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YoungScripter
07-20-2010, 11:25 AM
Is this possible?

For example, put it a little higher so there's more stuff to see.

And then ofcourse in a map, not in a .cfg or anything. Is there like an entity that can set this?

InuTracy
07-20-2010, 12:05 PM
Is this possible?

For example, put it a little higher so there's more stuff to see.

And then ofcourse in a map, not in a .cfg or anything. Is there like an entity that can set this?

I would suggest you reconsider that idea. You could modify the camera code or settings however the 60 degree tilt is there for a reason. Not only would your mod not work with the default maps and tile sets that are built for the 60 degree tilt, but they decided on the 60 degree tilt because it's the best height and tilt for immersion and gameplay. If it was better to be any higher they would have made it higher.

Refer to the documentation on mapping basics, http://developer.valvesoftware.com/wiki/Swarm_Mapping_basics

YoungScripter
07-20-2010, 01:39 PM
You don't understand my question. I asked if it was possible to do on custom maps.

InuTracy
07-20-2010, 01:53 PM
You don't understand my question. I asked if it was possible to do on custom maps.

I understood well enough. I was trying to explain that even if you can change it, I wouldn't suggest it unless you want to change it purely for cinematic purposes.

YoungScripter
07-20-2010, 02:06 PM
I know what I want and why I want it. In my survival map you don't see enough to make it a good map.

I'm not saying I want to change the camera angle, I just want to increase the distance to the player.

Mofog
07-21-2010, 05:58 AM
I want to know this too. I want to shift the camera up when a trigger is touched.