kaen936
07-24-2010, 12:06 PM
the mobile spawn completely unbalances game play
ok to summarize as it stands in any game mode there are two types of spawn point fixed and mobile.
the fixed spawn is a brazier located somewhere on the map at polar opposite to the other team.
the mobile spawn is a flag carried by a member of your team and picked up at your fixed spawn.
in theory this is a good idea the better players will ultimately use the mobile spawn to create and advantage fro which to win the game.
In practice the fist person with enough sense to run there mobile to the oppositions fixed spawn will win by simple expedient of spawn ♥♥♥♥.
and when i say enough sense i mean fasted connection and enough sense you could be the best player in the world and still connect last.
EG
in a robbery game (Jacobs creek the best example) the cash spawns in the middle of the map, with fixed spawns the players with better reactions and tactics will win as they kill faster dies less and therefore have a better chance to take the cash.
with mobile and fixed spawns one team merely has to get there spawn flag close enough to bottle up there opponents and thus comes down to "i have a brain i spawned fist therefore mu team will win"
that does not mean a player controlled mobile spawn point is bad it's just not suited to some gameplay types.
in a team death match or "shootout" who wins comes down to who can kill faster so a mobile spawn just mean's game play is kept fast paced and localized relying more on reaction times than tactics as most player will chose to spawn right in the thick of it rather than further form the action.
ok to summarize as it stands in any game mode there are two types of spawn point fixed and mobile.
the fixed spawn is a brazier located somewhere on the map at polar opposite to the other team.
the mobile spawn is a flag carried by a member of your team and picked up at your fixed spawn.
in theory this is a good idea the better players will ultimately use the mobile spawn to create and advantage fro which to win the game.
In practice the fist person with enough sense to run there mobile to the oppositions fixed spawn will win by simple expedient of spawn ♥♥♥♥.
and when i say enough sense i mean fasted connection and enough sense you could be the best player in the world and still connect last.
EG
in a robbery game (Jacobs creek the best example) the cash spawns in the middle of the map, with fixed spawns the players with better reactions and tactics will win as they kill faster dies less and therefore have a better chance to take the cash.
with mobile and fixed spawns one team merely has to get there spawn flag close enough to bottle up there opponents and thus comes down to "i have a brain i spawned fist therefore mu team will win"
that does not mean a player controlled mobile spawn point is bad it's just not suited to some gameplay types.
in a team death match or "shootout" who wins comes down to who can kill faster so a mobile spawn just mean's game play is kept fast paced and localized relying more on reaction times than tactics as most player will chose to spawn right in the thick of it rather than further form the action.