PDA

View Full Version : What do you want to see in DogFighter?


mooTV
06-23-2010, 02:45 AM
Give us your suggestions here!
We listen and absorb everything you guys tell us about the game and I personally look forward to anything you can bring to the table that can influence DogFighter's future.

xX_Renegade_Xx
06-23-2010, 04:43 AM
Some of the things I'd like to see are:

Faster aircraft, the boost option is a nice addition but how much faster can you actually go with these aircraft? The more speed the better, it will be a challenge trying to control the aircraft at high speed but what a nice challenge for any pilot that can fly them well.

New game modes, some of the maps have different obstacles/routes to take so let's take advantage of those and really push the aircraft/pilot to the limit.

New maps, I know we are getting more but worth a mention.

Unlockables or something to aim for, new aircraft maybe or new skins.

DW_Stephen
06-23-2010, 05:30 AM
Faster aircraft, the boost option is a nice addition but how much faster can you actually go with these aircraft? The more speed the better, it will be a challenge trying to control the aircraft at high speed but what a nice challenge for any pilot that can fly them well.

Have you tried Turbo mode with the Swift or FleetFoot? It's hell-a-fast!

mooTV
06-23-2010, 07:14 AM
it's crazy

SoulSmasher
06-23-2010, 09:21 AM
I'd like to have dedicated server support, and smoother controls

Flying Ace
06-23-2010, 02:44 PM
more sound effects in game would be cool

-L-
06-23-2010, 04:39 PM
I second the sound effects

Also:
1. Customizable button configs.
2. A few smaller vehicles (keep the game balanced by giving them less health)
3. Unlockable vehicles and or customizations, etc.
4. Cooperative modes
5. Dedicated Servers (far fetched, I know)
6. 'Follow the leader' maps, testing pilot skills, etc.
7. Perhaps visible decorative medals or 'Gold/Silver-colored vehicles' for player vehicles with over 1,000 kills, 5,000, 10K kills, etc.
8. Tunnel maps.
9. Player avatars (customizable if possible)

mooTV
06-24-2010, 02:53 AM
Some good stuff there and somes stuff I'l definately try to get shoe horned in...
Nice one mate would personally love to see Co-op survivor.
Follow the leader sound interesting too...
...and the medals....
Dear JESUS man... loads for me to think about.

xX_Renegade_Xx
06-24-2010, 04:32 AM
Have you tried Turbo mode with the Swift or FleetFoot? It's hell-a-fast!

Yes I tried those yesterday and on a map like Dirtbox it's insane speed but on a map that's open it doesn't 'appear' as fast, obviously that's because the map is wider and everything is moving slower but for me a dogfight should be just that, insane speeds and multiple obstacles to lose a chasing fighter, anything that increases the difficulty for the player being chased and the player chasing.

On a wide open map it's much easier to take a fighter down from range, I want to chase a good pilot over/under and through different obstacles, really push the aircraft and the pilot so it's more gratifying when either they or I take the kill :D

Alexc26
06-24-2010, 04:45 AM
I would like some sort of customising for the planes, visually I mean so paint jobs etc, even if its just like two skins/paint jobs to choose from it will still be nice :)

aldariz
06-24-2010, 07:20 AM
what I want to see in DogFighter? more decent players. i was even accused of cheating today...

>_<

mooTV
06-24-2010, 09:05 AM
Yes I tried those yesterday and on a map like Dirtbox it's insane speed but on a map that's open it doesn't 'appear' as fast, obviously that's because the map is wider and everything is moving slower but for me a dogfight should be just that, insane speeds and multiple obstacles to lose a chasing fighter, anything that increases the difficulty for the player being chased and the player chasing.

On a wide open map it's much easier to take a fighter down from range, I want to chase a good pilot over/under and through different obstacles, really push the aircraft and the pilot so it's more gratifying when either they or I take the kill :D

It might not look like it at the moment but the next map "Hoi Ling Bay" is just that. You'll be chasing pilots down under piers and through an old ruined temple.

mooTV
06-24-2010, 09:06 AM
I would like some sort of customising for the planes, visually I mean so paint jobs etc, even if its just like two skins/paint jobs to choose from it will still be nice

I'll add it as a request.
Sounds doable.

Alexc26
06-24-2010, 11:36 AM
I'll add it as a request.
Sounds doable.

Yay, love you guys :P

letionbard
06-24-2010, 01:41 PM
I didn't find voice chat menu and it make suprise me.
I think voice chat will useful.

mooTV
06-24-2010, 02:01 PM
So do I letionbard but not until we have dedicated servers running. At the moment that would take up much needed bandwidth.

Alexc26
06-24-2010, 05:13 PM
Suggestion for a game mod, in a Physx video which one of the devs posted (sorry, can't remember his name) There were Zeppelins, what I think would be cool if there was a game mode where one teams has to defend the Zeppelins, so like certain points need to be destroyed for the thing to go down, while the other team attacks, simple but will be fun, and have it moving across maps and other thing being involved.

mooTV
06-25-2010, 02:22 AM
This mode has been mentioned before and I've already put it up on our request board.
Will let you know how it all pans out.

PlateWolf
06-25-2010, 10:59 PM
Here's my 2 cents Sean:
-DPad on the gamepad should navigate through the options, removing the need to handle the pointer with the stick.
-Receiving damage could be a more noticeable, maybe shaking the plane a little bit.
-Destructible planes. Not much, a few predefined pieces flying away when hit would do the trick.
-Is there any penalization for firing without stoping right now ? Maybe add like an ammo burnout bar and see how it affects gameplay.
-Rolling feels too static. Maybe some fov and yaw tweaking, just a random though.

Thanks !

mooTV
06-26-2010, 08:57 AM
good suggestions.. keep them coming.

DW_Stephen
06-28-2010, 04:23 AM
updated the suggestion thread with:

-DPad on the gamepad should navigate through the options, removing the need to handle the pointer with the stick.

thought it was in there already ^^

NinjaPirateAssn
06-28-2010, 10:41 PM
Here's my 2 cents Sean:
-Rolling feels too static. Maybe some fov and yaw tweaking, just a random though.


Agree here, I'd like to see roll be a little more pronounced. As it is I can rarely tell if it's actually affecting my trajectory.

DPW
06-28-2010, 10:43 PM
Don't know if this has been brought up, but a race mode would be fun. Have to hit various checkpoint, if you get shot down or crash, you respawn at the last point.

DW_Stephen
06-29-2010, 02:01 AM
Don't know if this has been brought up, but a race mode would be fun. Have to hit various checkpoint, if you get shot down or crash, you respawn at the last point.

Got something similar in this thread near the bottom of the original post:
http://forums.steampowered.com/forums/showthread.php?t=1318302

You are also more than welcome to submit your own ideas of future game modes that you'd like to see :)

gusone
06-29-2010, 02:36 AM
Some kind of indicator of where the enemy fire is coming from. Sometimes you just crash and burn because you don't know someone is shooting you. Not sure how I would want it implemented. Maybe the screen flashs from the direction. Say the left side flashes red if someone is shooting from the left. Or maybe tie it to the mini map. The left rim of the map flashes red indicating fire from there. The bottom could flash indicating from behind (whatever altitute). The top rim of the mini maps will indicate fire from in front. You get the picture.

DW_Stephen
06-29-2010, 03:10 AM
Some kind of indicator of where the enemy fire is coming from. Sometimes you just crash and burn because you don't know someone is shooting you. Not sure how I would want it implemented. Maybe the screen flashs from the direction. Say the left side flashes red if someone is shooting from the left. Or maybe tie it to the mini map. The left rim of the map flashes red indicating fire from there. The bottom could flash indicating from behind (whatever altitute). The top rim of the mini maps will indicate fire from in front. You get the picture.

Take a look at this pic :D

http://img202.imageshack.us/img202/9289/dogfightersteam20100617.png

I think i already added this to the suggestions thread about better detection of incoming fire, if not ill add it now.

Cheers!

gusone
06-29-2010, 05:12 AM
Take a look at this pic :D

http://img202.imageshack.us/img202/9289/dogfightersteam20100617.png

I think i already added this to the suggestions thread about better detection of incoming fire, if not ill add it now.

