View Full Version : Operation Flashpoint Red River 2011
FubyDoo
08-06-2010, 12:50 AM
Codemasters Operation Flashpoint Red River releasing TBA 2011!
Map Location: Tajikistan (near afghanistan)
Soldier Classes: Grenadier, Scout, Rifleman, Auto Rifleman.
The changes will be improvements to enemy AI, Focus is on Co-op, which is the only multiplayer option, Join in Progress, Checkpoints, Larger Urban Environments, simplified command menus.
Out is Player vs Player and Helicopter Piloting. Bringing this game closer and tighter for the grunt soldier. This all could prove to be a good thing. time will tell. I personally prefer fighting on the ground in this series, so it's all good to me!
Thanks for continuing the series Codemasters!
will add it to my basket along with DiRT3..;)
veracious
08-06-2010, 07:16 AM
This time I aim to steer clear.
The original was abysmal. I have absolutely no doubt that the deviation will be marginal on this expansion. Unless they can actually prove that they have fixed the stuff that made the previous game so bad, I'm not sure they'll get many buyers.
i_2_i
08-06-2010, 09:49 AM
code masters is quick to abandon support for their games
Toto pectore
08-06-2010, 11:11 AM
More CoD style gameplay with no multiplayer? Making dumb game more dumber? Why do they even bother with PC version, this game is so not for PCs.
I smell bigger fail than DR, another OF brand abuse.
jimrad1
08-06-2010, 05:13 PM
I liked OFP2, but I made sure I knew upfront it wasnt going to be anything remotely close to OFP1 or ArmA. If it had any other name other than OFP2 it would probably have been considered a decent game. Placing the name on it raised too much expectations that it couldnt possible achieve. Frankly I dont think this next one will be much closer to what people are hoping, it'll be just okay, probably decent, but its naming itself OFP2 hurts it. I hope they at least add LEAN! to it geez c'mon. My opinion dont pre-order and just wait. Everyone was too hyped up by Codemaster and they just dropped this game bugs included and decided to just move to another project. Remember that when your deciding whether to buy their next buggy game and expect patches or commitment from them. Sounds interesting, but so did the other first one. I didnt pre-order it but decided to wait till it dropped way down in price so my expectations were low and losses were meager. I wont be the first one in line for this next version, same thing rinse repeat. Wait, then maybe buy it once its bargained off at 4.99.
Slashermo
08-06-2010, 07:34 PM
CM don't know what they are doing.........
FubyDoo
08-07-2010, 08:31 PM
I never can understand the thinking of "they dropped it".. what did they drop? They no longer make patches..so, why would they? What feature stops the game from playing? none.. everything seems to work just fine in OFPDR? why would they continue tweaking here and there..its a financial burden at some point and those tweaking it could be used to make the next release. All the tweaking is now up to those that play it and mod it. IL-2 made their last patch when? and still going after 10 years.. it's the community that keeps a game around and fixes the small things. Most games quit making patches at some point. and all games have things that can be considered still wrong in them. I don't find this as a bad thing for Codemasters to do.
OFPDR works as intended per release.. Patched up to final patch, I'm content in the final product. Im sure things can be "improved" and Im sure all those things can be done by the community if so desired and if the desire is there.
Anything that has the potential to make the game boring or pushes it, even slightly, towards the periphery of a specialized gamer, should be cut from OFP series, allowing people who’ve traditionally looked upon the genre as boring to be able to pick it up and give it a shot without bothering with steep learning curves simulations offer.
Im looking forward to the next version..Red River...
thanks codemasters..for continuing the series..
Scared
08-07-2010, 08:59 PM
Codemasters might step it up and give the game SIX months before they drop support.
Slashermo
08-08-2010, 09:41 PM
Out is Player vs Player and Helicopter Piloting.
You call it "better"?
FubyDoo
08-08-2010, 10:24 PM
Out is Player vs Player and Helicopter Piloting.
You call it "better"?
Well let''s see, the most popular form of playing this type game is Co-Op and player v player takes more people which adds to lag.. so that's not a problem. Helicopters usually are flown by the AirCav...im a grunt in a squad..long as i can catch a ride now and then.. so that does not seem to be a problem. They are making a tactical squad based game for grunts.. no problem to me.
