View Full Version : Help pls :)

08-24-2010, 02:53 PM
Hi i bought it today i like it! :) thou more i play it , more it crashes i don't know if u can read something out of errorlog if so tell me i appreciate any advice :)

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset)
at Lidgren.Network.NetBuffer.ReadVariableInt32()
at PlainSight.PSCharacterState.Decode(PSCharacter owner, NetBuffer buffer, Boolean proxyOnly)
at PlainSight.NetManager.HandleData(NetConnection conn, NetBuffer buffer)
at PlainSight.NetManager.Heartbeat(Double now)
at PlainSight.PlainSight.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)

08-24-2010, 02:56 PM
This kind of stuff goes here: http://beatnikgames.co.uk/index.php/forums/

08-24-2010, 02:56 PM
Can you give any detail about what was happening at the time of the crash?

What game mode where you playing? How many players in the game? Which map were you playing on? What were you doing at the time?

Any information you can add could be helpful in solving the problem!

08-24-2010, 03:00 PM
well as far as i can remember 3-4 times, once DM, 3time TDM various map.. once 16player once 3players... it just exit the game with "it is saved in errorlog.txt" , time of map is various too once it crashes right after connected once im playing fine for 15-20minutes then crash

ADD: im playing it on low (vsync,bloom off) 1280x1024 WIN7 32bit Ultimate
my spec: Amd Anthlon x2 2,1ghz, gf7950gt 512mb, 2x 2gb Ram

PS: on the official forums there r many errorlogs posted (like 2pages) but no solution , i hope i will find it here (=