View Full Version : Any AI mods out there for OF:DR?
QuickCam7
05-15-2010, 12:38 PM
Really, if the enemy AI in this game wasn't so game-ruiningly dumb, then this would be a far more fun, tactical game. As it is, enemy AI just run out into the open half the time and dont even bother to take cover if they're standing at a building window, as their buddies are being sniped.
Thats not to say I think the game is terrible or anything, as Ive had plenty of fun with it, but I would much appreciate some Mod that may improve AI somewhat.
+rep for any links posted.
Toto pectore
05-15-2010, 01:29 PM
Hardcore AI http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-mission-editing-modding-chat-zone-123/390475-mod-hardcore-ai-version-1-0-a.html
Ultimate AI Mod http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-mission-editing-modding-chat-zone-123/391694-mod-ultimate-ai-mod-1-0-a.html
QuickCam7
05-19-2010, 05:26 PM
Hardcore AI http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-mission-editing-modding-chat-zone-123/390475-mod-hardcore-ai-version-1-0-a.html
Ultimate AI Mod http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-mission-editing-modding-chat-zone-123/391694-mod-ultimate-ai-mod-1-0-a.html
Thanks! + rep
Its beyond me that they made a "military" simulator so Arcadey...
Basically I run and gunned every mission rambo style on HARDCORE.
Toto pectore
05-20-2010, 11:01 AM
Never trust advertisements, don't trust reviews, read forums instead.
Crusader508
05-27-2010, 08:38 AM
Thanks for posting those mods, but I have a couple questions before downloading them.
First, are the differences between Hardcore and Ultimate in that it just make them better shots? Or does it legitimately make them smarter? They take cover more, try to survive like actual people, etc.
Thanks again
Toto pectore
05-27-2010, 10:36 AM
Ultimate:
Changes to AI mechanics :
-Increased in-combat sight range, but original sight range when not in combat
-sight range in vehicles not increased
-lowered vision distance at night
-searching for enemies takes longer
-when under fire, ai seeks cover faster
-ai waits longer before coming out of cover
-ai will search for cover better while moving
-ai will copy your stance from a greater distance
-when ordered to return fire only, ai will return fire to enemies shooting at allies from a greater distance away
-different experience levels have better accuracy
-morale/experience taken into account when firing at player
-increased sight range while crouched
-units can make slightly more noise around units without being detected
-distance at which ai instantly detects units from sound decreased
-mid range targetting level increased to improve firing frequency at far targets
-HALVED all the strength values for ai units to increase the chances of death from single bullet
-medics will heal units further away
-soldiers will heal units (if backed up) from further away
-medics/soldiers will no longer attempt to heal a unit if last medic/soldier died attempting to.
-AI sees officers and LMG gunners in fire teams as bigger threats than medics and rifleman
-AI sees Special Forces are bigger threat than fire teams
-AI sees SPecial Forces Leaders as yet a bigger threat still, and Snipers as HUGE threats
-AI sees scouts (Op Forward) units as bigger threats than rifleman
-AI morale regeneration speed lowered
-AI morale regeneration bonus for being in cover lowered (due to bad use of cover)
-AI morale degeneration for being pinned increased significantly
-AI moralle degeneration for being suppressed increased significantly
Crusader508
05-28-2010, 08:08 AM
Thanks dude!
Craigcwwemufc
07-06-2010, 07:46 AM
Thanks so much mate, awesome work.
FubyDoo
07-09-2010, 05:21 AM
If I am reading those forums right, these AI mods no longer work with the latest patch? is this correct?
Craigcwwemufc
07-11-2010, 08:12 AM
Is this correct?
FubyDoo
07-13-2010, 06:42 AM
If I am reading those forums right, these AI mods no longer work with the latest patch? is this correct?
Ultimate AI Mod http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-mission-editing-modding-chat-zone-123/391694-mod-ultimate-ai-mod-1-0-a.html
I believe message #93 in that thread says it all...
quote:
I have requested that this thread be unstickied as the mod version is really no longer applicable, and when the next patch comes out, I will have to recreate the mod and all the "how to use it" info anyway.
endquote:
FubyDoo
08-05-2010, 01:47 AM
Here is the listing for the one that works with 1.02+
http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-mission-editing-modding-chat-zone-123/405567-release-ultimate-ai-2-0-a.html
and the file here: http://filebeam.com/94ef5e6bcd5cd3acbd9bd0f05f3c7756
Improves the AI but only in Missions made with it.. you best to read the first link listed.
Author : TemplarGFX
About :
Ultimate AI is a set of tweaks to the settings for the AI and the Dispersion System in Dragon Rising to make the game more dynamic, and more realistic!
Installation :
-Open the Mission Editor
-select the TOOLS menu
-select the IMPORT SECONDARY SCRIPTS option
-open the UltimateAI.lua file
-follow USAGE instructions in readme
mav61
11-20-2010, 06:44 AM
Never trust advertisements, don't trust reviews, read forums instead.
Dead on the button couldn't have said it better myself...
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