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View Full Version : WIP: Snowed In


Enos Shenk
07-21-2010, 09:17 PM
Well, gotta work with what they give you, and they gave us lots of snow...

http://shenkoheavyindustries.com/snowedin1.jpg
The idea here is the door to the north will be a tech hacked door, with swarm climbing over the shipping containers during the hack. Just need to figure out how to make the buggers climb things...

http://shenkoheavyindustries.com/snowedin2.jpg
Strongly considering making it a double whammy with another locked door since this area is nicely claustrophobic.

http://shenkoheavyindustries.com/snowedin3.jpg
The junk bridge leads to a balcony on the main building since the front door is sealed.


Right now the map is a decent couple buildings lead-up to a larger headquarters-type building. I haven't really worked up a decent layout for the rest of it, I'm a bit OCD at making areas that seem purposeful, not just a pile of strung-together corridors and rooms. I have a couple ideas for some out-of-the-ordinary encounters, I just have trouble wrapping my head around an overall layout and flow for a map...

And gotta fix the bloody over-the-top HDR.

Derpster
07-21-2010, 09:19 PM
Do you intend on adding in background detail objects? The interiors look quite bland.

Enos Shenk
07-21-2010, 09:57 PM
Of course. Just roughing it in right now.

SobeR462
07-22-2010, 11:44 PM
http://shenkoheavyindustries.com/snowedin3.jpg



Hi, pictures look really good!

Can you tell me how do you make this road with snow on it? Is it just texture cuz I couldnt find it, or is it something else?
Or just point me to a tutorial that explains it.
Thanks.

Enos Shenk
07-23-2010, 12:00 AM
Hi, pictures look really good!

Can you tell me how do you make this road with snow on it? Is it just texture cuz I couldnt find it, or is it something else?
Or just point me to a tutorial that explains it.
Thanks.

Sure thing, here you go: http://developer.valvesoftware.com/wiki/Displacement#Blended_displacement_materials_.28alp ha_channel_painting.29

SobeR462
07-23-2010, 02:28 AM
Great !!! Thanks.