People just have to quit comparing this to what they Invisioned OFP to be or see in that other SIM game that looks alot like this.. This is a Tactical shooter and a GAME not a SIM. It has alot to offer for the casual player that does not wear battle fatigues while playing (unless actually connected to the service and having some play time), with alot less in the learning curve department.
wengart
08-08-2010, 10:53 PM
Anything that has the potential to make the game boring or pushes it, even slightly, towards the periphery of a specialized gamer, should be cut from OFP series, allowing people who’ve traditionally looked upon the genre as boring to be able to pick it up and give it a shot without bothering with steep learning curves simulations offer. So Codemasters should turn their fireteam level shooter into the blandest thing possible so as to appeal to the widest audience possible? Because we can't piss anyone off right? Going by this logic any sort of walking not done in combat should be removed. I mean really walking an entire 300 meters to engage an enemy, some people are gonna find that boring and too specialized. Oh and of course we can remove helicopters because it puts people off and makes it too specialized. Heh, and I thought removing options was the definition of specialized.
Well let''s see, the most popular form of playing this type game is Co-Op and player v player takes more people which adds to lag.. so that's not a problem.
So i'm guessing you've never played a 50 player Red Orchestra game, or battlefield 2, or bad company, or DOD, or counter-strike, or (insert PVP centric game that plays without lag here)...
I would also like to say the last patch for IL-2 was sometime in 06 I think. Anyway it was shortly after 1946 came out, and have you read their patch notes? IL-2 patching is the definition of tweaking. They spent time correcting the layout of cockpits!
It has alot to offer for the casual player that does not wear battle fatigues while playing, with alot less in the learning curve department Perhaps the IL-2 way is better. Give the player more options so he can tailor the game to fit his needs. Rather than force the player to conform to your limits.
FubyDoo
08-11-2010, 04:34 PM
So Codemasters should turn their fireteam level shooter into the blandest thing possible so as to appeal to the widest audience possible?
what might seem bland to you, may be the game of choice for alot more people. Simple, does not mean not fun.
I don't own it..but COD MW2 is the most popular to date for the largest audience. and it's pretty basic and simple. (this will be repeated)
So i'm guessing you've never played a 50 player Red Orchestra game, or battlefield 2, or bad company, or DOD, or counter-strike, or (insert PVP centric game that plays without lag here)...
Actually, had one of the most popular servers running Darkest Hour(Red Orchestra mod). Have a BF2 server up right now , had 3 BC2 servers and did COD4 and COD5 servers.. but what does that have to do with this type game? it's for 8-16 player max? You have heard of Left4dead, Killing floor etc etc.. Very Popular CoOp games and not always on dedicated servers, mostly played on p2p but the option is there. The only game out there you can compare it to at the present time is ArmaII as in the graphics, map size and gameplay being very similar, but armaII has way to many options and the command interface really is to deep for the "average" player, so they shy away from the sim. also, if you refresh your Arma browser list ingame, you will find most are playing on the Co-Op servers. And, large games on Arma servers LAG. As for needing dedicated, COD MW2 is the most popular to date..and has no dedicated servers. They have taught PC users to play on 8-16 player P2P games and seems the majority has accepted that, or COD MW2 would have flopped. it did not..if we like that or not..sigh (note: heard blackops will have dedicated servers again)
I would also like to say the last patch for IL-2 was sometime in 06 I think. Anyway it was shortly after 1946 came out, and have you read their patch notes? IL-2 patching is the definition of tweaking. They spent time correcting the layout of cockpits!
Perhaps the IL-2 way is better. Give the player more options so he can tailor the game to fit his needs. Rather than force the player to conform to your limits.
It was actually 2007, and more then not for the 1946 to work.. but the point there is.. you don't have to keep tweaking.. if you offer everything you can, walk away from a game for years and it will still be selling if it has a community behind it.
