you don't know about yet. This list also doesn't include most of the map fixes because frankly, I don't know what they all were. But anyway, on to the important stuff!
NEW ITEMS
Added a "Simple HUD Colours" checkbox to the game's HUD settings, which sets the team colours back to Red/Blue for colourblind players (and people who really hate green/gold)
C96 M712 Mauser
Fixed Red and Orange Smoke Grenades for use in marking locations and rally points, can be carried simultaneously with other grenades. Only one rally point can be active at a time however and the last grenade thrown/binocs marked will take precedence
Added Mantling
New tank - M36 Jackson "Slugger"
New tank - Panzer III Ausf. N
NEW MAPS
Dog Green (A condensed re-release of the old Beta map)
Freyneux and LaMormenil
Hurtgenwald (Back by popular demand)
La Chapelle
La Monderie
Noville
BUG FIXES
Fixed bug where Stolen Allied weapons showed Allied sleeves instead of German ones for certain player classes
Fixed Panzerschreck shell pickup being half buried in the ground
Fixed missing sound effects for bolting the Enfield No.4/No.4 Sniper
Enfield No.4 no longer shoots slightly to the right
Players who've had their hat/helmet shot off no longer magically get a new one when entering/exiting a vehicle
Fixed Luftwaffe officers and Squad Leaders not being assigned any grenades (smoke or otherwise)
Fixed a glitch where players were unable to resupply satchel charges or panzerfausts if they were carrying enemy grenades
Fixed longstanding bug where a proned and deployed BAR gunner is seen by others to be standing in mid-stride with his weapon pointed backwards
Fixed bug where BAR/Bren/FG42 were not correctly animating when deploying from crouch, resulting in crouch-deployed players being completely hidden behind cover, while at the same time being able to see/shoot enemies
Fixed Bren/FG42 not showing their bipods as being down while deployed
Fixed missing sounds when working the bolt of the Enfield sniper rifle
Fixed US Smoke Grenade missing the animation for underarm throw
Fixed bug where radioman was unable to change weapons while playing online
Fixed instances of German tank crew being unable to switch weapons on certain maps (custom maps with this problem will need to be fixed by their creator)
Fixed FG42 always doing an "empty" reload, regardless of whether the magazine was empty or not
Fixed FG42 magazine wobbling around during a half empty reload
Fixed FG42 using wrong animation for fire mode switching while the bipod is deployed
Tweaked code that sends a player prone on a leg shot, hopefully this will work more reliably now
CHANGES
Bazooka and Panzerschreck no longer need to be rested in order to be fired from a standing position
Updated a number of Bazooka and Panzerschreck 3rd person animations
Slightly increased PIAT penetration capability
Adjusted MG barrel temperature calculations, so they now take longer to heat up
Weapon sway now resets for bolt action rifles after firing (as the weapon is lowered from the eye to bolt)
Slightly adjusted ironsight weapon position on FG42, BAR and Bren (which also reduces their apparent muzzleflash by proxy)
Reduced size of muzzleflash on Thompson
Adjusted stats for every single bullet weapon, changes for each include one or more of the following:
Lowered recoil
Increased accuracy
Corrected rates of fire
Increased base damage
Corrected initial bullet velocities (affects damage at range and bullet drop)
Corrected bullet ballistic coefficients (affects how bullet velocities change during flight)
Now that the radioman can change weapons, he has been given 2 grenades as part of his starting loadout
Numerous small weapon animation adjustments
Added localisation capability (German language version was released by TW in a recent prior update)
Reduced font size on scoreboard to allow more names to fit (this renders the MaxScoreboard mutator obsolete)
Player Name box in Settings pages now allows you to enter the full 32 chars allowed - Please note that while spaces are still allowed in game, you cannot connect to some servers with a space in your name, this is an engine issue
The above change should also prevent names longer than 20 chars from resetting on map changes (provided they have no space in them)
Changed player icon graphic on the overhead map
Central hedges on Axis side of Brecourt are no longer magically solid
ADDITIONAL VEHICLE CHANGES
Fixed Stug MG34 pitch and yaw problems
Fixed Higgins boat ramp; players can no longer run right through the mesh, therefore ramp must be dropped for exit.
Decreased reload times for all tanks, except the M5 Stuart
Decreased reload times for all AT Guns
Original Forum Post (http://forums.darkesthourgame.com/viewtopic.php?f=1&t=6653)
It's been a while since the last post and the Mantling thread is growing epic in length (epic for these parts anyway) so I thought I'd give you something else to discuss for a while. The update build is still with TW and will be released... er... at some point anyway. I can't say I'm sorry for the break. Being able to come home from work and NOT jump straight into DH work is everything I'd hoped it would be!