Cheers!

Nice one mate. That's exactly the sort of thing/idea I was rambling on about. Big enough to see in one's corner of the eye but not too intrusive or taking valuable real estate.

BADJ
06-29-2010, 05:45 AM
mooTV,
I bought this game yesterday on sale (I was a little hesitant at the full price tag), and I am happy to say that it is pretty sweet. There is one feature though that would have made me pre-order this game without a doubt. I know that it may be a little late for this, but if this game could do 4-player split-screen like Blur or Sonic All Star Racing it would be so FREAKING SWEET. This is one feature that has been forgot about these days, but I believe any great multi-player game should have it (I am an old school gamer). Also, I know that split-screen is computer intensive, but a lot of us have pretty dang powerful PCs these days. The only reason that I mention this is that I see that you are very interactive with these forums (which is really cool - thumbs up dude!!!).

mooTV
06-29-2010, 07:52 AM
Thanks BadJ.
We had notions of putting split screen in for a while (for the Xbox360 port) but it isn't something we thought many people would want.

For now it is on the (really) long finger with loads of other stuff in front of it. Sorry mate but for the foreseeable furture the answer is no.

:(

Svartwolf
06-29-2010, 03:39 PM
hello there, nice game, small but solid, nice to see that you are working on expanding it :)

I have 2 suggestions than I believe that could be easy to do...

first, when pressing TAB, the scores could display the ping of the players, that way when I manage to bring down a fighter i could easly know if he/she was at disadventage or not ...

the second is deathcams... sometimes you are confronting an enemy fighter, both firing in a daring charge, at the same time you see some bullets from upside and you see another fighter aproaching from a side, while maybe another fighter was chasing you...

you manage to kill the guy you were confronting but at the exact time you die... it would be nice to know what exactly happened, who of the 4 fighters killed you. It was a double kill with the one you were confronting? you were tactical killed by the one who flew where only eagles dare? maybe the one who was hunting you from behind? or the opportunist who was coming from the side?

also it give you some seconds and insight to think what could you have done better to avoid being shot down.

regarding other sugestions, It's nice to see that you are working on more maps, haven't had the tiome to play too much volcano or pharao, but dirtbox is excellent.

Red mines in the other hand, I feel that while the upper map is quite interesting, the lower part of the map is a little too much otherworld, too much cut from the rest. I mean, you enter there and unless someone follows you, you get completely disconnected from the rest of the battlefield. maybe add some more shafts? a deep cannon that gets cut by the other tunnels? a waterfall with an underground river ? It doesn't need to be easier to get the powerup from inside, but it maybe it could be faster going underground and upperworld?

and hoping that you someday implement a steampunk industrial map :3

UnclGhost
06-29-2010, 05:39 PM
I'd love to see support for controllers other than Xbox 360 gamepads. It shouldn't take all that much more coding besides recognizing gamepad buttons on the key mapping screen. I was pretty disappointed to find that there was no support for anything other than 360 gamepads, since the Steam description doesn't mention it at all.

DPW
06-29-2010, 10:36 PM
For the HUD:

A visual indication of where the throttle is set (heh-- I just figured out there was a throttle. I'd just been using boost and airbrake)

Maybe a rear view mirror with a miniature version of the rear view?

Speaking of views, it would be great to have hotkeys for the left/right/up views. Aircombat is all about scanning in all directions, and a lot of time you're pulling on someone who is directly "above" you (aka putting the lift vector on him).

DW_Stephen
06-30-2010, 05:27 AM
Keep them coming :)

subsonika
06-30-2010, 04:21 PM
ok. i would love to see server options that individually select the chance of weapons/power-ups/black death by percentage. i could really tailor the game to my demonic liking then.

and customizable planes - if we could upload a picture onto the wings that would be cool :)

Kakoethes
06-30-2010, 07:02 PM
A feature to set the mouse sensitivity would be really great ... I mean really really really great ;)
(Found it in the config files but it can't be altered since the file integrity check reports an error.)
Maybe, since Dogfighter also creates a directory in AppData - "uncheatable" parts of the config files (like ... keymapping, and :D mouse sensitivity) could be stored there, so the user is able to change them at least via the config files.

Apart from that - really nice work - I like the game :D

(I know it's already listed and I've read about the problems - but something like an editor so that the community can start modding would also be a nice idea.)

DW_Stephen
07-01-2010, 03:32 AM
That is an excellent idea Kakeothes :D so much so that we used our "Back-To-The-Future-Avoiding-Relations-With-Our-Own-Grandmothers" (patent pending) system of Time Travel to go back to the initial development process and implement it. Unforunately due unforeseeable complications in the space-time continuim the feature will only unlock at this exact moment in time as I post this :(

You can now find mouse-sensitivity in the current version of the game.
see: http://img121.imageshack.us/img121/9523/dogfightersteam20100701.png

:D:D:D







--------
(I really hope people got that as tongue and cheek :P)
(also note my 305 fps!!!)

violinista7000
07-01-2010, 04:39 AM
Hello!

That Game is Great! Cool idea! :D

I have a Suggestion:

There is Tunnels in Many Maps, but there is no an obligatory Reason to fly in it. Can you make a Campaign for it, Maybe a (Fight) Race or so? Maybe can you buy a very dificult (Figth)Race to unlock The Black Death for Single Player Mode.

And I now, I am not the first, but we need Logitech Rumblepad 2 Compatibility. Pleeeeaaaaasssseeee!!! ;)

Thanks a Lot!

DW_Stephen
07-01-2010, 05:08 AM
Hello!

That Game is Great! Cool idea! :D

I have a Suggestion:

There is Tunnels in Many Maps, but there is no an obligatory Reason to fly in it. Can you make a Campaign for it, Maybe a (Fight) Race or so? Maybe can you buy a very dificult (Figth)Race to unlock The Black Death for Single Player Mode.

And I now, I am not the first, but we need Logitech Rumblepad 2 Compatibility. Pleeeeaaaaasssseeee!!! ;)

Thanks a Lot!

I do believe there is a new game mode coming with the first content patch (the dedication patch) should makes better use of the tunnels.

Unfortunately i cannot pry the details from his head but maybe he'll post an update shortly :)

violinista7000
07-01-2010, 05:29 AM
Can be put flags next to the playernames to know of what country comes?

Chris Fifty-Two
07-02-2010, 04:09 AM
More achievements - Right now you got a bunch of achievements but they are all a bit...grindy. Its mostly about reaching a certain amount of kills or play a certain amount of time. Would be nice with some more out of the ordinary stuff such as "10 kills in a row", "get 3 kills with less then 5% health/while you are almost dead", "get kills with 3/4 different weapons in one life" or "win a game without dying".Think you get the idea.

Captain_Muller
07-02-2010, 07:37 PM
Skins/ paint job

Captain_Muller
07-02-2010, 07:39 PM
Can be put flags next to the playernames to know of what country comes?


agreed

WaZzUp115
07-02-2010, 08:01 PM
Zeppelins!

Spattercat
07-02-2010, 09:21 PM
How about cloudbanks? They'd be good for obscuring us, even briefly, and it might be fun to see them simulate the motion of the wind.

Spattercat
07-02-2010, 09:23 PM
Would be super cool if we could have our Steam avatars as decals for the door of our planes. But yeah, the more customization for the planes, the better.

How about Flak guns? Some sort of "natural" hazards that the skilled could use to their advantage?

Subject 9x
07-07-2010, 11:11 AM
I'd like to see some new planes and skins :P But I know it can be hard to make a lot of skins.
also new planes, keep the ww1 feel going!

and I had an idea for a game mode:
Bombing run
-Two Teams, each with one or two bombers
Objective: Team must escort their bomber to the target area
whilst stopping the other team from getting their bomber to their area.

I think this would really emphasize team play and force players to diversify aircraft for mission roles; Fleetfoot to attack, Samnite to defend etc. You'd also have to throw in some sort of repsawn time for balance but I think it would be a cool mode.

Why bombers? because zeppelins are boring. They're slow moving sausages with huge target profiles.