Ofcourse we want EVERYTHING in a game that OLDER PC users are use to. But, Times change. That does not say we bantor a company or game to death that still offers great game play..just because it does not have everything we became use to over the years. OFPDR offers very good gameplay.. I play with people online daily or weekly..I do the same in ArmaII series, for different reasons. As for OFPDR, it runs better than the other..quicker combat and less length in games and offers everything a person would want in a "squad size" coop game. It's a much better game for those that do not have hours to play in one sit down at the computer. it's not a SIM it's a tactical shooter and a game with alot to offer.
I got high hopes for OFP Red River and wish Codemasters the best.
It could be the game I'm searching for.. between COD and ArmaII..
It will not please everyone, but probably will not be designed to do so.
gossamer
08-11-2010, 06:37 PM
I wish Codemasters would stop ruining the OFP name... people are going to forget about the masterpiece known as Operation Flashpoint: Cold War Crisis/Resistance.
Soon all the little kiddies coming along will just think of it as a terrible game series.
Slashermo
08-12-2010, 08:34 PM
Well let''s see, the most popular form of playing this type game is Co-Op and player v player takes more people which adds to lag.. so that's not a problem. Helicopters usually are flown by the AirCav...im a grunt in a squad..long as i can catch a ride now and then.. so that does not seem to be a problem. They are making a tactical squad based game for grunts.. no problem to me.
People just have to quit comparing this to what they Invisioned OFP to be or see in that other SIM game that looks alot like this.. This is a Tactical shooter and a GAME not a SIM. It has alot to offer for the casual player that does not wear battle fatigues while playing (unless actually connected to the service and having some play time), with alot less in the learning curve department.
COOP as traditional soldiers is funny~~~
But piloting helo doesn't damage that fun a bit~~~
I would enjoy playing as helo pilot and providing fire support for my FAC, and count on ground forces to take out AAAs.
CM is simply too lazy and can't deal w/ the helos....
wengart
08-13-2010, 01:04 AM
Actually, had one of the most popular servers running Darkest Hour(Red Orchestra mod). Have a BF2 server up right now , had 3 BC2 servers and did COD4 and COD5 servers.. but what does that have to do with this type game? I see that you've missed my point...
Simple, does not mean not fun. Correct, but it can also mean lazy development and artificial limitations on the user. For example, Codies arbitrarily decided to limit the maximum number of entities in game to 64 (bots+vehicles+players)ruining the ability for users to create any type of mission that doesn't prescribe to their USMC fire team vs. reinforced PLA platoon. The style of game OFPDR is (I just realized using the : creates a :D) lends itself to user exploration and decision making so why not allow the user to do that? How does it hurt the purity of the game if i create an airmobile assault on a hot LZ using 120+ entities?
FubyDoo
08-13-2010, 02:37 PM
How does it hurt the purity of the game if i create an airmobile assault on a hot LZ using 120+ entities?
it's called lag or performance issues, look it up in ArmaII forums..can't miss it.
Not everyone has a super system, I would think this is what you do as a company for Everyone can enjoy the game(reason consoles took control, all same hardware, kids dont whine then), instead of keep promising better performance and keep having your community blast people looking for help and trying to get something running with less than stellar systems. Limit's, sometimes are better then run free. we could bantor this to death too..
As for dedicated servers..no I didn't miss your point..but once again you missed mine. A game with 8 players today should be fine without dedicated servers if the programmers have the gift of programming networks. yes, dedicated servers are always better.. ALWAYS. But not always needed. They chose not to add them, it works fine here, for this game as it is. Same with "lack of players" cry, their browser works different then some other mainstream games, by not showing people in full games and not having join in progress(I read this is changing in RR). Once a game is launched to play..its gone. Alot of times this makes the browser empty, yet people play this daily. Your better off to get with a group that does play it daily to find games.
OFP is visioned as what codemasters wishes it to be. There is another group for the 'other' vision. get past it..or move on, why stick around whing all the time? Just Play The Game.
