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View Full Version : Last man Standing: Tweaks and suggestions.


WaZzUp115
08-12-2010, 08:19 AM
"Friendly" Fire?
I find it very weird and confusing that last man standing allows me to shoot directly at my opponent, because if we just kill each other in the beginning the game ends and that's no fun.
So, to enjoy this mode you gotta keep yourself from firing on your opponent, but this is just an unspoken rule and you can easily "cheat" by firing at your opponent when he's low on life, or a little now and then just by "accident"..

It's all way too confusing and "friendly" fire should just be off for this mode, the way I see it the point is to outlive your opponent and use any trick you can to put them in a bad spot, not kill him/her directly.

Friendly fire should only be available for Cooperative modes and last man standing should be classified as a versus mode.
To clarify this I think it should be made into its own separate mode, because there is lots of potential here.
It's a really fun mode because it pits two players against each other and you have to use a lot of strategy to survive longer than your opponent and mess with them as much as possible.


I have some minor suggestions to make it more interesting too..

- Add a skull icon next to anti-perks.
- Announce a winner after each game (to clarify).
- Remove snare perk (for balance).
- Last man Standing in barricade mode doesn't make sense and should be removed.

And also some Anti-perks

Push-over: Your opponent is affected by your turbines. (cancels all other turbine related perks)
Bait: Rammers turns your opponent into a rammer. (The player becomes the rammer and can't take any damage, then comes back when the rammer stops)
Nosferatu: Health pickups steals a small amount of health from your opponent.
Welfare: 25% XP from all kills goes to the one with the least XP. (Good if you're behind a lot)

Last man standing with 4 players would be really cool, or as suggested before, last man standing with 2 teams.

JK_DC
08-12-2010, 02:03 PM
Why not have it that your partner can't be revived instead of friendly fire?

Berzeger_
08-12-2010, 03:44 PM
I really like your anti-perks ideas, WaZzUp.

WaZzUp115
08-12-2010, 05:50 PM
Why not have it that your partner can't be revived instead of friendly fire?

But it's already like that in last man standing?
When your opponent goes down the game ends.

Syncourt
08-13-2010, 03:02 AM
I like pretty much everything except for;

- Last man Standing in barricade mode doesn't make sense and should be removed.

This mode provides a large build up of perks over time and then all hell breaks loose later on when both players have obtained a heap of perks and the zombies finally begin to flow.

Think of it sort of like the 15 minute wait rule in some RTS games. Allowing both players to gain strength ready for the big clash. It also allows a player with better accuracy to steal the kills.

WaZzUp115
08-13-2010, 03:20 AM
I like pretty much everything except for;



This mode provides a large build up of perks over time and then all hell breaks loose later on when both players have obtained a heap of perks and the zombies finally begin to flow.

Think of it sort of like the 15 minute wait rule in some RTS games. Allowing both players to gain strength ready for the big clash. It also allows a player with better accuracy to steal the kills.

True, but I still find it weird because you're both in the barricade together ..
Makes no real sense to ruin it for each other other, and you might as well just play without shared XP if you want to compete about kills..

Syncourt
08-13-2010, 03:23 AM
True, but I still find it weird because you're both in the barricade together ..
Makes no real sense to ruin it for each other other

Mans gotta eat u know... ;)

Better your friend than the zombies :D

WaZzUp115
08-16-2010, 06:37 PM
This game mode is so much fun, it really challenges you when playing against someone better..
After a while the zombies starts running like crazy and that's when you'll start using anti-perks to give your opponent a living hell..

I just lost 5 games and then won the last one *yay*
It's even more addictive when you're playing against someone.

I did die at least three times due to friendly fire though, by accident, although I would have died sooner or later anyways while running around with 1% hp left.