Try taking down either one of these with their full escort!
http://www.internetmodeler.com/2006/november/first-looks/Roden_Staaken-01.jpg

http://www.ww-ghosts.com/jpg-files/planes-hpO400-bomber.jpg

DW_Stephen
07-08-2010, 05:18 AM
Cool, I love VIP games. I'll add it to the suggestions thread.

blackT
07-08-2010, 10:10 AM
...zeppelins are boring. They're slow moving sausages with huge target profiles...

That only applies to a Cargo-Zepplins.
Well... Ok, all Zepplins are huge, slow moving sausages. BUT War-Zepplins are also very angry.

They are huge, slow moving, very angry sausages and therefore awesome.
And why not have an angry Zepplins as the target area of your bombing run mode?
The idea has attained critical mass... if it becomes more awesome it will explode.
:cool:

mooTV
07-11-2010, 08:20 AM
I would rather have a zeppelin that players could launch from and also take control of mounted zeppelin AA turrets.

I dont know if this will fly (no pun intended) but we will see.
More objective based game modes are definately a good thing.

TheVulcan
07-11-2010, 11:45 PM
(I know it's already listed and I've read about the problems - but something like an editor so that the community can start modding would also be a nice idea.)



I haven't read about the problems?
And I don't know what ties you have with Instinct.

But to me it would seem crazy for them to not provide tools to mod games built on Instinct.
I don't think I need to go into why.


And I am not thinking about break away mods here for DogFighter.
ie: BF2 > Project Reality > Forgotten Hope etc.
The player base isn't large enough to support it.

Just people creating maps and assets etc. and giving them away freely to DarkWater to use as DLC if they are good enough.

.

GSus4
07-12-2010, 01:37 PM
For the HUD:

A visual indication of where the throttle is set (heh-- I just figured out there was a throttle. I'd just been using boost and airbrake)

Yes! The throttle (aka. engine rounds) would be for me one of the most important additions, but I'd prefer it to be acompanied by speed'o'meter, so I'd know how mych my speed is changing on dives and so. I presume this would be another round indicator of the engine rounds (like the health) with the speed in the middle. Also suggested on this point, that there would be separate Mph and Km/h display option, altough in the end it doesn't matter since it would more to indicate the acceleration and deceleration rather than the actual speed that is somewhat "trivial".

Subject 9x
07-20-2010, 11:39 AM
That only applies to a Cargo-Zepplins.
Well... Ok, all Zepplins are huge, slow moving sausages. BUT War-Zepplins are also very angry.

They are huge, slow moving, very angry sausages and therefore awesome.
And why not have an angry Zepplins as the target area of your bombing run mode?
The idea has attained critical mass... if it becomes more awesome it will explode.
:cool:

I think zeppelins are too stock; go crimson skies on this and make some archaic ww1 bombers. Maybe even allow players to either pilot or gun for them too!

DJ Cryotek
08-13-2010, 04:38 PM
Split-screen 4-player! :D

Yes, I know you already addressed this to someone (as quoted below), but I wanted to put in a another vote for it. I bought 4 360 controllers for Blur and Sonic Racing, and split-screen is awesome on PC due to greater horsepower and high resolution screen. Many of us have big monitors, and live in a house or dorm where we have lots of other people to play with- the desire for split-screen is there, the games just aren't! And don't think "oh, no PC gamers have multiple controllers" - how many of us live with someone who has a 360, or own one ourselves?

Thanks! :)

Thanks BadJ.
We had notions of putting split screen in for a while (for the Xbox360 port) but it isn't something we thought many people would want.

For now it is on the (really) long finger with loads of other stuff in front of it. Sorry mate but for the foreseeable furture the answer is no.

Pilotclan9404
08-14-2010, 12:03 PM
Voice chat - a big one here
CC - Im hearing impaired so CC would be nice
More maps - being able to create custom maps \
More objective based game modes
customizable planes - srsy

JOYSTICK SUPORRT

DPW
08-14-2010, 12:08 PM
I agree with the voice chat. We've done some using things like Ventrilo or Steam group chat, but a "plug and play" like you see on most multiplayer games would be great.

Pilotclan, you enable joystick support via the control options. Make sure gamepad is disabled.

GrandmasterYoda
08-18-2010, 08:11 AM
I'd like to see:
Gameplay
More weapons, even if its just another vulcan chaingun which shoots purple bullets instead of normal ones, more variation is fun.
A throttle gauge (unless i'm being dense, i cant see one)
A few more planes
Options to have 'custom layouts' for planes, i.e. increase speed of the plane by reducing armour, or vise versa. 5% extra speed at the cost of 5% less armour, 5% less manoverabilty for 5% extra fire power etc.
Engine fires! If you get shot at loads, then why not have 'engine fires' where you have to dive rapidly to put it out, or die.
A "payload" slot, where the payload can be things like smoke, to trick people into thinking your engine is on fire, torpedo's for the assault levels (see later on in the list), bombs for the well why the hell not. Stuff like that.
Reduced plane handling as you get more damaged, or just random crazy ivan turns that you dont tell the plane to do. If your on red health, your plane should have a few 'qwerks'
A few more levels where being in the big open air isnt an option. (I dont know the name of the level yet, but the egyptian one, where you can go underground, like that, but compulsory)
Pilot progession. Playing in a match gives you points, you can use these points to unlock pilot perks. To keep it balanced, should only increase various stats by ~1 or 2 % at max level. Tiny number change, but gives people who have OCD something to aim for.
Controls. When I bank, the plane seems to be able to bank to a certian angle only, and not... barrel roll manually. This may be changable in advanced, not checked there yet. If its not... consider this a suggestion :P

Game modes

A few more game modes (If these exist, I only got it yesterday so...) such as capture the flag. That'd be fun. [Edit, turns out this is here, but only bots play it. Join the ctf servers!]
Bombing levels, where the objective is for 1 team to bomb the bejesus out of something, via bombs, torpedo's or just plane old strafing, where the other team defends. Then switch.
"assault/base destruction" as a game option, where you have to destory the other teams base, which is a Zepplin, or aircraft carrier. Have to be some kind of regen/repair mechanics too, to prevent mass kamikarzing. I'd envisioned this happening to both teams at the same time, unlike the last destroy the objective type.
Escape, where one player starts in a really fast, but lightly armoured hunter plane, and the rest in slower planes which are stronger. Objective? Escape being killed by the quick plane till the round time is over, if he kills you, you join him in a hunter plane. You can kill the hunter planes too

Graphic changes

Paintjobs (yes not that great, but adds a bit more :P)
Changable pilots. Could have a similar TF2 system with hats... always a way to make it more comical
Engine fires, before I die, if there's smoke, where's the fire?
Holes in the planes when they get shot, this one, is an incredibly minor one. I dont play this for the realism.
Permanent score tracking. You know how pilots have what they've shot down/flown painted on the side of their plane? Like that, but you only get a point if you win a multiplayer match.



Off to play pool :P
I'll post more later

trojanrabbit.gg
08-18-2010, 07:57 PM
Wow, you guys over at Dark Water Studios are pretty awesome for supporting your community this much. Thanks for making an enjoyable mulitplayer game.:)

DPW
08-18-2010, 11:11 PM
Paintjobs (yes not that great, but adds a bit more :P)


Hey GY, I've made some texture mods, mostly for historical paintjobs, but I'm always open to ideas.

Look at this thread:
http://forums.steampowered.com/forums/showthread.php?t=1374566

Soulspite
08-19-2010, 05:39 AM
I'd like to be able to change the distance behind the plane that the camera is set, either by zooming into a first person mode or pulling the follow camera back further. :)

DW_Stephen
08-19-2010, 06:14 AM
I'd like to be able to change the distance behind the plane that the camera is set, either by zooming into a first person mode or pulling the follow camera back further. :)

You can press Z to go into First Person View (and C to go back).

GrandmasterYoda
08-19-2010, 04:37 PM
Oh, I'd also like to see more players per map....
like 30.

AgentGraven
08-19-2010, 04:37 PM
More music would be nice. Maybe even some era-appropriate tunes, with that great tinny scratchy phonograph sound. Really enjoying the game guys, just picked it up and am having a ball.

