PDA

View Full Version : To even the odds


surreal
05-30-2010, 02:46 PM
I see that some posts like "game sucks" are surfacing. So in order to even it out I'll write down why the game is actually great.
I've had some free time since the 28'th and played through AP twice, this is what I think of it.

Pros
1. It achieves most of the goals that were set (i.e. as advertised).
2. The dialogue is probably one of the best things seen in this decade. Although Fahrenheit already implemented timed dialogues, I don't think they were really as great as here. VO is varying from "OK" to downright spectacular.
3. The plot, though resembles some of Tom Clancy's titles, is much more involving and doesn't feel as shallow at all. In fact some aspects of it are very good. There are a lot of twists, and most chances you won't be able to foresee them all. Almost all of the twists actually make sense (actually I can't figure out only one twist). Your choices really feel meaningful, and instead of directly executing you might try subtler approaches for more insight. Many choices in the game make you feel really dirty and morally ambiguous. Oh, and if you'll always choose Bourne style (or Sherif like, if you prefer) you'll feel downright stupid in many parts (and not without a good reason).
4. Most characters are memorable and more importantly unique. Some of these types you won't see in other games. Interesting like Sis, hilarious like Heck or SIE (if you're into their thing), hard to figure out like Parker and Albatross, naive like Madison, oh and there is also Scarlet (who is anything but naive BTW).
Interaction with all these characters is really great (if you've learned their dossiers and know how to push their buttons, given they have ones ;)).
There are also numerous NPC's who'll try to push your buttons too! And given the timed conversations you really have to think on your feet.
5. Gameplay can get really fun once you get used to it, and know how to utilize your abilities. It's somewhat console oriented but still fairly manageable. Not something that should scare of seasoned PC gamers at any rate. The game always rewards you with perks (there are tons of them) that suit your style of play. The only time you'll be really punished is if you'll try to go "jack of all trades" route. But hey, any self respecting RPG will punish you for that. The downside to it, is that some missions are better suited to certain styles, while other missions for other styles. However, I tried two totally different approaches and they both worked well enough in most situations.
6. Although not a classic RPG by definition (after all Michael is a predefined character) it grasps fairly well the other aspects of RPG. And Michael is not so bad to identify with, given you can shape his personality, which is most important. And you can!


Cons
1. Somewhat rigid gameplay (for instance, ME2 is more streamlined). Acceptable for me though.
2. If you spend your AP points wisely and utilize your powers correctly, after some level (I think around 10) you become quite unstoppable. Boss fights turn into a joke, really. And by the end of the game you'll be the ultimate super agent - one man army.
3. Point 2 is mostly due to a very simplistic AI. Well, you can't have it all in one game! It's only understandable that some parts will be more basic than others.
4. There are some bugs here and there, but nothing game breaking. They're mostly visual anyways, which is totally tolerable. Oh, and do remember, this is Obsidian, their games aren't the most polished in the technical department. Furthermore, given the scope of this game and the size of the studio, I think it's forgivable.
5. If this means anything to you (to me it sure doesn't, I still play q3a with high picmip :cool:), the animations aren't state of the art "BW style". But they work, and that's what important. Don't get me wrong, they're not bad, they're just no as detailed as in some other titles (especially BW's).
6. There are many games with better raw graphics and more detailed textures if that's what you're looking for, though if that's the case, AP is probably not for you anyways.
7. Level layout is mostly linear (with a few exceptions), though given the scope of the game, most chances that it won't bother you too much.


In between
1. Checkpoint savegames. This has its merits and downsides. The clear merit is that it makes you accept your dialogue choices unless you're willing to replay some parts of the game. Also, the checkpoints are generous enough, and in case you'll fall dead you won't have to replay for hours. This approach does limits creative approaches to combat though. And thats about the onliest downside I can see.
2. You might find that some NPC's didn't get enough screen time. But this is up to you really.
3. Soundtrack. I think this will ignite some fires. Some tracks are really great, while others are not so much...
4. Sometimes (given the correct dialogue choices are chosen) Michael seems to know far mar than you. It might break some RPG elements for rigorous RPG'ers. The problem here is that you don't see it coming. But those dialogues are rare (I didn't encounter this more than twice). Those options often arise if you confront your target directly (generally in a way they don't like), and indeed it seems to be the best option to confront the target, but it would've been nice if this info was accessible to the player prior the conversation.
5. Length. This one is tough. In AP you must replay the game to see different outcomes, twists, dialogues, etc etc. I need to compare it to something, for instance ME. In ME1 you really don't need to replay. ME1 somehow feels almost the same no matter what you choose, ME2 is by far better, but still it's not "the real thing". AP tries (and to an extent) succeeds in changing the feel of the game (based on two playthroughs). One playthrough of AP is shorter for completionists (like myself) than ME1 and ME2. However, ME1 without the secondary assignments is extremely short (in ME2 Garrus even jokes about it), so if you've never bothered with them then AP will feel very long. If ME2 is your standard, then AP will be shorter (though I'm not sure how it'll actually feel for you). But remember, AP is a game that meant to be replayed and not just to try out new tactics in combat.