Codemasters made an excellent game with DR.. those that can see potential in a good product stuck around to see how it develops and enjoyed playing it..still do.... Red River will be a continuing development. A very good squad size tactical shooter. anyone looking for something "larger" yet not really better, should look elsewhere.
http://justplaythegame.us
wengart
08-13-2010, 05:11 PM
As for dedicated servers..no I didn't miss your point..but once again you missed mine. I wasn't commenting on the lack of dedicated servers. I was commenting on your post that said PVP creates lag, and therefore should be removed. Those are all games that are PVP centric that play without lag. I could also bring up CODMW2, Halo 3, Gears of War 1&2 all games that are PVP centric that play without lag.
it's called lag or performance issues, look it up in ArmaII forums..can't miss it. Allowing me to create a scenario with more than 64 bots in the damned thing won't break everyone's performance. If your computer can't handle 1000 bots don't spawn 1000 just spawn 100.
I would think this is what you do as a company for Everyone can enjoy the game(reason consoles took control The reason consoles "took control" is because they represented a low barrier to entry. You didn't have to worry about obscure driver problems or know if your mobo was compatible with your video card. You bought it. It ran.
Not everyone has a super system Of course not! thats why you have scalable video settings, and why codies should keep their missions small. But why is my ability limited by someone I don't know?
nstead of keep promising better performance and keep having your community blast people looking for help and trying to get something running with less than stellar systems. Okay so you seem to enjoy projecting Arma's problems onto OFPDR. in fact, you seem to think OFPDR's performance is based solely on it limiting users. Well guess what... its not. It's based largely on engine performance the OFPDR engine is better optimized than ARma's, and Chernarus has a crazy number of trees and bushes that bog down systems. It has nothing to do with going over 64 bots. If your notions were true. That all games are the same as ARMA then Just Cause 2 wouldn't run on anyone's computer because the draw distances and LOD are to good, and wouldn't be possible in Arma.
Also, stop assuming the entire PC audience is ♥♥♥♥ing ♥♥♥♥♥♥♥♥.
why stick around whing all the time? Just Play The Game. largely because the game had some bright ideas and just fell short. Its not even a question of scale, but of basic gameplay. Why am I almost immune to enemy fire when I am strafing, why did they ruin their intuitive radial menu by making it nearly impossible effectively split my fireteam, whats with the crazy bad ROF on the mounted guns, why is running people over an effective tactic, etc. And finally because I think you have a very narrow minded idea of what OFPDR could do.
i_2_i
08-13-2010, 05:24 PM
look at dice, they support a game years after they release it. code masters need to do the same... else i'll pass until it's for sale for a couple dollars, like i've done for all my code masters games, and i own a good number of them, love those steams summer/winter sales... can't wait for laybor day weekend sales...
FubyDoo
08-13-2010, 05:38 PM
And finally because I think you have a very narrow minded idea of what OFPDR could do.
You stick around whining because I have the narrow mind? ok.. *cough*
I know this is far reaching..but did you ever think that if you told the good points about OFPDR (to me, you come off as one of the "other group" mentioned..I just respond to the lies as I see them) and looked forward to the Red River as squad size tactical shooter that it is, with constructive reasoning..that you might not come off as a game/company basher here.. whining for no purpose? They have excellent maps, great performance, plenty of action for "squad size" groups and just need a bit of tweaks here and there.. that's the game..that's all of the game..is it really really that hard to sink in? Now, your making me sound like a FANatic over this game, I just play it and like it. I play MOST FPS games out there!!
Forget the name.. forget what "YOU" imagine it should be..your not the one investing millions, you "might" invest 50 bucks down the line. Im sure they are targeting the masses, not the individual. The success of CODMW2(I never bought it) shows that the dedicated crowd that once had control, no longer does. Things change, accept change and find the good to be had.
Let codemasters decide on OFP's future..I think they are doing a wonderful job and heading in the right direction.
wengart
08-14-2010, 04:11 PM
Okay cool stuff, but there are gonna be a lot of buts.
Radial menu- awesome, but you cannot easily split your fireteam so even if the radial menu is useful your fireteam is not. What's the point of an LMG if he has to charge with the rest of the squad?
Command and Control- they have this really cool echelon thing that allows you to easily control fireteam/squad/platoons, but they limit the size of engagements wasting a wonderful idea. (I've yet to command anything but I fireteam)
really good engine- the engine runs super nice especially when compared to arma, although I think this is mainly from lack of trees and bushes (if you play both you know what I mean). But they limit the size of engagements. Why not let it run free especially when it runs so well.
