PDA

View Full Version : How do I make a game with Source SDK?


EctoQuake
07-28-2010, 03:35 PM
I been trying to find the right guide for making a game with some materials from other games but have its own story, characters, MP servers, but textures from other games.

So far I know how to make the game starting folders like:

C:\Gamename\materialsrc(or other)\ect.

I just need an explanation on how to put textures and sounds onto my game directory from other games like L4D2/Portal/TeamFortress2/ect.

Please respond...

iG_Stoppable
07-28-2010, 03:37 PM
you dont just place files
source is unneccesarily complicated in this way

look up materials

EctoQuake
07-28-2010, 03:39 PM
So your saying that I cannot make a game with Source SDK? :(

iG_Stoppable
07-28-2010, 03:51 PM
you can buy you cant just put a jpg in a folder and use it as a texture

killing floor was made with source, along with other games that arent counterstrike or half life

EctoQuake
07-28-2010, 03:53 PM
Oh okey I understand now. So all I need to do is just copy and past the textures from the other games on the materialsrc folder? :)

iG_Stoppable
07-28-2010, 03:55 PM
you cant just put a jpg in a folder and use it as a texture

its not that simple

Chaosed0
07-28-2010, 06:07 PM
its not that simple

Link him some tutorials, man.
http://developer.valvesoftware.com/wiki/Creating_a_Material
As for sounds, you can just put them in the sounds folder of your mod and use the "raw" sound in your generic_ambient, or you can set some options in a script file. (http://developer.valvesoftware.com/wiki/Soundscript)

EctoQuake
07-28-2010, 06:09 PM
Link him some tutorials, man.
http://developer.valvesoftware.com/wiki/Creating_a_Material

Ah thats much better thanks!

FoobyZeeky
07-29-2010, 05:30 AM
You create a mod using the Create a Mod option in the Source SDK launcher. You then end up with a base for a mod (this is called the Source SDK Base, you might have chosen the 2006 version or the 2007 version). Source textures are .vtf and .vmt, you can convert images such as .jpg to these formats using a tool called VTFEdit, which you can find here. (http://nemesis.thewavelength.net/index.php?c=149).

You can create models using free 3D modelling tools such as XSI/Softimage Mod Tool and Blender. You can export these models to the format .smd, which is then compiled into multiple files used by the Source engine to produce your model in-game (.mdl, .qc, and others).

The SDK contains tools used to create scenes and maps.

If you want to import content from other games into your mod, get GCFScape here (http://nemesis.thewavelength.net/index.php?p=25) and you can open and extract files from the .gcf files in your SteamApps folder that contain content for Source games. For example, if you wanted a Portal model, you would open portal content.gcf in GCFScape, go to the models directory, extract the model files, and put them in your mod folder.

EctoQuake
07-29-2010, 09:10 AM
You create a mod using the Create a Mod option in the Source SDK launcher. You then end up with a base for a mod (this is called the Source SDK Base, you might have chosen the 2006 version or the 2007 version). Source textures are .vtf and .vmt, you can convert images such as .jpg to these formats using a tool called VTFEdit, which you can find here. (http://nemesis.thewavelength.net/index.php?c=149).

You can create models using free 3D modelling tools such as XSI/Softimage Mod Tool and Blender. You can export these models to the format .smd, which is then compiled into multiple files used by the Source engine to produce your model in-game (.mdl, .qc, and others).

The SDK contains tools used to create scenes and maps.

If you want to import content from other games into your mod, get GCFScape here (http://nemesis.thewavelength.net/index.php?p=25) and you can open and extract files from the .gcf files in your SteamApps folder that contain content for Source games. For example, if you wanted a Portal model, you would open portal content.gcf in GCFScape, go to the models directory, extract the model files, and put them in your mod folder.

Thanks I appreciate the help! :D

FoobyZeeky
07-29-2010, 10:06 AM
Thanks I appreciate the help! :D

You're welcome :)

kommandojoe
07-29-2010, 11:54 AM
killing floor was made with source

Clearly you have no idea what your talking about seeing as Killing Floor (both the mod and the retail version) has always been on the unreal 2k4 engine.