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07-09-2010, 04:48 AM
i just buyed the game spontaneous (story, atmosphere, characters but most of all the look and style impressed me instantly), and for now i played it about half an hour. my first impression is very good, i managed to solve the first (3) puzzles without using "hints" or trying it a bunch of times but i am stucked now at the "key puzzle" in the hotel lobby... :confused:
the dependence on "TWIN PEAKS" turned out to work really well in my eyes! (that's one of the reasons, why i wanted that game soo much - most of the younger players won't notice, i guess...)
the humor is really cool (what else, as always tell tale ;)) and i had to grin often in that ~half hour of gameplay. the world is credible and the visuals look so much better then simple lowpoly 3d models with one color textures on it... expressed exaggerated. ;)
but "PUZZLE AGENT" wouldn't pass as a "real point&click adventure"...
i am at the very beginning of the game, indeed but especially right between those first puzzles you have to solve, everything is happening without any interfers - like an "autopilot". that means, once a cutscene or dialog is finished, something you can click on is popping up and the game will go on.
after arriving at the "village", you are allowed to "search" the scene while clicking around, but every click pushes off some kind of "radar wave", which shows everything you can interact with close by directly as a big symbol. that's a bit to simple in my eyes. after you arrive at the "hotel", you got some kind of "inventory" (a box with all your puzzle files, already solved ones - which can be solved again, and blank new ones to come), but till now i couldn't pick up any items or objects (except brains = hints ?!). that makes me think, that it won't be possible or necessary later on to use objects or combine them with each other... unfortunately.
in the dialog sequences you got a few answer- and question options, but nothing that could affect the reactions of the counterpart or let much room to play with them... unfortunately again.
all in all the game seems to be like a collection of little "casual puzzle games", which got happily dressed with an "point&click adventure" appearance with a nice plot as a "puzzle break". BUT i can't blame the game - it is just big fun and a really a welcome change for just 7 euros!
i hope that'll help one or another who's still indecisive. to everyone who's already playin': are the brains to collect hints for the puzzles? is there any benefit in solving the puzzles "perfect"?
please excuse my english, hope you like it as much as i do. excuse me please, i gonna solve some riddles now :)
ps: for the creators... a "agent dale cooper" caricature i did recently, hope you like ;):
http://kopfstoff.blogspot.com/2010/06/diane.html
the dependence on "TWIN PEAKS" turned out to work really well in my eyes! (that's one of the reasons, why i wanted that game soo much - most of the younger players won't notice, i guess...)
the humor is really cool (what else, as always tell tale ;)) and i had to grin often in that ~half hour of gameplay. the world is credible and the visuals look so much better then simple lowpoly 3d models with one color textures on it... expressed exaggerated. ;)
but "PUZZLE AGENT" wouldn't pass as a "real point&click adventure"...
i am at the very beginning of the game, indeed but especially right between those first puzzles you have to solve, everything is happening without any interfers - like an "autopilot". that means, once a cutscene or dialog is finished, something you can click on is popping up and the game will go on.
after arriving at the "village", you are allowed to "search" the scene while clicking around, but every click pushes off some kind of "radar wave", which shows everything you can interact with close by directly as a big symbol. that's a bit to simple in my eyes. after you arrive at the "hotel", you got some kind of "inventory" (a box with all your puzzle files, already solved ones - which can be solved again, and blank new ones to come), but till now i couldn't pick up any items or objects (except brains = hints ?!). that makes me think, that it won't be possible or necessary later on to use objects or combine them with each other... unfortunately.
in the dialog sequences you got a few answer- and question options, but nothing that could affect the reactions of the counterpart or let much room to play with them... unfortunately again.
all in all the game seems to be like a collection of little "casual puzzle games", which got happily dressed with an "point&click adventure" appearance with a nice plot as a "puzzle break". BUT i can't blame the game - it is just big fun and a really a welcome change for just 7 euros!
i hope that'll help one or another who's still indecisive. to everyone who's already playin': are the brains to collect hints for the puzzles? is there any benefit in solving the puzzles "perfect"?
please excuse my english, hope you like it as much as i do. excuse me please, i gonna solve some riddles now :)
ps: for the creators... a "agent dale cooper" caricature i did recently, hope you like ;):
http://kopfstoff.blogspot.com/2010/06/diane.html