A.I. house take down/cover finding- although they may be crap shots the A.I. does a good job of clearing houses and finding cover.
Cinematics- dirt thrown in your face and what not.
graphics - there pretty cool, although they seem to take a nose dive in third person. Also the grass looks cool.
all houses have interiors/ most houses are destructable
driving is pretty good (especially when compared to Arma)
Now things I dislike.
Limits on battle size- why is this here? It makes no sense to limit the battle size unless it would cause some ungodly engine crash. its even worse because they have really cool features that could only be taken advantage of in larger games (echelons, etc) Furthermore, they have a bloody platoon commander class and you can't even field a platoon!
gameplay (not all gameplay of course its just want it would be filed under) - its usually safer to strafe than find cover against the AI. Running over people is usually more effective than shooting them. fireteam members are largely just meat shields. Headshots are incredibly easy and help add to the fireteam are meat shields problem.
weapon inaccuracy- at moderate ranges bullets tend to go wacky places.
weapon fire rate- the heavy weapons speak for themselves.
lack of lean/combat roll - not really a big deal but still sad face. Also, grass isn't pushed down when you go prone. ( I know this is straight from the devil, but it is a super nice feature that allows prone to be more than an oh ♥♥♥♥ button)
No movement while in the radial menu (slightly harder problem to solve, but solvable) Also allowing personalization of radial menu would be cool. For example, I always use supression but never the move order so I switch out move for supression.
fixed camera in vehicles- I don't want to hear about freetrack, because, as you said, this game is targeted at the masses.
forced ammo type switches - full auto -> semi auto -> grenade launcher HE --> fire --> reload -> grenade launcher HEDP -> reload -> full auto, and when you go back to HE you have to reload again.
Night looks like early morning. Even if OFPDR looks better nothing beats a battle at night in Arma. Pure beauty.
probably more for both sets but... i'm forgetful.
plenty of action for "squad size" groups and just need a bit of tweaks here and there.. that's the game..that's all of the game..is it really really that hard to sink in?But thats not all of the game. You can see it everywhere. Platoon commanders, echelons for company, platoon, squad, and fireteam sized units and more.
Also, i'm glad you ignored the entirety of my post except for the part that allowed you to dodge my rebuttal.
Really, most of the issues above seem like they come from a lazy porting job. Which is quite unfortunate.
FubyDoo
08-16-2010, 05:26 PM
Okay cool stuff, but there are gonna be a lot of buts.
Radial menu- awesome, but you cannot easily split your fireteam so even if the radial menu is useful your fireteam is not. What's the point of an LMG if he has to charge with the rest of the squad?
Command and Control- they have this really cool echelon thing that allows you to easily control fireteam/squad/platoons, but they limit the size of engagements wasting a wonderful idea. (I've yet to command anything but I fireteam)
really good engine- the engine runs super nice especially when compared to arma, although I think this is mainly from lack of trees and bushes (if you play both you know what I mean). But they limit the size of engagements. Why not let it run free especially when it runs so well.
A.I. house take down/cover finding- although they may be crap shots the A.I. does a good job of clearing houses and finding cover.
Cinematics- dirt thrown in your face and what not.
graphics - there pretty cool, although they seem to take a nose dive in third person. Also the grass looks cool.
all houses have interiors/ most houses are destructable
driving is pretty good (especially when compared to Arma)
i knew ya liked something... and most things you don't like can probably be tracked back to them wanting that "real good engine" to remain. :)
Limits on battle size- why is this here? It makes no sense to limit the battle size unless it would cause some ungodly engine crash. its even worse because they have really cool features that could only be taken advantage of in larger games (echelons, etc) Furthermore, they have a bloody platoon commander class and you can't even field a platoon!
Think they wanted it this way for best performnce for the masses.
gameplay (not all gameplay of course its just want it would be filed under) - its usually safer to strafe than find cover against the AI. Running over people is usually more effective than shooting them. fireteam members are largely just meat shields. Headshots are incredibly easy and help add to the fireteam are meat shields problem.
well, running people over with vehicles is something all games do, that have vehicles. it is a weapon. Play on Hard mode if you think it's to easy.
weapon inaccuracy- at moderate ranges bullets tend to go wacky places.
weapon fire rate- the heavy weapons speak for themselves.
