View Full Version : In The Moonlit Dojo - An Akuma Combo Video
CLxJames
08-24-2010, 02:44 AM
"Akuma, having mastered the art of "Satsui no Hado;" began to scour the world looking for worthy opponents that would challenge him..."
A video created by me showcasing various Akuma combos, links, FADCs, resets and such. An added section after that is "Why I Love The Raging Demon" showing various in-game uses of the Raging Demon to punish opponents. People seem to really love the second part of the video and the credits
Comment, rate, subscribe, lemme know what you think and most of all enjoy the video
http://www.youtube.com/watch?v=VPbYd_A6KfA
Viscera
08-24-2010, 11:26 AM
That is the best use of Akuma i have seen. I love akuma as well but i cannot combo at all. but i do catch some opponents with the raging demon like in the video. Is my timing off for the combos? am i going to fast? i don't know.
Krackatoa
08-24-2010, 01:54 PM
Is my timing off for the combos? am i going to fast? i don't know.
Well, only you can know that. Head into Training and turn on inputs. After you try to do a combo, check first to make sure your inputs are correct, and make sure the moves you're trying to combo together actually combo together.
In regards to links (Eg. Akuma's cr.MP > cr.MP or cr.LP > cr.MP):
If your attacks are coming out, but are getting blocked mid-combo, then you're inputting them too late. If your attacks just aren't coming out, you're hitting your inputs too early (During the recovery of the move you tried to combo from).
In regards to cancels (Eg. Akuma's cr.MK xx Gohadouken):
If your attacks are coming out, but they're getting blocked, you're probably performing the cancel waaaay too slowly. To cancel a move like cr.MK into Gohadouken, you have to input the fireball input before the medium kick connects. This general rule applies to all cancels.
When trying to combo from jabs, remember that chained jabs can't combo into anything but more jabs. You can avoid chaining(another word for cancelling) jabs into themselves by waiting a fraction of a second for the jab to recover completely, then link a jab instead, allowing you the chance to cancel said jab into a special move.
All combos are made up on links and cancels. As a note, the Raging Demon cannot combo from anything but a Focus Crumple (It's considered a grab, you can't combo grabs), but it can be used to punish certain moves preemptively or on reaction.
Viscera
08-24-2010, 11:39 PM
Well, only you can know that. Head into Training and turn on inputs. After you try to do a combo, check first to make sure your inputs are correct, and make sure the moves you're trying to combo together actually combo together.
In regards to links (Eg. Akuma's cr.MP > cr.MP or cr.LP > cr.MP):
If your attacks are coming out, but are getting blocked mid-combo, then you're inputting them too late. If your attacks just aren't coming out, you're hitting your inputs too early (During the recovery of the move you tried to combo from).
In regards to cancels (Eg. Akuma's cr.MK xx Gohadouken):
If your attacks are coming out, but they're getting blocked, you're probably performing the cancel waaaay too slowly. To cancel a move like cr.MK into Gohadouken, you have to input the fireball input before the medium kick connects. This general rule applies to all cancels.
When trying to combo from jabs, remember that chained jabs can't combo into anything but more jabs. You can avoid chaining(another word for cancelling) jabs into themselves by waiting a fraction of a second for the jab to recover completely, then link a jab instead, allowing you the chance to cancel said jab into a special move.
All combos are made up on links and cancels. As a note, the Raging Demon cannot combo from anything but a Focus Crumple (It's considered a grab, you can't combo grabs), but it can be used to punish certain moves preemptively or on reaction.
Thanks....I'll try it. either im too slow or too fast, probably too slow though.
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