Talster
07-20-2010, 09:50 PM
How would I go about making certain weapons or items enabled or disabled in a custom map I make?
I'm still in the planning stages and haven't touched Hammer yet (and don't plan to until I have a rough draft of my maps set up), so I'm sorry if this is a really stupid/obvious question.
In my campaign, I was going to have the marines investigate a weapons research facility that sent an SOS. As the power is out in the building, there will be a couple dark maps, so I will make the flashlight attachment required for at least one member, regardless of player level, kind of like the flamer in Map 5 of the official campaign.
I was toying with the idea, also, that the tesla cannon is initially forbidden, but that you find it later on in the campaign with it being an experimental weapon, thus enabling the weapon. How could I get that done?
Thanks for your help in advance.
I'm still in the planning stages and haven't touched Hammer yet (and don't plan to until I have a rough draft of my maps set up), so I'm sorry if this is a really stupid/obvious question.
In my campaign, I was going to have the marines investigate a weapons research facility that sent an SOS. As the power is out in the building, there will be a couple dark maps, so I will make the flashlight attachment required for at least one member, regardless of player level, kind of like the flamer in Map 5 of the official campaign.
I was toying with the idea, also, that the tesla cannon is initially forbidden, but that you find it later on in the campaign with it being an experimental weapon, thus enabling the weapon. How could I get that done?
Thanks for your help in advance.