Ya just said they are to accurate..now inaccurate? Burst mode is less accurate and should be.. adjust to single fire makes them good weapons..as should be.
lack of lean/combat roll - not really a big deal but still sad face. Also, grass isn't pushed down when you go prone. ( I know this is straight from the devil, but it is a super nice feature that allows prone to be more than an oh ♥♥♥♥ button)
I miss lean also... Grass does not fall down around you in real life, why should it in the game? Grass falls down UNDER you.
No movement while in the radial menu (slightly harder problem to solve, but solvable) Also allowing personalization of radial menu would be cool. For example, I always use supression but never the move order so I switch out move for supression.
I really like their radial command menu, I also do get frustrated at times that you have to stop to use it.
fixed camera in vehicles- I don't want to hear about freetrack, because, as you said, this game is targeted at the masses.
There is a mod that fixes this for those that do not want to hear about freetrck or better yet, TrackIR.
forced ammo type switches - full auto -> semi auto -> grenade launcher HE --> fire --> reload -> grenade launcher HEDP -> reload -> full auto, and when you go back to HE you have to reload again.
don't understand what you mean?
Night looks like early morning. Even if OFPDR looks better nothing beats a battle at night in Arma. Pure beauty.
I actually hate arma's nite so much, I don't play nite missions in it..to BLACK(I use correct gamma) or "green" with nitevision. I actually like the nite in OFPDR much much better! n reality, once your eyes adjust, the black of nite is not always BLACK.
Really, most of the issues above seem like they come from a lazy porting job. Which is quite unfortunate.
I think, they made it the wy they wished it to be for the masses. I am still looking forward to Red River! I just like the feel of Codemasters OFP over the old!
BasketCaseOIC
08-17-2010, 10:09 PM
CM promised so much more for DR, and delivered a half a$$ product. They will have to prove themselves before I buy another Operation Flashpoint title. I'm not very optimistic about the dev's ability to deliver a stand-out product. I hope they prove me wrong:)
wengart
08-18-2010, 12:12 PM
Ya just said they are to accurate..now inaccurate? Burst mode is less accurate and should be.. adjust to single fire makes them good weapons..as should be.
I never mentioned weapons being too accurate, but when you fire sometimes the bullets land in very odd places. It seems almost random.
well, running people over with vehicles is something all games do, that have vehicles. it is a weapon. Play on Hard mode if you think it's to easy. But it is something tactical shooter should not do. Also difficulty doesn't change basic play mechanics it only increases/decreases player aid.
Think they wanted it this way for best performnce for the masses. That doesn't make any sense. Codies could simply make their missions for the masses, and let me do what I damn well please with the editor.
FubyDoo
08-18-2010, 01:02 PM
I never mentioned weapons being too accurate, but when you fire sometimes the bullets land in very odd places. It seems almost random.
maybe reading the "headshots are easy" above the inaccurate statment made me think you went both ways.
But it is something tactical shooter should not do. Also difficulty doesn't change basic play mechanics it only increases/decreases player aid.
Exactly what should they do then? How many would complain if they could not run someone over? which is more realistic?
Please, do not go stand out in the road to find out!!!
I think the AI get better when you play on Hard mode.. Sounds like what you keep searching for.
That doesn't make any sense. Codies could simply make their missions for the masses, and let me do what I damn well please with the editor.
Agree, they could but they didn't. Im just guessing because they know the limits of their program better than us and want to be sure no one can create maps that would lag on other machines "if" the creator made huge battles on his super computer then they passed them on the internet? Then, they would have the crowd that says this game lags.. which is something you never hear.. because it does not, with the limits they set.
I'm not saying I wouldn't like to see more, just figuring why they did it and content with their decision.. it's not a deal breaker for me..there is enough enemy comming after my 4 man crew already.
