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View Full Version : [WIP] Vertigo (Survival)


Venexis
07-22-2010, 03:40 PM
Just working on a map that will hopefully provide a challenge on all difficulties. Not much of it is done as i am still detailing a small part of the map. But the images below are what i have so far.

This is no longer a survival. I am turning it into a full campaign with some stressful situations that you'll need to 'survive' through!

Go to this link to see the full progress post (http://swarmarmory.com/forums/viewtopic.php?f=5&t=108&p=556#p556) at Swarm Armory!

(All pictures hosted on Photobucket)

Section 1: The Overlook

This section of the map has the players fighting high up, over looking the somewhat endless drop below. This section features alot of railings in which the aliens can climb up. With it also being outdoors, winged bugs can also make their move!

Pipeworks: (http://img.photobucket.com/albums/v664/uBpSuperfly/Vertigo/VTG-Overlook-2.jpg) Just a nice picture of the scenery and endless drop
Dead Bodies: (http://img.photobucket.com/albums/v664/uBpSuperfly/Vertigo/VTG-Overlook-3.jpg) Just thought id post this pic... Shows some lighting off
Control Room: (http://img.photobucket.com/albums/v664/uBpSuperfly/Vertigo/VTG-Overlook-4.jpg) You'll need to active the power to the doors from this room, but don't get too comfortable!
The Tech did it: (http://img.photobucket.com/albums/v664/uBpSuperfly/Vertigo/VTG-Overlook-5.jpg) Yeah, he did... Really...
Big Bad Bug: (http://img.photobucket.com/albums/v664/uBpSuperfly/Vertigo/VTG-Overlook-6.jpg) He didnt want to miss out on the party, so he will join eventually
The Entrance: (http://img.photobucket.com/albums/v664/uBpSuperfly/Vertigo/VTG-Overlook-7.jpg) All that fighting just to get into a door... Go figure!

Please feel free to critisize or comment on what i have. Id like to make sure the map is actually good

TehPrestige
07-22-2010, 03:45 PM
sounds similar to what i would do if i made a survival map. would love to play it. :)

Johnnsen
07-22-2010, 03:47 PM
I like the pictures.

On picture four it looks a little too dark maybe, but screenshots seem to come out darker anyway, and maybe being dark is good in that spot.

Venexis
07-23-2010, 07:16 AM
I like the pictures.

On picture four it looks a little too dark maybe, but screenshots seem to come out darker anyway, and maybe being dark is good in that spot.

I took a look and it was indeed very dark, even in game. I added a light source and kept the flood lights on the other side.

EDIT: Also added new pictures, with some shots of the control room!