It's somewhat hard to compare this game to modern titles on the grand scale, but I'll try to break it into parts against ME1 and ME2 (because they're the easiest to relate to and they're very popular).
Plotwise: AP >> ME1 > ME2
Scope: AP >> ME2 > ME1
Choices: AP >>> ME2 >> ME1 (ME1 and most of ME2 don't really have morally ambiguous choices, it's just Ruthless vs Jesus).
Dialogue: AP >>> ME2 > ME1 (actually ME2 is somewhat ridiculous next to AP in this department)
Characters: AP > ME2 > ME1 (ME2 features some really great characters, but IMHO, AP takes the cake here).
VO: ME2 > AP > ME1 (it's hard to compete with Martin Sheen, but nonetheless AP doesn't pale)
RPG elements: AP > ME1 ~ ME2 (though all three of them are hardly RPG's, they just posses some of the RPG elements).
Combat gameplay: ME2 >>> AP >> ME1 (but AP is by far more diverse. And face it, the combat in ME1 was outright stupid, you just stand and shoot)
Animations: ME2 >> ME1 > AP
Soundtrack: ME2 >> ME1 ~ AP
GFX: ME2 >> ME1 > AP


Thx for the read, and hope you'll enjoy the game if you decide to buy it...

JK_DC
05-30-2010, 03:29 PM
Great review. I get mine Tuesday. I hope there is a patch to balance things better and fix some minor bugs. Is the game still easy on hard?

mouton
05-30-2010, 04:00 PM
I love both ME1 and ME2, but they have their own serious flaws. AI, for example, is simplistic in ME2 and an atrocity in ME1. Lots of stupid glitches in both titles too.

Nice to hear that at least the bugs aren't gamebreaking. Waiting for my copy to arrive, yes.

surreal
05-30-2010, 04:04 PM
Great review. I get mine Tuesday. I hope there is a patch to balance things better and fix some minor bugs. Is the game still easy on hard?

I hope for a patch also! I want the difficulty upped and rebalanced (I doubt the AI will get better though).

If you want to up the challenge I think you should orient yourself towards the tech specialist style. As I see it, this style is the most challenging in the combat aspect. It could turn out to be the most tedious also (I didn't really try this one yet). So it's up to you.

Higher difficulty on the other hand will make things hard at the beginning, and might also impose a serious challenge if you'll choose to do certain missions before some others. The game doesn't dictate (nor even advises) you to take some missions prior the others once you finish your first hub, so I won't spoil the fun for you on this one.

Try hard difficulty (but not with Recruit class, which would be better for second playthrough, as it opens new dialogue options). If you find it too easy, you can restart with Recruit (start without exp points).

JK_DC
05-30-2010, 11:58 PM
Was it recruit or veteran that has new dialogue? Hard/Recruit would be the hardest correct? There isn't a suicidal or very hard setting?

surreal
05-31-2010, 03:45 AM
I didn't do a Vet run, yet. But the devs mentioned that Vet also has some unique dialogue.
Yes, I think that Hard/Recruit is the toughest one, at least for me the second time was harder than the first. Though nothing extremely drastic.

surreal
05-31-2010, 07:24 AM
And in the details (I've tinkered a bit more with the skills and have some more info):

If you want to stick to your character, you can respec once after finishing your first hub (if I'm not mistaken). It will be your only chance to do it.
I advice you, for the sake of the challenge, to not level stealth to a very high level. Or if you do then avoid using the invisibility thingie. You still get all the other bonuses of stealth, but without the overpowered one.
If you level your pistols then avoid using chain-shot. This skill is way overpowered (probably the most overpowered skill in the game). Leveled pistols work very well even without it. This skill is something like a cheat: kill six guys which you can see or kill boss.
From the skills I tried (most of them by now) I can safely say that the only two that really break the difficulty are the invisibility and chain-shot.
If you spec for tech then the mini games become easier. Some people really don't like them, however they're fine by me. Though if you didn't level your tech skill then some minigames become next to impossible (especially circuit bypass with twelve or more nodes), but not something a strong will can't bludgeon through! The amount of retries is unlimited, and I succeeded at all minigames, save some alarm bypasses, while having no points in tech.