Try the user map Operation White Fang 2.5 I think it's called.. tell me 64 entities is not alot of guys comming for you. Again I take liberty here, I believe they more or less want you to break it down into campaign mode.. making smaller missions connected.. this way, performance stays on top. Compared to COD etc..the map editor is pretty slick in the respect that you have a full Island already with housing etc. you just need to add the battle. If you had been doing this for the others you would have to make the ground, sky, each building etc. That said, you have to have limits to size, zone etc.. Im sure this is why they limit it. Going back to ArmaII, you can have a ton of stuff on the map,great for the super computer but, this is why ArmaII imo has such lag, check out youtube.com, some guys put 1500 in same area to show their power user machines. user made maps try to put as much as possible in a small space which in turn is going to lag the average player online. Im sure you seen this once inside bigger cities in ArmaII while playing with 40 people online. At the same time, although maybe not seen, the other areas in the maps are moving enties around. the computer still has to take the time to compute these locations..it all adds up. ofcourse, this is all an opinion..
coltsim
08-18-2010, 05:13 PM
It's going to be another money grab attempt based on the famous title, but it'll fail like the first.
mav61
11-20-2010, 06:37 AM
Codemasters Operation Flashpoint Red River releasing TBA 2011!
Map Location: Tajikistan (near afghanistan)
Soldier Classes: Grenadier, Scout, Rifleman, Auto Rifleman.
The changes will be improvements to enemy AI, Focus is on Co-op, which is the only multiplayer option, Join in Progress, Checkpoints, Larger Urban Environments, simplified command menus.
Out is Player vs Player and Helicopter Piloting. Bringing this game closer and tighter for the grunt soldier. This all could prove to be a good thing. time will tell. I personally prefer fighting on the ground in this series, so it's all good to me!
Thanks for continuing the series Codemasters!
will add it to my basket along with DiRT3..;)
Thats just great another con job :rolleyes: give it a break codemasters you spent more on advertising the game than making it...would be good if the actual product lived up to the trailers you release..steer clear might be the best thing...
DetCord
11-21-2010, 11:34 AM
FLMAO at that trailer and announcement.
Fool me once Codies....
Buxaroo
11-23-2010, 04:12 PM
Wow. I already know I won't be buying this game because Codemasters is going to make it and I have sworn after getting their last game, F1, that I will not be buying another one of their games again because of the crappy consolefication that has been going on in their games for a long time. And now they are taking out PVP? Where do these guys come from? Dumbazzkistan?
They just took the main reason for any PC gamer to want to buy this game. PVP is where it's at, co-op is limited and boring compared to playing against other people. And to the idiot that says that "more players means more lag".....lol? What "lag" are you talking about? Video lag? No, it doesn't. Netcode lag? Possibly if you have ♥♥♥♥ty netcode. But meanwhile other games, BF1942 rings a bell, which btw was released in 2003, was able to have 64 players without any problems. And don't get me started on PVP-centric MMO's like EVE which has the ability to have 500 vs. 500 fights...
Seriously, taking out PVP means we don't get "lag"? Wow, the amount of stupidity on the internet astounds me every day.
Anyways, this game is gonna fail harder than the last one. And expect them to drop support 5-6 months after release. THAT is the reason why they are taking out the PVP part: that means they don't need to "support" something that has the potential to have problems. Having limited boring "hey guys we are stuck in 2004" co-op is just a way to release this game and scrape in the money and drop support soon afterwards.
Consolefication rears its very ugly head again. Why go forwards when it's so easy to go backwards :rolleyes:
Omg I cant believe there are people who would buy this after the utterly terrible OFDR.- They are hyping it to be something different but it will be pretty much the same(same dog ♥♥♥♥ brained AI etc) as OFDR except for maybe slightly better graphics.
I have been playing fps's on the pc since 1999, own about a hundred games and I would go as far as to say OFDR is in the bottom 3 of that 100.
Avoid at all costs- IMHO!
SkullCracker
12-11-2010, 07:47 PM
I like a fool purchased the first one. Though the game wasn't that bad the support was no where to be found. The devs gave up on this game. So my suggestion to anyone wanting to buy the new one don't bother. When a company craps on those who buy their products, it's time for them to piss off.
I will never buy another game from them again. And I hope others stand by their fellow gamers and say NO to the game.
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