GrandmasterYoda
08-19-2010, 04:52 PM
AAAAAAAAAALlllllllso, I'd love to see some water & water effects on some maps, like bullet splashes.

Along with your screen getting covered in smoke if your flying behind some one on fire with black smoke, or water if you've flown through a waterfall.


Additionally,
I've been playing recently and it seems (dont know if this is correct or not) but the bots have markers to fly to, and then once at marker x, perform action y. Action y seems to vary, but for instance I was just in a server where 4 bots flew to the same point (none shooting each other) then all turned and went another way, then another, then 1 flew into the ground, 3 flew up. Of those 3, one didnt fly up quite quick enough, so crashed into the wall. I then shot both with a rail gun. yug yug yug.

They dont seem to use the barrel roll functions when under fire, and just seem to... act like cliff deprived lemmings, who have found a cliff. Could they not take additional action when under fire, i.e based on random number generation, if its between 0.1 & 0.20 barrel roll left, 0.21 and 0.3 barrel roll right etc?
I'm not sure if this is a server setting with difficulty, but the pre determined way points seem to be a bit... lazy. Especially when you get 4 going the same way, not shooting each other. (in a free for all DM)

surfboyrio
08-20-2010, 01:24 AM
Front page steam ad to pump up the selling and get more people playing the multiplayer. The game rocks.

mooTV
08-20-2010, 03:47 AM
AAAAAAAAAALlllllllso, I'd love to see some water & water effects on some maps, like bullet splashes.

Along with your screen getting covered in smoke if your flying behind some one on fire with black smoke, or water if you've flown through a waterfall.


Additionally,
I've been playing recently and it seems (dont know if this is correct or not) but the bots have markers to fly to, and then once at marker x, perform action y. Action y seems to vary, but for instance I was just in a server where 4 bots flew to the same point (none shooting each other) then all turned and went another way, then another, then 1 flew into the ground, 3 flew up. Of those 3, one didnt fly up quite quick enough, so crashed into the wall. I then shot both with a rail gun. yug yug yug.

They dont seem to use the barrel roll functions when under fire, and just seem to... act like cliff deprived lemmings, who have found a cliff. Could they not take additional action when under fire, i.e based on random number generation, if its between 0.1 & 0.20 barrel roll left, 0.21 and 0.3 barrel roll right etc?
I'm not sure if this is a server setting with difficulty, but the pre determined way points seem to be a bit... lazy. Especially when you get 4 going the same way, not shooting each other. (in a free for all DM)

I agree. We have been taking about this with the producer. I'll see what I can do.

@ Surfboyrio
cheers mate.

Jozxyqk
08-20-2010, 07:19 PM
Just one thing:
Support for less graphically capable computers (or less advanced computers in general). I wanna play too :(

Emexrulsier
09-21-2010, 02:23 AM
Hey just got this game last week (freebie) and I love it just a shame the online side is not doing so great.

Anyways what I would like to see is the following

1. Customisable buttons for joypads/joysticks
2. Sensitvity settings for joypads, when moving with the xbox joypad it feels as if I am not in total control of the plane and I am constantly correcting myself.
3. Options to create custom paint jobs for planes
4. Address issues with Nvidia 3D Vision, for some reason this is one game that does not work correctly.
5. Add some indoor maps ...


Not sure if this is a game bug or my nvidia drivers but I constantly have on screen PHYSX > CPU and no way to remove the overlay.

DW_Stephen
09-21-2010, 03:29 AM
1. Customisable buttons for joypads/joysticks

Already possible with joysticks. Next Update for joypads


2. Sensitvity settings for joypads, when moving with the xbox joypad it feels as if I am not in total control of the plane and I am constantly correcting myself.

Back again in next update!


5. Add some indoor maps ...

"Kraken" is in production :)
http://forums.steampowered.com/forums/showpost.php?p=16449450&postcount=31


Not sure if this is a game bug or my nvidia drivers but I constantly have on screen PHYSX > CPU and no way to remove the overlay.

I would like a screenshot of this in case that is a mistake on our end!

Cheers :)

xX_Renegade_Xx
09-22-2010, 08:46 AM
Not sure if this is a game bug or my nvidia drivers but I constantly have on screen PHYSX > CPU and no way to remove the overlay.

The overlay can usually be removed via the Nvidia control panel, make sure extended view is selected, goto 3D Settings (top left menu option) and untick the 'show PhysX visual indicator'.

Emexrulsier
09-22-2010, 09:52 AM
Aye cheers had that switched on whats wierd though it the game will not use GPU (I have a 280gtx) physx will only use CPU

Pazuzu
10-05-2010, 08:14 PM
I do not know if this has been mentioned but I would love to see planes that I could get in with my friends. Maybe make it to where there are planes that have 2 gunners but the pilot himself cannot fire. Also make it to where the gunners can be killed individually. So if the two gunners are dead, the pilot cannot really defend himself and must remain evasive until the gunners respawn.

mooTV
10-06-2010, 09:25 AM
this was one of the first ideas that died as a result of us cutting the "Conquest Mode" from the game. :(

There are currently no plans for two player fighters (more's the pity)

Sorry mate.

DGMurdock
10-25-2010, 01:41 PM
i would like to see a version for the mac, Wii and iphone

mooTV
10-25-2010, 02:55 PM
Jesus... we're only little devs!

violinista7000
10-26-2010, 01:52 AM
i would like to see a version for the mac, Wii and iphone

For my new MeGo Nokia N9 to please ;):D

shadow125
10-26-2010, 02:17 AM
I know alot of people have requested for more traditional controls. Personally i like the controls as is, but i think alot more people would like the game if you could manually roll and other such things.

The mechanics seem like their already in the game so it shouldnt be too hard, also a way to bind mouse x/y to different actions would work well with that controll scheme

T@F
10-26-2010, 02:40 AM
for me would be invert axies outside the xbox360 option as well.
able to navigate through the menu with joypad.
Option to reset the joypads to default.
Controls fine tuned,as i use a ps2 pad the rudder seems to be locked left until i die a few times then fixes itself.

Maybe a game mode tag you're it,sort of like practice but teaches to stay at the back on the bot/player,or make you mover away from the player so he don't tag you.
Target at the back of the plane you have to hit.

Maybe insta gib mode but that could just be too much for this gamestyle.

few more maps would be nice as well. :D
Some stunt maps if possible.

mooTV
10-26-2010, 03:42 AM
for me would be invert axies outside the xbox360 option as well.
http://forums.steampowered.com/forums/showpost.php?p=18010656&postcount=30
;)

able to navigate through the menu with joypad.
Coming next patch. This should have been in there this version. Sorry we missed it.

Maybe insta gib mode but that could just be too much for this gamestyle.
Thete is an instagib mode (and a few others) on the server options (advanced). So if you make your own game (you can still add bots) then you can have an instagib arena.

Controls fine tuned,as i use a ps2 pad the rudder seems to be locked left until i die a few times then fixes itself.
We'll look into that one.

Maybe a game mode tag you're it,sort of like practice but teaches to stay at the back on the bot/player,or make you mover away from the player so he don't tag you.
That's really cool. Would love a mode like that. Unfortunately we dont have the time or resourses to try. Sorry mate!

Target at the back of the plane you have to hit.
NEGATORY! Nope. Not happening. The only weapon you need to aim is the rear shotgun. The rest are just drop or home in on a target. The rear shotgun is DEVASTATING and will rip through anyone close enough. It takes a little skill but as soon as you get your head around it you'll be pwning noobs left right and centre.


few more maps would be nice as well.
Depends on how well the sales goes :s But there is one that has been designed and is in greymap stage called Kraken. It is entirely underwater inside a huge dome. Class.

Stunt maps? Nope. Unless we can get in a race or stunt mode then I think we wont be going down that road.

Sorry we cant get you everything mate.

Zeemmarax
10-26-2010, 08:53 AM
I just got dog fighters and so far its great! As a new player I didn't know what each gametype/option in singleplayer was from the get go, maybe you should add a quick run down to the side of each option when you highlight it. Thx keep up the great work!

trelliz
10-26-2010, 09:32 AM
This may have been posted before, but I'd like the HUD to indicate if you're being shot/shot at. Little red directional indicators as seen in many FPSs would greatly help. Otherwise you have you keep an eye firmly on the HP gauge at all times, which distracts from gameplay.

