View Full Version : Help with Models ?
06-17-2010, 02:56 AM
Hey all i have a problem with 2 model files not working right on the clint side. I can see them but when thay look at it is pink and black like it has no sink to the file.
1. model is named props_sdkfz234_puma there are no skin file for it at all that i can see with the same name but i can still see the file ok on my side
2. a diffrent model but is doing the same thing i can see it just fine but the clint on my map can not see the skin for it at all
Please if you can help me i would be realy happy and then i can get this map done so that every one can see it and enjoy what i have worked on for 2/3 months
06-17-2010, 07:43 AM
Check your destination folder:
Insert your Texturefiles into:
and the modelsfiles into:
06-17-2010, 03:35 PM
yeah the model is in the right folder but the texture is not in a fold that i can see but the model still looks right to me. anyone eles cant see the texture at all :(
the only thing i can think of is the model is ment to be a dynmic not stadik
06-18-2010, 10:26 AM
To know what texture is used by any given model, you can use Source MDL Texture Info (http://www.wunderboy.org/sourceapps.php).
In your case, for the puma at least, the vmt/vtf are named props_sdkfz234_puma_color.
If you can see the texture on your machine but others playing your map can't, it's probable that you haven't provided a way for them to get the texture file(s). There are a couple of ways to do it, but usually custom assets (models, materials, etc.) are embedded into the .bsp. You must have already done some of the work, because they can see a model, they're just missing the material files: you need to add them to the .bsp as well.
As you probably already know, there are several ways do that, for instance bspzip (http://developer.valvesoftware.com/wiki/Bspzip)(command line) or Packrat (http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html)(graphical user interface). If you use Packrat in Auto mode, it may miss a few items (which may be what happened here) that you then need to select and add manually. It can also add files that the players don't really need, which increases the file size of the map.
After you're done, you can easily test on your machine that everything has been included correctly in the .bsp by temporarily renaming you materials and models folders. Load your map and you will see it the way other players will.
06-19-2010, 02:40 AM
Cpt Ukulele thank you for the info you have given to me i can now see what happen to my map and yes i did use packrat to inbed the files to my map so what i think that has happen is it did not auto the texture files in to the map :( ill have to add it my self but thats not hard. The "Source MDL Texture info" file works realy well and helps alot. I wish there was a site that had thif info on it so all mappers new or old could get the info thay need :)
Once again mate thank you for ur help
06-20-2010, 01:38 PM
A new map? Awesome. They have been very few and far between these past months. I look forward to seeing it.
06-21-2010, 02:50 AM
Yeah right now im geting it ready for a public beta test i have done one in my clan server and the only problem with the map was the textures for some of the models didnt come up ( fixed that now ) and there was a few to many doors in to map to make it a fast pass map. Sofar it has 5 flags two of the flags are a 2 men cap the others are a 1 men cap ill post the map up once im happy with the out come :)
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