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View Full Version : Can't playtest map; spawnpoints not registering.


renegade weapon
08-08-2010, 04:46 PM
I made a basic testbed map, based off the tutorial on the developer wiki. Every time I run the map, though, the game won't spawn any marines and claims it can't find any spawnpoints. This is puzzling, as I have multiple player_start entities.

*Edit*
I downloaded the asw_tutorial.vmf in order to compare it to my own tutorial.vmf. Except for brush geometry, both maps are identical. I copy/pasted asw_tutorial into my existing map, and it failed to run as well. When I pasted MY map into the asw_tutorial map, everything ran just fine. I deleted asw_tutorial and renamed my map to asw_tutorial and it worked as it should...

Apparently your map name MUST be named asw_[mapname], or the game ♥♥♥♥s all over itself and can't figure out what's going on....

Imitate
08-09-2010, 03:57 AM
Apparently your map name MUST be named asw_[mapname], or the game ♥♥♥♥s all over itself and can't figure out what's going on....

That does not make any sense, since I can run my map just fine, without having asw_ infront of it's name.

Maybe during the compile the old .bsp didn't get overwriten like it should (this happend to me with CSS) so that the changes you made didn't transfer to your .bsp.

JB_Scotsman
08-14-2010, 03:15 PM
Do you have a func_brush around your whole map named "structure_seal"?

GoldSabre
08-16-2010, 02:31 PM
Does the map compile without any errors? Did you save the .bsp in the swarm/maps folder? Are you starting the level with the console? Is your func_brush hollow?

So many questions, so much restraint to not go on forever!