Also, in 1st-person mode the crosshair is inside the brackets/artificial horizon, but in 3rd person it's floating above, I assume that it's to compensate for the elevated view, or is it a bug?

rex922
10-26-2010, 09:34 AM
could you guys add unicode support for names because the symbols will appear as ugly black boxes

also could you add windowed (no border) options

TomoPL
10-26-2010, 10:29 AM
Ball gamemode! Like in Altitude (or something kind of). 2 teams, 1 ball and lots of fun.

Xzalander
10-27-2010, 05:37 AM
More polish. Less Aesthetics.

Hans_Olo243
10-27-2010, 05:48 AM
A visual indication of where the throttle is set (heh-- I just figured out there was a throttle. I'd just been using boost and airbrake)

This along with support for the analogue throttles on most flight sticks would be brilliant.

BombrMan
10-27-2010, 11:50 AM
I don't know how possible this is, but how about a map where there are low clouds so that as you go higher you lose visibility. Kind of like the opposite of the fog map in crimson skies. You could even have big blimps or balloons or something floating around in the clouds as hazards.

Orade
10-28-2010, 03:29 AM
Voice chat
Unlockable vehicles, not achievement unlockables though. Unlockable by playing through the single player tournament or a campaign.
Maps with obstacles
Racing game mode
Follow the leader game mode
Tag game mode
Something like a juggernaut game mode. Heavily armored, slow maneuvering zeppelin warships. Have one person drive it and two or three people man some turrets on this and let the rest of the people in a server try to take it out.



This is just a possibility here.. When I play flight games I like left/right to tilt the ship, not turn the ship. Could we possibly have a setting that enables this? It would add another element to the game and give the more experienced flight-gamers a more natural feel to flying. You could put very thin passages in some maps that require you to tilt your ship correctly to get through, to get powerups even...

Hans_Olo243
10-28-2010, 03:31 AM
This is just a possibility here.. When I play flight games I like left/right to tilt the ship, not turn the ship. Could we possibly have a setting that enables this? It would add another element to the game and give the more experienced flight-gamers a more natural feel to flying. You could put very thin passages in some maps that require you to tilt your ship correctly to get through, to get powerups even...

If you select advanced flight controls in the options it does just that.

Orade
10-28-2010, 03:54 AM
If you select advanced flight controls in the options it does just that.
I didn't know that, thanks!
I like that they have that there but there is still a lot of turning going on when it tilts though =/

Orade
10-28-2010, 04:07 AM
I noticed the throttle up/down commands and I'm wondering if we can change the sensitivity of that and possibly get something on the HUD to display it's current setting?

MiG-21bis
10-28-2010, 04:11 AM
Zeppelins. Needs more Zeppelins. Your controls are really tight as is, so it could be feasible to use the Zeppelin as a re-arming point so you can choose to replenish your current weapons.

Orade
10-28-2010, 04:21 AM
I don't mean any criticism when I say this, but you could also take some tips from the old xbox game Crimson Skies. That was a finely made dogfighting game, and I still play it :P

I think this game has a huge amount of potential and is already really fun, and I also really like that the forum for it is active and Stephen and MooTV(dev's?) are being a part of the community. I don't see that often with other games.

DW_Stephen
10-28-2010, 04:57 AM
Just a part of the job *tips hat*

MiG-21bis
10-28-2010, 05:13 AM
I don't mean any criticism when I say this, but you could also take some tips from the old xbox game Crimson Skies. That was a finely made dogfighting game, and I still play it :P

I think this game has a huge amount of potential and is already really fun, and I also really like that the forum for it is active and Stephen and MooTV(dev's?) are being a part of the community. I don't see that often with other games.

Crimson Skies was so awesome. I remember playing that on my first PC. Perhaps not in DogFighter (perhaps reason to expand and start a franchise), but I'd like to see them expand into something like that, using the existing airframes they have and new ones to allow for weapon customization.

I hope they never change the aesthetic, it's about as close to perfect as they can get. I'd like to see their take on the Polikarpov I-16.
http://www.warbirdsresourcegroup.org/AARG/images/i16-3.jpg

Orade
10-28-2010, 06:45 AM
Would left/right rudder sensitivity be a good option to add?

TuXiii
10-28-2010, 02:31 PM
It was already posted somewhere but I really miss the possibility to play private matches.

This is because you cannot set passwords on matches / servers.

If I wanted to .. let's say .. do some real esports with this game, passworded servers would be essential.

Is there a chance that you will patch this feature soon?

skullzyer
10-28-2010, 03:06 PM
This game definitely needs better music. How can rock even be in this? I've muted the sound after 5 minutes of playing.

songless
10-28-2010, 03:25 PM
I don't know if this has been suggested before:

1) When i play full screen i want to play. I don't want the game to minimize whenever any background application does something, like an icq message coming in or winamp changing songs or something

2) The mouse pointer always jumps into screen corners or even of the screen and you have to search for and position it e.g. when you want to respawn.

3) Throttle for joysticks. I just played with gamepad because of the missing throttle, and boy is this bad. This game needs fully supported joysticks (as all flying games do).

4) Let me control menus with the joystick too. It works with the 360 pad, so why not with the joystick?

Orade
10-28-2010, 07:09 PM
I think you should change the rear view a little so you can see what's behind you better instead of looking right into the pilots face.

Also a better/different version of the advanced controls, one that doesn't turn you when you tilt.. I prefer to handle my turns by adjusting the pitch after I roll, it's just how I've always played flight games.

Vytis
10-28-2010, 07:55 PM
Just some of my suggestions that I would like to see added. I know a few have already been mentioned. Love the game, not trying to criticize here.

1- Voice Chat

2- More game modes. Ex: Race, Tag, etc.

3- Even more maps and planes.

4- Possibly increase the max amount of players for a game. 24 to 32 maybe... I would really like to see larger battles. Not sure if it's possible though.

5- I like the idea of adding obstacles, such as non aggressive civilian aircraft, zeppelins, whatever.

That's all I have for now. Fantastic game, hope it continues to get updated.

SCHUMI_4EVER
11-01-2010, 08:41 AM
Default plane selection would be great. I hate accidentally launching into the game with the wrong plane.

Red Baron
11-02-2010, 12:56 PM
I have 2 suggestions:

1) Better visualization from where the enemy is shooting me from: from the sides, or from behind
2) A zoom in function, a quick zoom toggle to see enemy planes closer

on a sidenote - l couldn't find a rear view toggle button. Just 2 separate buttons for rear and 3rd person view. When somebody is attacking from behind, it would be nice to just quickly toggle rear view to what's up.

Overall it is a very cool and fun game :)
Cheers to developers!

markcocjin
11-04-2010, 09:28 PM
I'd like to add a few suggestions for game modes:

1. Final lap
One team tries to do as many laps as it can on a laid out circuit while the rest are trying to stop it. Every time a player in the race gets shot down, he/she spawns no longer as a racer but as a defender against the attacking team. The distance they accumulate is totaled to a final score. The attackers also gets a score for how early they stop the other side. They later switch sides and the attackers are now the runners with runners now as attackers.

2. Godzilla
The map is a city with one really tall skyscraper in the middle. Defenders defend the building while attackers attack it. Downed defenders are assigned as a building gunner. The attacking team gets spawn points for their down teammates for everylevel of damage they deal on the building till it's destroyed. Switch teams after the round.

3. Dragon
A dragon formation is when you fly up to the rear of your teammate and activate an autopilot that tries to fly as the leader's tail. You then take control of your rear guns and defend the formation. The more of your teammates link to this formation, the more points your team accumulates. You can break up a formation by shooting at it. All able planes can attempt to reconnect. The points counter starts at the start of the round and accelerates depending on how many planes are linked. Only one formation is allowed per team. There are no respawns.

Can you guys allow us to do a manual roll? I like to do a half roll and pull up to turn my plane. And give us a button to press to auto level the plane please. I wish we could calibrate the arcade controls or have an option to go hardcore and fly sim style.

