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View Full Version : Coop Beta v.1.70 Bugs and Glitches


MacCybex
08-07-2010, 01:39 PM
Please only post the information about the bugs and glitches you have found. Use the other thread to express your suggestions and ideas.

So far, my list looks like this:

"No reload" pick-up doesn't interrupt currently performed reload.
"Power-up extender" perk doesn't affect currently used pick-ups.
Minigun's sound is too loud (about 2-4 times louder than the sounds for the other weapons).
Network code should be optimized. Right now, the host gets attacked by most zombies, and the other player can run around almost unscratched.

ColdSeer
08-07-2010, 04:03 PM
Please only post the information about the bugs and glitches you have found. Use the other thread to express your suggestions and ideas.

So far, my list looks like this:

"No reload" pick-up doesn't interrupt currently performed reload.
"Power-up extender" pick-up doesn't affect currently used pick-ups.
Minigun's sound is too loud (about 2-4 times louder than the sounds for the other weapons).
Network code should be optimized. Right now, the host gets attacked by most zombies, and the other player can run around almost unscratched.


Ugh...
I'm not sure about your fourth item.
And...
Is there a Power-Up Extender pick-up?
Isn't it a...perk?

Syncourt
08-08-2010, 12:12 AM
I'm not sure about your fourth item.

It's a bit strange, but it happens. Doesn't seem to effect us every game though which is the weird part. But at least 50% of the co-op games I've played it seems one person just keeps dying more than the other and that person has always been the host.

As for power-up extender, pretty sure he just wrote it down wrong as a power-up itself. I'd say he means the perk.

I stated a few bugs in the other thread but can't really be bothered typing them out again as snow has already seen (and fixed most of) them.

MacCybex
08-08-2010, 02:25 AM
Ugh...
I'm not sure about your fourth item.
And...
Is there a Power-Up Extender pick-up?
Isn't it a...perk?

It's a bit strange, but it happens. Doesn't seem to effect us every game though which is the weird part. But at least 50% of the co-op games I've played it seems one person just keeps dying more than the other and that person has always been the host.

As for power-up extender, pretty sure he just wrote it down wrong as a power-up itself. I'd say he means the perk.

I stated a few bugs in the other thread but can't really be bothered typing them out again as snow has already seen (and fixed most of) them.

I think it is pretty obvious that this was just a typo.

As for the fourth point, it should depend on the stability of your connection (ping and stuff like this). But it seems like there are additional problems with it right now.

ColdSeer
08-08-2010, 05:46 AM
I think it is pretty obvious that this was just a typo.

As for the fourth point, it should depend on the stability of your connection (ping and stuff like this). But it seems like there are additional problems with it right now.

Oh it wasn't so obvious it was just a mistake. I've been really slow with the Nation Red news and updates.

And as I already said in some other thread:

Everytime I play co-op, there seems to be some sort of client-side bug. There are always a whole horde of zombies --in-- (as in "sticked into") my partner, but when he shoots, they don't die. He/she can't see them, actually.

Syncourt
08-09-2010, 12:33 AM
I think it is pretty obvious that this was just a typo.

As for the fourth point, it should depend on the stability of your connection (ping and stuff like this). But it seems like there are additional problems with it right now.

TBH I've only experienced this twice so far, and one of those times was while playing split screen (local) co-op. Though both times were my first time playing in co-op and since then (6-7 games) I haven't noticed this happening. :confused:

On another note though, we realized last night that the waves are not synchronized. Seems to be the client side gets faulty wave data and will start to beep and say 0 enemies but still sends lots of zombies in during this time, while the co-op host still has like 60 odd zombies left on his counter before the 'real' end of wave, the one where you get a break to recover.

I'm starting to notice the lag a lot more too, my partner is picking up power-ups that I don't even see them walk near. Movement seems to be quite imprecise and makes it hard to communicate through movement. (like how you move back and forward at an item to say 'do you want it?') There are times that you both run for a power-up but only you will see yourself moving for it, then when you pick it up you realize your partner has the power-up ticking away on them.

