View Full Version : Need aliens to swarm at you...
Kennayin
07-26-2010, 06:58 PM
ok, when im in my map maker area (i didnt know how to make them start spawning when they (marines) hit the computer terminal, so i put a door between the swarm and marines for some time) i have the alien assault objective, and i set then to target it and attack nearby marines, yet the aliens just sit and wait for me to check on them... any help?
Make sure you have info_node's around your map on the floor anywhere they (the aliens) should be able to go. Without these they will not know where they can travel.
Kennayin
07-26-2010, 07:43 PM
thanks bro, i can get killed without having to move now!
irongamer
07-26-2010, 11:49 PM
Ah, that's what those were doing all over the place in the auto generated maps.
This helps a lot. Thank you.
Lacus
07-27-2010, 12:12 AM
if you put a info_bloodhound node, does the bloodhound fly down and respawn marines?...
Anyone?
irongamer
07-27-2010, 12:43 AM
if you put a info_bloodhound node, does the bloodhound fly down and respawn marines?...
Anyone?
I have not played with that yet. Maybe it works the same way. It gives the ship way points to which to move.
Info_Node acts as navigation points for path finding, the aliens check each of these to find the shortest path to their destination.
A node like the one for the bloodhound I believe is just used for manual navigation for Point A to Point B etc.. you can also setup aliens to follow a static path too.
As for "i didnt know how to make them start spawning when they (marines) hit the computer terminal"
On the trigger which you use for the computer terminal using the class 'trigger_asw_button_area', go to the outputs tab, add a new output with 'OnButtonHackStarted', target is the spawn entity, parameter is 'Start Spawning'.
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