FidelCastrol
11-05-2010, 01:47 AM
I'd like to see the following :

1/ Being able to connect to dedicated servers. Yes, to this day it's still impossible, I either get disconnected on loading screen, or get disconnected in-game after a minute or so.

2/ Add some filters to the servers to remove the full, empty & > 150ms, and also remember how I sorted them last time (for example I like to sort them by ping, and having them auto-sorted like that each time without having to click the column would be nice).

Orade
11-05-2010, 03:25 AM
Would be super cool if we could have our Steam avatars as decals for the door of our planes. But yeah, the more customization for the planes, the better.

I like this, the avatars would help us identify somebody faster than reading their name and customizing the plane(even if it's 100% client side) would be pretty sweet.

Edit to avoid double posting-
I had a thought for a game mode. What if we had some kind of land-air fight? Tanks, MG's, howitzers and such... fighting some planes. Could be interesting I think, and might even bring in possibilities for new weapons, like oil slicks for one example.

mooTV
11-05-2010, 03:38 AM
Would left/right rudder sensitivity be a good option to add?

Yes it would.
I'll be bundling that with the two new control methods if I can get away with it.

+1 to you if I am allowed to put it into the game.

mooTV
11-05-2010, 03:42 AM
I go through this forum alot and write down MOST of your suggestions.

I cant answer them all however. At the moment we are fixing bugs to do with connections, physics and graphics.
When they get done and the game is stable then we will move on new stuff (God willing)

Orade
11-05-2010, 04:08 AM
Yes it would.
I'll be bundling that with the two new control methods if I can get away with it.

+1 to you if I am allowed to put it into the game.

:D thanks man!

SplitScreen
11-05-2010, 11:08 AM
I don't know if somebody already suggested, but i'd like to hear more audio tracks in the game. That would be great!

3x0r10
11-08-2010, 09:26 AM
race mode!

and yeah moar varied music!

Pa3s
11-12-2010, 05:52 PM
I suppose someone else said it before, but some different skins for the planes would be cool. I know that your enemies probably won't notice the difference, but it would be still nice. The best way you could solve that would be a paint shop for individual styles of course. ;) I just don't know if it's worth the effort.

Some minor game issues: 1. You can't always see your gatling shots in the bright sky. 2. It's sometimes hard to distinguish allies and enemies in TDM and other game modes.

Well, I already wrote my dearest wish into this thread (http://forums.steampowered.com/forums/showthread.php?t=1581938). It would be nice if you could take a look. :D

Braiken
11-23-2010, 03:17 PM
So here are my suggestions based on my solid 10 hours of gaming.

1) DLCs for a modest price. I'd love to see a lot more free content but we all know that charity wont make your business running. So I think you should release new maps/planes/custom skins as DLCs. It would be important that these new planes would still maintain balance and wouldn't give advantage over those who didn't pay a few extra bucks for it. Also it would mean some extra income which always come handy.

2) New interface for map selection: You might not agree with me on this but I think a new interface would make it look cleaner and it would be faster and easier to select maps. Imagine it that on the left side are the map names and when you click on them on the right side their picture pop ups. Double clicking would add the map to the list, or you can implent an "add" button somewhere in the bottom. Or maybe you could add a toggle button so those like the current version more could switch back anytime to it.

3) More music. I know we can listen to our favourite songs still it'd be a neat feature to have.

4) Weather and Day/Night option. Might be the craziest on the list but how about adding weather to the game? I'd love to fight on the pharaoh level while the sky is dark and rain falls down. Also an option or a few maps, where it is night. Certainly it would make harder to spot the enemy, but tougher challenge more fun dont we agree?

5) Default plane option Allow the players to start with their favourite plane on all levels. It's convinient when you just need to press a space and hop into battle than brownsing through them at the start of every single battle.

6) New achievements: A few achievement ideas: (ignore their names)

a) Allrounder: capture/return the flag at least once and kill 10 enemy pilots during one match

b) mr. arsenal: deliever a killing blow with all weapons during one match

c) master pilot: win a ctf/dm/tdm match without any suicidal accidents (you must be there from the start till the end)

d) champion: finished the tournament mode (earned gold medal everywhere)

e) killing machine: achieve 8 kills in a row

f) untouchable: win a dm without any death/suicidal accidents

g) Worshipper: fly in Old Gods for at least an hour

7) Credit for suicidal accidents If you shoot an enemy and he commits a suicide in the next 5 seconds you should get a credit for it.


I think most of these suggestions have been suggested before, still I think it wont hurt to voice them again. Thanks for reading!

SCHUMI_4EVER
11-23-2010, 04:24 PM
You need to update your game, the bots don't crash as much anymore since 1.2.0.6

mooTV
11-24-2010, 03:17 AM
@ Braiken

Nice ideas there. I'll see what I can do ;)

Braiken
11-24-2010, 07:23 AM
@ SCHUMI_4EVER Since the patch I haven't played on those maps so I rechecked them and you're right, they don't crash any more. Gotta edit that part.

Also I updated the post with a few new achievements because you can never have enough of those;)

SgtSepticLemon
12-02-2010, 09:11 AM
I've been playing a lot of this and I came up with a great idea for a new weapon in the game, the Sky Anchor!

In essence, it's a harpoon with a chain and a heavy load, idea being you shoot en enemy with it and they get tethered to a heavy weight. Problem for the enemy, they need to stay away from the ground, because the weight can attach itself to the ground and pull the plane down to an inevitable crash. that and they need to maintain a good speed, too slow and they drop, to fast and the difference in mass between the plane and the weight will cause the harpoon to rip the insides of the plane causing instant death.

How's that for a new weapon? ;)

masta121
12-02-2010, 03:55 PM
Anti Aliasing support.

StManTiS
12-02-2010, 05:52 PM
I would like to see the option to do manual tricks. For example if I'm following someone through an Immelman manually, I end up being upside down when I emerge with no way to right myself...kinda annoying.

SCHUMI_4EVER
12-02-2010, 06:16 PM
Turn advanced controls on either that or press the flip button

mooTV
12-08-2010, 04:02 AM
thanks Schumi!

Taqwa
12-11-2010, 04:52 PM
Been loving the game heaps so far, but there are 2 issues that are really annoying the hell out of me in game:

1. I use a joystick as one must for these kinds of games, but it only seems to recognise as a gamepad. Not sure if this is something I'm doing wrong not to notice a joystick option, but it means I can't re-map any keys (I'd just like to put the throttle buttons on the stick itself) because I don't know what they correspond to on the gamepad diagram. I'm using a slightly older USB stick though, not sure if its an issue with that..

2. EVERY single game (even between rounds), I need to reverse the axis and change back to my preferred plane.. It's infuriating as I'll foget to change it before starting a round occasionally and I'll have to go in and change it, often getting shot down in the process.

Other than that, loving it. Haven't seen any servers with humans in them although I'm playing from Aus, so time differences and all..

DPW
12-11-2010, 06:08 PM
Hey Taq, have you looked at this thread?
http://forums.steampowered.com/forums/showthread.php?t=1382771

In short, on the last page under options, make sure "enable Xbox controller" is unchecked, click "apply", then the gamepad tab becomes joystick configuration.

Taqwa
12-11-2010, 08:14 PM
Hey Taq, have you looked at this thread?
http://forums.steampowered.com/forums/showthread.php?t=1382771

In short, on the last page under options, make sure "enable Xbox controller" is unchecked, click "apply", then the gamepad tab becomes joystick configuration.

Cool, no, I didn't see that, thanks!

mooTV
12-13-2010, 03:47 AM
Cheers DPW ;)

rich_225
12-16-2010, 03:11 PM
i have an important suggestion. Where the hell have all the uk servers gone? i can only see usa ones & i'm lucky if i can break under 150 ping :'(

freewheelin96
12-18-2010, 03:33 PM
Would like to see more info in the onscreen battle dialog. It tells you who shot you down, but not the weapon used. This would help to learn and defend against enemy skills and tatics.Great game guys...........Thanks

silmarilwest
12-30-2010, 03:46 AM
what I want to see in DogFighter? more decent players. i was even accused of cheating today...

