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View Full Version : Start Hammer in a Mod


FurryHunter
07-26-2010, 04:37 PM
In the CE2 Sandbox there's a parameter in the shortcut that can allow you to start a game with all of its custom content from another folder in the directory called "MODS." The parameter is something like -mod "Mymod"

I was wondering how I would do something like that in Hammer so I could test a few custom entity scripts (zombies, of course.)