Anywho, this is basically the changelist minus the bulk of Shurek's vehicle changes. I already posted those in the tank update and don't think it's worth doubling up here since you'll be more interested in reading the changes you don't know about yet. This list also doesn't include most of the map fixes because frankly, I don't know what they all were. But anyway, on to the important stuff!
NEW ITEMS
Added a "Simple HUD Colours" checkbox to the game's HUD settings, which sets the team colours back to Red/Blue for colourblind players (and people who really hate green/gold)
C96 M712 Mauser
Fixed Red and Orange Smoke Grenades for use in marking locations and rally points, can be carried simultaneously with other grenades. Only one rally point can be active at a time however and the last grenade thrown/binocs marked will take precedence
Added Mantling
New tank - M36 Jackson "Slugger"
New tank - Panzer III Ausf. N
NEW MAPS
Dog Green (A condensed re-release of the old Beta map)
Freyneux and LaMormenil
Hurtgenwald (Back by popular demand)
La Chapelle
La Monderie
Noville
BUG FIXES
Fixed bug where Stolen Allied weapons showed Allied sleeves instead of German ones for certain player classes
Fixed Panzerschreck shell pickup being half buried in the ground
Fixed missing sound effects for bolting the Enfield No.4/No.4 Sniper
Enfield No.4 no longer shoots slightly to the right
Players who've had their hat/helmet shot off no longer magically get a new one when entering/exiting a vehicle
Fixed Luftwaffe officers and Squad Leaders not being assigned any grenades (smoke or otherwise)
Fixed a glitch where players were unable to resupply satchel charges or panzerfausts if they were carrying enemy grenades
Fixed longstanding bug where a proned and deployed BAR gunner is seen by others to be standing in mid-stride with his weapon pointed backwards
Fixed bug where BAR/Bren/FG42 were not correctly animating when deploying from crouch, resulting in crouch-deployed players being completely hidden behind cover, while at the same time being able to see/shoot enemies
Fixed Bren/FG42 not showing their bipods as being down while deployed
Fixed missing sounds when working the bolt of the Enfield sniper rifle
Fixed US Smoke Grenade missing the animation for underarm throw
Fixed bug where radioman was unable to change weapons while playing online
Fixed instances of German tank crew being unable to switch weapons on certain maps (custom maps with this problem will need to be fixed by their creator)
Fixed FG42 always doing an "empty" reload, regardless of whether the magazine was empty or not
Fixed FG42 magazine wobbling around during a half empty reload
Fixed FG42 using wrong animation for fire mode switching while the bipod is deployed
Tweaked code that sends a player prone on a leg shot, hopefully this will work more reliably now
CHANGES
Bazooka and Panzerschreck no longer need to be rested in order to be fired from a standing position
Updated a number of Bazooka and Panzerschreck 3rd person animations
Slightly increased PIAT penetration capability
Adjusted MG barrel temperature calculations, so they now take longer to heat up
Weapon sway now resets for bolt action rifles after firing (as the weapon is lowered from the eye to bolt)
Slightly adjusted ironsight weapon position on FG42, BAR and Bren (which also reduces their apparent muzzleflash by proxy)
Reduced size of muzzleflash on Thompson
Adjusted stats for every single bullet weapon, changes for each include one or more of the following:
Lowered recoil
Increased accuracy
Corrected rates of fire
Increased base damage
Corrected initial bullet velocities (affects damage at range and bullet drop)
Corrected bullet ballistic coefficients (affects how bullet velocities change during flight)
Now that the radioman can change weapons, he has been given 2 grenades as part of his starting loadout
Numerous small weapon animation adjustments
Added localisation capability (German language version was released by TW in a recent prior update)
Reduced font size on scoreboard to allow more names to fit (this renders the MaxScoreboard mutator obsolete)
Player Name box in Settings pages now allows you to enter the full 32 chars allowed - Please note that while spaces are still allowed in game, you cannot connect to some servers with a space in your name, this is an engine issue
The above change should also prevent names longer than 20 chars from resetting on map changes (provided they have no space in them)
Changed player icon graphic on the overhead map
Central hedges on Axis side of Brecourt are no longer magically solid
ADDITIONAL VEHICLE CHANGES
Fixed Stug MG34 pitch and yaw problems
Fixed Higgins boat ramp; players can no longer run right through the mesh, therefore ramp must be dropped for exit.
Decreased reload times for all tanks, except the M5 Stuart
Decreased reload times for all AT Guns