Enos Shenk
07-21-2010, 09:17 PM
Well, gotta work with what they give you, and they gave us lots of snow...
http://shenkoheavyindustries.com/snowedin1.jpg
The idea here is the door to the north will be a tech hacked door, with swarm climbing over the shipping containers during the hack. Just need to figure out how to make the buggers climb things...
http://shenkoheavyindustries.com/snowedin2.jpg
Strongly considering making it a double whammy with another locked door since this area is nicely claustrophobic.
http://shenkoheavyindustries.com/snowedin3.jpg
The junk bridge leads to a balcony on the main building since the front door is sealed.
Right now the map is a decent couple buildings lead-up to a larger headquarters-type building. I haven't really worked up a decent layout for the rest of it, I'm a bit OCD at making areas that seem purposeful, not just a pile of strung-together corridors and rooms. I have a couple ideas for some out-of-the-ordinary encounters, I just have trouble wrapping my head around an overall layout and flow for a map...
And gotta fix the bloody over-the-top HDR.
http://shenkoheavyindustries.com/snowedin1.jpg
The idea here is the door to the north will be a tech hacked door, with swarm climbing over the shipping containers during the hack. Just need to figure out how to make the buggers climb things...
http://shenkoheavyindustries.com/snowedin2.jpg
Strongly considering making it a double whammy with another locked door since this area is nicely claustrophobic.
http://shenkoheavyindustries.com/snowedin3.jpg
The junk bridge leads to a balcony on the main building since the front door is sealed.
Right now the map is a decent couple buildings lead-up to a larger headquarters-type building. I haven't really worked up a decent layout for the rest of it, I'm a bit OCD at making areas that seem purposeful, not just a pile of strung-together corridors and rooms. I have a couple ideas for some out-of-the-ordinary encounters, I just have trouble wrapping my head around an overall layout and flow for a map...
And gotta fix the bloody over-the-top HDR.