_ACID_
07-29-2010, 03:58 PM
As seen on interlopers! (http://www.interlopers.net/forum/viewtopic.php?f=3&t=33340)
I spent the last hour typing up distinct descriptions and witty interpretations of the unique style of lighting (in short, it either looks like Rust on Mars or Quake meets Doom3), so please forgive me for not putting the description in yet another style of writing. The following is a copypaste from the above linked interlopers.net .
Header (http://img338.imageshack.us/img338/3290/vicioustop.jpg)
aim_vicious is a 2-8 player map (yet has 32 spawns for some reason), uses buyzones and is set in either an arab desert or on mars.
http://img138.imageshack.us/img138/4483/exttspl.jpg
http://img94.imageshack.us/img94/9206/inter01m.jpg
The intent of the map is to draw players to a server. Because it's so small, 1on1s don't get boring, keeping players on the server and hopefully getting some more to join.
Gameplay is obviously centered around the building. Both sides can reach the second floor either from their spawn by climbing over some barrels, which takes time and exposes you to enemy fire, or by entering the building and running up the stairs, which is dangerous because the other team is probably trying that too. It's possible to get onto the roof of the building, so that iceworld-standoff where two players circle around the map for about a minute without seeing each other shouldn't happen.
http://img708.imageshack.us/img708/9931/vicscreen02.jpg
http://img714.imageshack.us/img714/2291/inter02.jpg
Development took about three weeks, which were actually mostly spent tweaking settings and adding an easter egg. The whole thing started out as a mere clone of Cod6's "Rust" and eventually evolved into a mp5 training map centered around an oil derrick. Since I can't animate and creating own textures is hard without Photoshop, I scrapped the idea and decided it should become a pumping station of some sort. After detailing and tweaking sky and fog, I edited the overviews and added a Vignette effect.
http://img826.imageshack.us/img826/4373/extspr.jpg
So, enjoy. I hope you like it.
Download via FPSBanana (http://www.fpsbanana.com/maps/140696)
Download via Speedshare (http://www.speedshare.org/download.php?id=FC2F712411)
Download via uploaded.tp (http://www.speedshare.org/download.php?id=FC2F712411)
Download via file-upload.net (EU) (http://www.file-upload.net/download-2708950/aim_vicious.rar.html)
I spent the last hour typing up distinct descriptions and witty interpretations of the unique style of lighting (in short, it either looks like Rust on Mars or Quake meets Doom3), so please forgive me for not putting the description in yet another style of writing. The following is a copypaste from the above linked interlopers.net .
Header (http://img338.imageshack.us/img338/3290/vicioustop.jpg)
aim_vicious is a 2-8 player map (yet has 32 spawns for some reason), uses buyzones and is set in either an arab desert or on mars.
http://img138.imageshack.us/img138/4483/exttspl.jpg
http://img94.imageshack.us/img94/9206/inter01m.jpg
The intent of the map is to draw players to a server. Because it's so small, 1on1s don't get boring, keeping players on the server and hopefully getting some more to join.
Gameplay is obviously centered around the building. Both sides can reach the second floor either from their spawn by climbing over some barrels, which takes time and exposes you to enemy fire, or by entering the building and running up the stairs, which is dangerous because the other team is probably trying that too. It's possible to get onto the roof of the building, so that iceworld-standoff where two players circle around the map for about a minute without seeing each other shouldn't happen.
http://img708.imageshack.us/img708/9931/vicscreen02.jpg
http://img714.imageshack.us/img714/2291/inter02.jpg
Development took about three weeks, which were actually mostly spent tweaking settings and adding an easter egg. The whole thing started out as a mere clone of Cod6's "Rust" and eventually evolved into a mp5 training map centered around an oil derrick. Since I can't animate and creating own textures is hard without Photoshop, I scrapped the idea and decided it should become a pumping station of some sort. After detailing and tweaking sky and fog, I edited the overviews and added a Vignette effect.
http://img826.imageshack.us/img826/4373/extspr.jpg
So, enjoy. I hope you like it.
Download via FPSBanana (http://www.fpsbanana.com/maps/140696)
Download via Speedshare (http://www.speedshare.org/download.php?id=FC2F712411)
Download via uploaded.tp (http://www.speedshare.org/download.php?id=FC2F712411)
Download via file-upload.net (EU) (http://www.file-upload.net/download-2708950/aim_vicious.rar.html)