ogreballerina
06-21-2010, 03:43 PM
I'm eventually going to put some in the area, but for right now they are peasants.
I play with all disasters ( except Tornado...that's a little too much ) turned on and personally like the layout of a city if it has all the municipal buildings ( Firehouse, Doctors,etc)
But in the beginning of the game a carpenters house is worth a tool shop or 2 hemp fields etc..not to mention upkeep.
I've never seen a peasant hut catch fire....but they usually don't stay peasant for very long either...
And once I get Carpenters hut I just place them so they cover the city in it's entirety so I don't have to worry about it...
I've got other things to do...build, trading, trade routes, settlements...
But ....if I knew that they didn't need the Carpenters House until Citizen then I could wait and spend the money and tools somewhere else..and not just take a chance of scrolling back to main town to find the peasant areas engulfed in flames....
I don't place Firehouses until Patrician...Carpenters seem to keep sooting under control until then.
I play with all disasters ( except Tornado...that's a little too much ) turned on and personally like the layout of a city if it has all the municipal buildings ( Firehouse, Doctors,etc)
But in the beginning of the game a carpenters house is worth a tool shop or 2 hemp fields etc..not to mention upkeep.
I've never seen a peasant hut catch fire....but they usually don't stay peasant for very long either...
And once I get Carpenters hut I just place them so they cover the city in it's entirety so I don't have to worry about it...
I've got other things to do...build, trading, trade routes, settlements...
But ....if I knew that they didn't need the Carpenters House until Citizen then I could wait and spend the money and tools somewhere else..and not just take a chance of scrolling back to main town to find the peasant areas engulfed in flames....
I don't place Firehouses until Patrician...Carpenters seem to keep sooting under control until then.