View Full Version : Antialiasing
06-29-2010, 11:20 AM
A nice game, but this game needs antialiasing bad. If Dogfighter wants to be a game taken seriously, like any game released these days, it needs to support antialiasing.
06-30-2010, 04:42 AM
DogFighter uses a deferred renderer (http://en.wikipedia.org/wiki/Deferred_shading), which means we simply can't enable MSAA on the GBuffer render targets that we use while we update them.
A lot of games that go this route suffer from the same aliasing, and you see stuff like driver hacks that appear that kind of rememdy it.
We already do edge detection routines to provide the silhouettes around the planes and pickups, and are considering building on this to provide some level of AA.
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