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jamie009
07-20-2010, 04:35 PM
What I've been doing with the SDK so far.

http://www.youtube.com/watch?v=FXCAI55aBgM

raikidragon
07-20-2010, 04:40 PM
Looking good however a few things I noticed:
- Blue lighting (not sure if it's the tiles or the actual light) give it more of the space environment than the city one
- at around :34, it gets way to bright. It's a lighting placement issue or you could try changing the textures. White light + white textures = pain.
- Tree kind of gets in the way too

Other than that, I like it.

jamie009
07-20-2010, 04:42 PM
Am thinking about turning it into a whole mod or Should I just leave it as a campaign for the game?

Mistah25K
07-20-2010, 04:43 PM
I agree what he said about the lights being way too bright. But other than that it looks good. Does the player continue going once they are at the bottom or is that the end?

jamie009
07-20-2010, 04:45 PM
am thinking about making a whole entire city you have to navigate, Which are split up into 5 maps making it more easier for me and the engine, But yeah the lighting is too bright I just recorded it fast just to show the community my progress.

raikidragon
07-20-2010, 04:47 PM
Well, you could make it an entirely different mod and make it a survival thing. Go around the city, finding ammo, weapons and dodging aliens. That's like my dream FPS game with zombies. However, I recommend that you start with a map first, mods can get dicey.

jamie009
07-20-2010, 04:49 PM
Lol make like a rpg system where you buy guns from a dealer in a dark alley grab the Resident Evil 4 merchant model :P

Jordizzle
07-20-2010, 06:04 PM
I'm liking this map! I posted some crits on the video :)

YoungScripter
07-20-2010, 06:06 PM
Why the hell are the lights always so damn bright? :p

Jordizzle
07-20-2010, 06:08 PM
Why the hell are the lights always so damn bright? :p
The HDR is to blame for this mostly. Copying and pasting the tonemap deals from the tutorial campaigns remedies this :)

YoungScripter
07-20-2010, 06:12 PM
Interesting. Gonna have to toy around with that sometime.

Also, does anyone know how to make sunlight without a skybox?

InuTracy
07-20-2010, 06:52 PM
Hey, you have a huge flaw in your map. Since the camera is at 60 degrees and not top down, the players cannot walk through the roads with south buildings unless you cut them down to 160 units or less. Keep this in mind when making your city map.

Tidenburg
07-20-2010, 07:06 PM
Interesting. Gonna have to toy around with that sometime.

Also, does anyone know how to make sunlight without a skybox?

Use a skybox. Valve do in their official missions.

jamie009
07-20-2010, 07:17 PM
@InuTracy I am aware of that but since I've found ways around it and still have more ideas of getting around the bumps in this kinda development, Just trust me is all I ask :)

jamie009
07-20-2010, 07:36 PM
Update; new video http://www.youtube.com/watch?v=VlUqZsbXUPo - Stairs needs improving but gonna keep creating the layout then go back to it.

jamie009
07-20-2010, 08:40 PM
Hey if any one in the community wants to get involved submit some advert images for advertisement boards in game , they can be any from cunning joke lines to car adverts make sure its your own image don't rob one from another company...
http://i245.photobucket.com/albums/gg49/Jamiez_Rascall/free_advertsforall.jpg