I'm getting a weird issue where if I host, no sentry guns are appearing in barricade. But I've got to do a fresh install first before I can say for sure it's a problem. Though I did notice the area where your co-op partner's power-ups are displayed on the UI is getting overlapped by the wave data.

JK_DC
08-09-2010, 08:10 PM
I have played 4 games and the host has had more every time. I hosted two and someone else two. We did get to Wave 35 which was pretty crazy. lol

SnowBrigade
08-10-2010, 08:36 AM
Last update (1.72)did not fix any of the problems.

Hello MacCybex,

That is strange because on my copy those points you listed are working:

No reload pick-up doesn't interrupt currently performed reload

No reload should give you instant reload, no need to wait, even when you pick it up while your reload is in progress. Can someone confirm this isn't working?

Minigun's sound is too loud (about 2-4 times louder than the sounds for the other weapons)

Also adjusted. Sound has been reduced by almost 40%. Is it really still 2-4x louder than any other weapon sounds because to me the volume sounds similar now, maybe even less than the other weapons.

Power-up extender perk doesn't affect currently used pick-ups

I'm sure it does. Please confirm this one.

The Host/Client issue where sometimes the client receives less damage is still being tweaked more (see my new post).

Anyway please confirm since on my copy these other things are working as they should:confused:

MacCybex
08-10-2010, 09:35 AM
Hi SnowBrigade,


No reload should give you instant reload, no need to wait, even when you pick it up while your reload is in progress. Can someone confirm this isn't working?


Probably this one was caused by a lag in my co-op game. I tried it in Single Player mode and it works just fine.


Also adjusted. Sound has been reduced by almost 40%. Is it really still 2-4x louder than any other weapon sounds because to me the volume sounds similar now, maybe even less than the other weapons.


Even though the volume has been reduced, it still is much louder than other weapons. It is especially annoying when you play with the low volume in the evening.


I'm sure it does. Please confirm this one.


I tried it in single player mode, and it did not seem to work. If it helps: I used cloak and dynamite to test it.

I would like to add: bosses seem to freeze more often in the co-op games than the "normal" zombies.

SnowBrigade
08-10-2010, 09:45 AM
Hello MacCybex,

Thanks, to sum up:

NoReload works fine

Need to verify Powerup Extender

Minigun sound: Strange it is so loud, can someone else post about how loud the volume is for them because we really did reduce it and it sounds equal or even less loud than some other weapons on my PC..

Of course I will check the MP boss issue. Thanks for letting me know, of course multiplayer with this many zombies may require some more tweaking until it runs smooth;)

MacCybex
08-10-2010, 10:15 AM
Hello MacCybex,

Thanks, to sum up:

NoReload works fine

Need to verify Powerup Extender

Minigun sound: Strange it is so loud, can someone else post about how loud the volume is for them because we really did reduce it and it sounds equal or even less loud than some other weapons on my PC..

Of course I will check the MP boss issue. Thanks for letting me know, of course multiplayer with this many zombies may require some more tweaking until it runs smooth;)

Some information that might be useful:
- I am using Creative Sound Blaster sound card;
- Those "problems with zombies" usually start to appear after the 8-10 wave. It usually is really smooth up till the 5th wave, then it starts to lag more and so on.

SnowBrigade
08-10-2010, 10:20 AM
Some information that might be useful:
- I am using Creative Sound Blaster sound card;
- Those "problems with zombies" usually start to appear after the 8-10 wave. It usually is really smooth up till the 5th wave, then it starts to lag more and so on.

Hello MacCybex,

Thanks. I think it's lag-related. The major challenge for this type of game is smoothing the on-line play since we've got so many zombies visible at once (unlike most FPS games for example).

For me it seems to play pretty smooth, but another update should do it to remove more of the lag effects for everyone.

This is one of the reasons to do this update publicly so we can get even more feedback on lag. Version 1.73 is coming up;)

jello
08-10-2010, 10:30 AM
The minigun still doesn’t add to the “Ton of Bullets” achievement as already mentioned on July 27 (http://forums.steampowered.com/forums/showthread.php?p=16305660#post16305660). [Or maybe the resetting was fixed and it’s a new bug now. (But most likely I got hit by a zombie while trying the minigun during the beta. ;))]