Dopedfish
07-08-2010, 01:04 AM
http://www.bit-tech.net/news/gaming/2010/07/07/sega-no-alpha-protocol-sequel/1
Sega has officially ruled out the chances of Obsidian Entertainment's Alpha Protocol getting a sequel, citing poor sales as the reason behind the cancellation.
"Let's speak very commercially," SEGA West president Mike Hayes told CVG in a remarkably frank interview. "The game hasn't sold what we've expected, therefore we won't be doing a sequel."
Obsidian's modern spy action-RPG suffered a tortured development process that saw several delays and, though our hopes were high, it failed to live up to expectations. You can check our Alpha Protocol review for more information, but suffice it to say that we weren't impressed.
http://kotaku.com/5580412/average-reviews-mean-no-second-helping-of-alpha-protocol
"The concept was brilliant, though," he added. "You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum [to have any success] - well, with RPGs you have got to be in the late 80s. Whilst we had a good game, I don't think we had a game that had enough to get us to that upper echelon and I think that was the issue. "
http://www.gamebanshee.com/interviews/98583-e3-2010-feargus-urquhart.html
>GB: So have you been talking with Sega about doing a patch? Is there a chance of that?
Feargus: Yes. We talked with them about doing patches, and it’s sort of in their court right now about how they want to handle it. We wanted to release something fairly quickly, based upon feedback and stuff that we were getting. I think they want to take a different approach – they wanted to gather more information over a longer period of time and provide a patch then. So that’s kind of where we’re figuring it out right now.
Sega has officially ruled out the chances of Obsidian Entertainment's Alpha Protocol getting a sequel, citing poor sales as the reason behind the cancellation.
"Let's speak very commercially," SEGA West president Mike Hayes told CVG in a remarkably frank interview. "The game hasn't sold what we've expected, therefore we won't be doing a sequel."
Obsidian's modern spy action-RPG suffered a tortured development process that saw several delays and, though our hopes were high, it failed to live up to expectations. You can check our Alpha Protocol review for more information, but suffice it to say that we weren't impressed.
http://kotaku.com/5580412/average-reviews-mean-no-second-helping-of-alpha-protocol
"The concept was brilliant, though," he added. "You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum [to have any success] - well, with RPGs you have got to be in the late 80s. Whilst we had a good game, I don't think we had a game that had enough to get us to that upper echelon and I think that was the issue. "
http://www.gamebanshee.com/interviews/98583-e3-2010-feargus-urquhart.html
>GB: So have you been talking with Sega about doing a patch? Is there a chance of that?
Feargus: Yes. We talked with them about doing patches, and it’s sort of in their court right now about how they want to handle it. We wanted to release something fairly quickly, based upon feedback and stuff that we were getting. I think they want to take a different approach – they wanted to gather more information over a longer period of time and provide a patch then. So that’s kind of where we’re figuring it out right now.