poontangcream
07-06-2010, 06:31 PM
Tweak the opfor AI - make them blind or at least not so super x-ray visioned...
found this off one of the other forums:
response to Blade1's request:
Hey creamy, i'd love to tweak the ai settings too, tell me, how did you do it?
off the top of my head -
in the 'sniper ghost warrior/Game' folder
[buried in the steam folder if you downloaded it that way]
open Data0.pak with winzip or similar.
look for the file: ai_config.scr
extract this to the 'sniper ghost warrior/Game/Data' folder.
make a copy of it before you tweak it.
open ai_config.scr with a text editor and read the descriptions [some are in polish obviously]
this is the original:
// Maksymalna odleglosc widzenia
!MaxSeeDistance(f, f, f) // CALM, UPSET, ALARMED
MaxSeeDistance(8000.0, 16000.0, 20000.0)
if you want the AI to be, well, blind to you, change the values to 0, save, start the game and see...
personally i halved the values and it made it a bit more of a rewarding game on hard mode.
you can tweak their angle of view and how they alarm their friends:
// Odleglosc [cm] alarmowania kompanow
!AlarmFriends(f, f) // alarm, upset
AlarmFriends(3000.0, 1000.0)
hth
found this off one of the other forums:
response to Blade1's request:
Hey creamy, i'd love to tweak the ai settings too, tell me, how did you do it?
off the top of my head -
in the 'sniper ghost warrior/Game' folder
[buried in the steam folder if you downloaded it that way]
open Data0.pak with winzip or similar.
look for the file: ai_config.scr
extract this to the 'sniper ghost warrior/Game/Data' folder.
make a copy of it before you tweak it.
open ai_config.scr with a text editor and read the descriptions [some are in polish obviously]
this is the original:
// Maksymalna odleglosc widzenia
!MaxSeeDistance(f, f, f) // CALM, UPSET, ALARMED
MaxSeeDistance(8000.0, 16000.0, 20000.0)
if you want the AI to be, well, blind to you, change the values to 0, save, start the game and see...
personally i halved the values and it made it a bit more of a rewarding game on hard mode.
you can tweak their angle of view and how they alarm their friends:
// Odleglosc [cm] alarmowania kompanow
!AlarmFriends(f, f) // alarm, upset
AlarmFriends(3000.0, 1000.0)
hth