>_<

Hate to sound arrogant, but this is a concern for me. I've only run into decent competition twice. Usually when I join a server it disbands after I win one or two matches with a 5x more kills than anyone else. Wish there was a larger number of active players, since it really is an enjoyable game.

GamingGodX6
01-01-2011, 05:25 PM
Thing is there's lots of work this game needs for it to go anywhere IMHO, too much feels unfinished.

Comments on tutorial level

In the tutorial level you can't hit "ok" by just pressing spacebar/enter or clicking anywhere on the screen, the screen forces you to hit "ok" manually (annoying). When menu's come up and stop the game during tutorial it should slow time down when coming out of the menu then slowly ramp back up to normal gamespeed after pausing the game in the tut level.


General comments on controls.

1) The controls are awful from 3rd person, I always use first person
2) Turning via the mouse is awkward to say the least. There needs to be a mouse button to enable "strafe" or to hold the turn turning so one doesn't need to keep moving the mouse, one can just turn towards the left and hold down a button to lock leftward movement until button is released.
3) The flight model needs an easier model for newbies, I feel there is too much for newbies to get a hold of.
4) Options for turning off crash-deaths and only having you bounce off the ground/walls and take health damage would do a lot to help newbs.
5) Plane visibility is bad. Especially from a distance is awful, a better targeting reticle, and reticle behavior would be good, as well as a way of increasing plane visibility.

The game is unfriendly towards new players and for a game to hit critical mass it needs new players. I only say this because I am hardcore but I also know that for a game to survive you have to make sure usability by a broad range of people exists.

DPW
01-02-2011, 11:20 AM
Hey GamingGod, when you talk about an "unfriendly flight model" are you talking about the basic model or the advanced flight controls? To be honest, I've never had a problem with mouse controls-- in fact, sometimes it's so accurate it feels like cheating to me. So I'm wondering how your sensitivity is set: have you checked that?

Orientis
01-02-2011, 05:53 PM
Hi, I just started playing Dogfighter and it looks pretty sweet. However, I am using my keyboard for controls because it reminds me of Wings on Amiga and I'm just better with keyboard.

Why is it that the tutorial information windows require the OK button to be clicked using mouse? I am forced to move my hand to the mouse to click a tiny context button, and I am then thrown directly into play, hopefully I can get my hands to the keyboard in time. It's such a little thing, perhaps the Enter key could hit Ok? Sick of dying repeatedly in the Tutorial because there's no pause between Ok and action.

Frustrating enough to make me ragequit.

GamingGodX6
01-02-2011, 08:12 PM
Hey GamingGod, when you talk about an "unfriendly flight model" are you talking about the basic model or the advanced flight controls? To be honest, I've never had a problem with mouse controls-- in fact, sometimes it's so accurate it feels like cheating to me. So I'm wondering how your sensitivity is set: have you checked that?

The sensitivity helped, the default sensitivity was awful. The tutorial level should have player check sensitivity off the bat, I thought default the game chose would be fine. I was playing with low sens and that explains why the controls were so awful. Once I put high sensitivity things went smoother. The plane jerks around (animation wise) a bit too much/too fast on high sensitivity when moving left and right when trying to just go in a straight line.

Also what I meant was - using rudder, plus barrel roll, plus space bar and shift (loop) may be a bit much for new players to keep on top of.

I used to play descent series a tonne and when FPS became popular everyone vacated for first person shooters a lot had to do with the complexity of learning the controls in 3D. I'm wondering if he can't add options for turrets (ground and on plane) then the AI could fly the plane and new users could do the guns (aim + rotate in 3D) then it would reduce the amount of things the user would have to do and also let experience vets go nuts /w air maneuvers.

I'm hoping minerwars doesn't suck but I'm not holding my breath for it.

http://www.minerwars.com/

SCHUMI_4EVER
01-03-2011, 05:36 AM
forget the buttons, just do the maneuvers yourself

mooTV
01-04-2011, 09:39 AM
Hi, I just started playing Dogfighter and it looks pretty sweet. However, I am using my keyboard for controls because it reminds me of Wings on Amiga and I'm just better with keyboard.

Why is it that the tutorial information windows require the OK button to be clicked using mouse? I am forced to move my hand to the mouse to click a tiny context button, and I am then thrown directly into play, hopefully I can get my hands to the keyboard in time. It's such a little thing, perhaps the Enter key could hit Ok? Sick of dying repeatedly in the Tutorial because there's no pause between Ok and action.

Frustrating enough to make me ragequit.

Sorry mate, the VAST majority of people play this game with a mouse and keyboard. We have one last controls patch to do that should introduce new modes but we will not be addressing keyboard controls.

Sorry mate.

Flying Ace
02-05-2011, 04:47 PM
planes brake apart realistically with physics when shot up :D

mooTV
02-07-2011, 02:54 AM
At this stage I am taking note of your suggestions but unfortunately we will NOT be adding new features to DogFighter.

We have supported the game for eight months at this stage. Longer than most I reckon.
However, we are still dumping new content on you guys next month. I hope you enjoy it.

Flying Ace
02-12-2011, 11:50 AM
the game already has a good number of planes I know But I would really really love

a p51 mustang but shorter and stubby cartoon ish

along with a WWII corsair both modeled in the dogfighter model style they both seem to fit the theme well

maybe a random weapons game mode?
you get a random weapon every life? or everyone has the same random weapon for a certain amount of time then it randomizes to a new weapon that every one starts using


the killer bee seems to be a fun eddition


- PLEASE ADD ADDON MOD SUPPORT for gamemodes and custome planes and weapons for users to make and download - if you guys are not going to add new content at least allow the game to be somewhat open source

DPW
02-12-2011, 12:27 PM
the killer bee seems to be a fun eddition

Aw shucks:D


- PLEASE ADD ADDON MOD SUPPORT for gamemodes and custome planes and weapons for users to make and download - if you guys are not going to add new content at least allow the game to be somewhat open source

I'm pretty sure Dark Water would in a heartbeat, but unfortunately they don't have full rights to the engine, so they can't open it to modding.

You CAN alter the skins, though. It's pretty easy, actually, just replace the .dds textures in Steam/ProgramFiles/SteamApps/common/dogfighter/packages/DogFighterV1/models/planes. You can get a free photoshop plugin for .dds files here:
http://developer.nvidia.com/object/photoshop_dds_plugins.html

mooTV
02-15-2011, 03:02 AM
Thanks DPW and you're right. We can't release the tools... it's unfortunate but there is nothing we can do :(

Flying Ace
02-15-2011, 03:47 PM
Ah no problem guys ;)

mooTV
02-18-2011, 06:17 AM
Sorry :s

Smo
03-17-2011, 10:40 AM
Dunno if this has been suggested - forgive me for not checking every page!

I'd like to see 1 or 2 planes which are not designed for combat but can support a team in other ways.

Something like:

Repair Plane
Health: 2/5
Speed: 4/5
Boost: 5/5
Agility: 3/5
So it's a quick but weak plane with good boost for escaping. However...
Gradually restores own health
Gradually restores health of friendly planes nearby
Cannot use weapon pick-ups, machine gun only.

SCHUMI_4EVER
03-17-2011, 11:02 AM
That would only make sense in Team Deathmatch and Capture the flag...otherwise you'd be healing the guys you're trying to kill...

Suomis
03-17-2011, 11:23 AM
The bot difficulty setting thing I suggested before :)

Would local splitscreen be doable? I loved that back in the console-days.. Playing splitscreen with a friend! :) I'm sure you (the devs) have also experienced this at some point!

DeathTripp
03-17-2011, 01:15 PM
I can't help but feel playing in first person puts one at a sort of disadvantage; although, it can feel really cool. I think it would be nice if the server had the option to enable or disable third person view. That way everyone could play first person on a server "realistically" and not have to worry about other players using third person. 'Just a suggestion...

Smo
03-17-2011, 07:12 PM
That would only make sense in Team Deathmatch and Capture the flag...otherwise you'd be healing the guys you're trying to kill...

Well, that's why it says heals 'friendly' planes and not enemy planes. And obviously that was suggested with team play in mind.


Ok, this next suggestion is a bit, game altering, update-in-the distant-future idea that will probably never be done, but hey.