JK_DC
05-31-2010, 06:42 PM
So a good choice would be midlevel pistol/stealth and a couple points in tech? I heard it is better to specialize in the game but it sounds like putting most skills in the middle would be a decent strategy. I am thinking about doing the first playthrough on normal/recruit to unlock veteran and make it a little harder. Then possibly Hard/Veteran and Hard/Recruit. +rep for your help.

surreal
05-31-2010, 07:11 PM
By the end game (both times) I was able to max out three skills and put a few points in fourth. Assuming that SG+SMG are somewhat redundant if you level AR, then I think it's safe to do what you suggest.
Some points in Stealth/Pistols/Tech (or sabotage, don't remember the exact name), full AR, and the rest you can pour into the one that gives you health, or you can max out both, Pistols and AR while splitting the rest between what you think is more necessary (stealth/tech/health/martial arts). Skills don't cost the same amount of points, with Stealth being the most expensive. So I think you should do fairly well.
There is something that might turn out important though. Pistols have this nice feature of being able to critical shoot from cover without sticking your head out, this is very useful. I'm almost sure that this doesn't come granted and you have to level to it, be sure to do it, because it's a really good thing to have.

Zhijn
05-31-2010, 07:34 PM
Was it recruit or veteran that has new dialogue? Hard/Recruit would be the hardest correct? There isn't a suicidal or very hard setting?

I only notice some new dialog during your first stay at AP base, where "recruit" would be an option in the dialog with the trainers. Other then that i never saw it mention again, obviously!.

Didnt find recruit to be any harder than what i expect the other "class's" to be. Will try veteran tomorrow once i finish the last 2 missions as a recruit.

Oh and OP, nice review.
I agree, it can be a fun game if you let it. =)

Dont care much for the stuttering on the PC version tho, like when the AI is about to spawn. Weird stuff, why didnt they just preload the hole level. Oh well.

Steffe
05-31-2010, 10:39 PM
Dont care much for the stuttering on the PC version tho, like when the AI is about to spawn. Weird stuff, why didnt they just preload the hole level. Oh well.

I don't have so much stuttering while the NPCs spawn, but after playing for a while (random amount of time), the sound starts to crackle and the game gets jerky :s It's easily fixed by restarting the game, but a bit annoying. Other then that I find the game pretty decent really.

03tellis
06-04-2010, 04:08 PM
My only bug was when omen didn't die even when he lost all his health. Had to re-load once, and other than that ive not even had a stutter.

The only problem with this game is that the graphics aren't rediculously spectacular. Less overcompensatory graphics means less required specs, and in this case shows they put substance over more fancy packaging.

Yes, some of the gameplay could be improved, but what this game is about is the overarching narrative, and the complex choices you have to make.

RPG is abut Role Playing, and this game is superior in this respect to pretty much all games. It allows you to choose your skillset, how you tackle different challenges, and manipulate pretty much everyone you meet.

Its basically in the same cartegory as Mass Effect. A brilliant TPS-RPG with brilliant story and choices, disliked by RPG fanatics because of the shooter elements, and disliked by the shooter crew because of all the long words.

TheOD
06-04-2010, 07:02 PM
Weird stuff, why didnt they just preload the hole level. Oh well.

It's an Unreal Engine 3 limitation, the engine will stream things in rather then preload it, there are a few advantages to it streaming things in real time but it also does have its disadvantages, so does precaching/preloading really.

JK_DC
06-04-2010, 08:54 PM
You can force preloading by setting the usebackgroundloading=false(not sure of exact name) in the APEngine.cfg in my documents folder. It will use 1.2-1.4GB though so make sure you have at least 2GB of RAM or more or it will stutter again because it runs out of RAM.