WaZzUp115
08-12-2010, 08:19 AM
"Friendly" Fire?
I find it very weird and confusing that last man standing allows me to shoot directly at my opponent, because if we just kill each other in the beginning the game ends and that's no fun.
So, to enjoy this mode you gotta keep yourself from firing on your opponent, but this is just an unspoken rule and you can easily "cheat" by firing at your opponent when he's low on life, or a little now and then just by "accident"..
It's all way too confusing and "friendly" fire should just be off for this mode, the way I see it the point is to outlive your opponent and use any trick you can to put them in a bad spot, not kill him/her directly.
Friendly fire should only be available for Cooperative modes and last man standing should be classified as a versus mode.
To clarify this I think it should be made into its own separate mode, because there is lots of potential here.
It's a really fun mode because it pits two players against each other and you have to use a lot of strategy to survive longer than your opponent and mess with them as much as possible.
I have some minor suggestions to make it more interesting too..
- Add a skull icon next to anti-perks.
- Announce a winner after each game (to clarify).
- Remove snare perk (for balance).
- Last man Standing in barricade mode doesn't make sense and should be removed.
And also some Anti-perks
Push-over: Your opponent is affected by your turbines. (cancels all other turbine related perks)
Bait: Rammers turns your opponent into a rammer. (The player becomes the rammer and can't take any damage, then comes back when the rammer stops)
Nosferatu: Health pickups steals a small amount of health from your opponent.
Welfare: 25% XP from all kills goes to the one with the least XP. (Good if you're behind a lot)
Last man standing with 4 players would be really cool, or as suggested before, last man standing with 2 teams.
I find it very weird and confusing that last man standing allows me to shoot directly at my opponent, because if we just kill each other in the beginning the game ends and that's no fun.
So, to enjoy this mode you gotta keep yourself from firing on your opponent, but this is just an unspoken rule and you can easily "cheat" by firing at your opponent when he's low on life, or a little now and then just by "accident"..
It's all way too confusing and "friendly" fire should just be off for this mode, the way I see it the point is to outlive your opponent and use any trick you can to put them in a bad spot, not kill him/her directly.
Friendly fire should only be available for Cooperative modes and last man standing should be classified as a versus mode.
To clarify this I think it should be made into its own separate mode, because there is lots of potential here.
It's a really fun mode because it pits two players against each other and you have to use a lot of strategy to survive longer than your opponent and mess with them as much as possible.
I have some minor suggestions to make it more interesting too..
- Add a skull icon next to anti-perks.
- Announce a winner after each game (to clarify).
- Remove snare perk (for balance).
- Last man Standing in barricade mode doesn't make sense and should be removed.
And also some Anti-perks
Push-over: Your opponent is affected by your turbines. (cancels all other turbine related perks)
Bait: Rammers turns your opponent into a rammer. (The player becomes the rammer and can't take any damage, then comes back when the rammer stops)
Nosferatu: Health pickups steals a small amount of health from your opponent.
Welfare: 25% XP from all kills goes to the one with the least XP. (Good if you're behind a lot)
Last man standing with 4 players would be really cool, or as suggested before, last man standing with 2 teams.