The problem:

Stealing the enemy flag is really easy because the enemy can't focus their attention on an area for too long (otherwise they'll crash into said area because they're looking at it!). It's very difficult to defend a base from the enemy because you can't remain in an area for long before you whizz past it.

The solution: *arms flame shield*
Helicopters. That's right, helicopters.

What does a helicopter bring to the game?
Defence. A helicopter can hover and has high health, allowing it to remain at base to defend it.

How is a helicopter different from a plane?
Well, obviously it handles different but what I propose is this:

Helicopters have uniform stats. The different kinds of helicopters all move at the same speed and with the same maneuverability and same health. However, the difference between each kind of helicopter is the weapon it comes equipped with - a helicopter CANNOT pickup new offensive weapons! This means you could choose to be a sniper type helicopter, picking off enemies with the vulcan railgun, or equip yourself with the bobcat shotgun for great stopping power! A helicopter can still pick up blue powerups like the mines, shields and engine disrupter, as these would greatly benefit the defensive role of the helicopter.

A helicopter is practically useless for offensive maneuvers - they're very slow and can't dodge well. This means that a helicopter defence is penetrable using good flanking tactics, too, since they won't be able to turn to face you in time. It will mean that an offense will require some thought - not just the current 'boost to flag, boost back to base'. Now it will be 'check for choppers, flank choppers, boost to flag, boost back to base'. Much more involved and fun, in my opinion.

Also, linking to my previous suggestion, there could be a healing helicopter who restores health faster than a healing plane (healing planes have the advantage of being able to fly quickly to their 'patients', whereas patients have to return to wherever a helicopter is stationed (usually base) to get the health boost).

Helicopter flight model could be similar to the Battlefield series but easier to fit with the 'arcade' feel.

Another suggestion (this time suited for free-for-all games!):

Purple pick-up: Double Damage

A temporary damage booster to your weapons, like in Unreal Tournament. Not much else I can say on the subject. Lasts a few seconds.

Smo
03-18-2011, 10:43 AM
While I'm at it...

- Health bars to only be displayed if you've shot that plane in the last few seconds. You can get cheap picks on enemy planes just be looking at a dogfight from a distance targeting the weakest at a glance.

- Last-man-standing modes, both team and solo.

- New 'advanced maneuver' - landing. 'Landing?' you say. Pressing the 'land' button while close to a reasonably flat surface lands the plane. While landed, you're a sitting duck, but your health starts to regenerate. The idea is you could find a quiet, hidden spot to slowly regain health without needing to risk searching for a health kit. This would be especially useful in last-man-standing games. A landed plane would still appear on the radar to prevent 'hide-and-seek' style gameplay.

DPW
03-18-2011, 11:36 AM
The solution: *arms flame shield*
Helicopters. That's right, helicopters.

[/B]

A temporary damage booster to your weapons, like in Unreal Tournament. Not much else I can say on the subject. Lasts a few seconds.


Working on it as a community content project--

http://i449.photobucket.com/albums/qq220/dpwhittaker/Final2view700-1.jpg

Shakeno
03-18-2011, 12:44 PM
Hey, I got the game yesterday, and it's awesome. I personally think it has potential, so here are my two cents:

1- Maybe some kind of racing game mode? both on open maps and tunneled ones.

2- More maps! I've read you are already working on more, but it's worth mentioning it.

3- Possibility to split advanced flight control depending of the control you're using... I like both advanced and standard flight model, but on certain situations I'd like to use both... like, setup the keyboard roll/dive controls to advanced and mouse to standard?

Smo
03-18-2011, 01:02 PM
Cool DPW :) have a gander at some of my gameplay ideas to see if they interest you :)


I agree with Shakeno on a racing mode, definitely! Halo CE's race mode was awesome and worked well in solo and team play.

Another thing I'd love but will never see the light cos of balance issues I guess is 2-man planes. A pilot and a gunner who could fire in all directions working together would be a lot of fun! Still, that's unlikely

phantom1313
03-18-2011, 01:41 PM
This game definitely needs better music. How can rock even be in this? I've muted the sound after 5 minutes of playing.

YOU ARE CRAZY. The music is GREAT, I just wish it had more songs. Please add more songs in a similar style!

Shakeno
03-18-2011, 03:56 PM
YOU ARE CRAZY. The music is GREAT, I just wish it had more songs. Please add more songs in a similar style!
Not everyone likes rock music ;)
I'd say to get a few different styles. I'm not much on rock music myself at all... but I have to say the track which plays on the snowy and egyptian stages is just insanely cool... totally fits the game and the mood when the rythmic guitars kick in, it's like a secret hidden message yells out loud "KILL THEM!!!!" (I think it is at 0:57 of the actual track, not sure)

The music is not bad, just it won't be for everyone.

Another thing I'd love but will never see the light cos of balance issues I guess is 2-man planes. A pilot and a gunner who could fire in all directions working together would be a lot of fun! Still, that's unlikely
I'd love to see that as well, it could give a lot of teamplay and not many games have something like that... but probably it wouldn't make it :(

DPW
03-18-2011, 07:55 PM
If you play the soundfile backwards, it says "Buy Styxx". Must be one of those Satanic messages that heavy metal bands used to put on records (um, yeah, I'm old enough to remember vinyl)

Suomis
03-21-2011, 02:32 AM
YOU ARE CRAZY. The music is GREAT, I just wish it had more songs. Please add more songs in a similar style!

I compute!

mygunzgoblam
03-22-2011, 01:53 AM
Give us your suggestions here!
We listen and absorb everything you guys tell us about the game and I personally look forward to anything you can bring to the table that can influence DogFighter's future.

an attack helicopter would be cool

mooTV
03-22-2011, 04:27 AM
Awesome.
but alas attack helicopters would reguire a whole new flight model. :(

Zenda
03-22-2011, 06:49 PM
3. Unlockable vehicles and or customizations, etc.
4. Cooperative modes


YES! Its funny that i found this game easier on mouse and keyboard than joystick, unlike other flight games, its still fun thou!

mooTV
03-23-2011, 03:26 AM
ok guys.
This thread is getting locked at 12pm GMT.
All of you suggestions are copied out and saved so dont worry.
Got to call time on this one.
Thanks for all your input.

Radthor Dax
03-23-2011, 12:09 PM
I wait 6 days for forum validation and the thread i want to post to most of all is getting locked later today :mad: Well no time to lose then! Here are my top 10 suggestions, and please do ignore any that have come up before! And if thats not enough, you can ask for my other suggestions too, but only if you say please! :D


1. Allow points earned through the Tournament to increment your total point value.

2. Some sort of reward for getting gold on all Tournament challenges, other than the satisfaction of saying it took me 3 hours to do! :P

3. A look-up function on the Leaderboards.

4. A Bumper-Car styled game mode where planes have no weapons or pickups, take no plane-on-plane collision damage and the only way to kill someone is to force them to veer into an obstical.

5. Kill credit for forced suicides (excluding suicide via stalling). Perhaps if you suicide within 3 seconds of being damamged by another player.

6. Friends-Only Multiplayer option.

7. Host-Only Bot and Player management, with the option to 'op' other players on the server to have some or all of the rights the host has regarding management. Management could consist of Forced Rebalancing based on current points or points from the last game, Manually Moving and Kicking/Banning Players, Adding, Removing and Switching teams of bots, Changing bot difficulty, and player-only, bot-only, and blanket restricted weapons/planes. Possibly even granting buffs to bots, such as Bot-Only-Turbo etc.

8. Server management: changing maps, game type, advanced options. Non-host players could call a vote or petition the host to change map, kick player etc...

9. Spectator mode (lol i know you've heard that before :P )

10. A Base Capture game mode whereby there are several flags (5 - 6 perhaps) scattered accross the map, initially all are neutral (grey). To capture one for your team, just fly through it. Every second, your team gets 1 point for every base you own. The fact that the bases are changed so easily means that it will be a very fast paced game, with a desperate need to react as quickly as possible to any capture. The Game could be won by the first team to attain 500 points, or has the most points in the time limit.


Hope some/any give you some inspiration!

Dax.

mooTV
03-24-2011, 03:33 AM
Thank you guys.
This thread is now LOCKED!!!