Elfman
08-24-2010, 02:53 PM
Hi i bought it today i like it! :) thou more i play it , more it crashes i don't know if u can read something out of errorlog if so tell me i appreciate any advice :)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset)
at Lidgren.Network.NetBuffer.ReadVariableInt32()
at PlainSight.PSCharacterState.Decode(PSCharacter owner, NetBuffer buffer, Boolean proxyOnly)
at PlainSight.NetManager.HandleData(NetConnection conn, NetBuffer buffer)
at PlainSight.NetManager.Heartbeat(Double now)
at PlainSight.PlainSight.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset)
at Lidgren.Network.NetBuffer.ReadVariableInt32()
at PlainSight.PSCharacterState.Decode(PSCharacter owner, NetBuffer buffer, Boolean proxyOnly)
at PlainSight.NetManager.HandleData(NetConnection conn, NetBuffer buffer)
at PlainSight.NetManager.Heartbeat(Double now)
at PlainSight.PlainSight.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)