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AnKOu
09-02-2010, 05:00 AM
When the game load my map, it crash to desktop without error message.

There are no "fatals" errors in the compile log, then I try to find the problem with the cordon tool. And I locate it!

The big problem is :

1: When I compile with all visgroup, it crash

2: When I compile with all visgroup except displacement, it doesn't crash

3: When I compile with only displacement(to locate the bad one), it doesn't crash.

For these tests, i compiled with bsp in normal, vis and rad in fast

Why in the second case, displacements are the problem, but not in the third case?

AnKOu
09-05-2010, 05:18 AM
I don't have fixed the problem. But now when i try to run a part of my map (cordon tool). I've got that message :

http://uppix.net/8/4/e/c27ded20aa16d05c23e87b440ca61.png

Why !?

psychob
09-05-2010, 06:00 AM
Out of Memory (http://en.wikipedia.org/wiki/Out_of_memory)

Edit: I think you must... reduce your map

AnKOu
09-05-2010, 06:57 AM
Thx for answering but I dont think so.

I dont exceed any type of data (brush brushside etc.)

Beyond, the message of the screenshot occur when I use the cordon tool, then there only a small part of the map which is compiled.

Keldorn
09-05-2010, 09:49 PM
I have had this error before. For me it was caused by a 'degenerate face'. See if vrad mentions any of those. I think what might be happening in this rare case is vrad generates a huge huge lightmap by accident on a degenerate face and then it crashes the map when it loads. Go to your maps folder too and see how large your map .bsp is.

AnKOu
09-06-2010, 04:00 AM
Yes I have some degenerated face, I'll try to find them.

Thx.

AnKOu
09-12-2010, 02:09 PM
It can't be this error because the error appear even if I compile without rad (only bsp).