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clerick
09-09-2010, 11:48 AM
Whether i'm full screen or normal my cards GPU clocks remain at idle 2d mode which leads to lag sometime. Any fix coming?

Cantisque
09-09-2010, 01:39 PM
I would imagine the GPU is only used for scaling, effects and lighting.

Just out of curiosity, what CPU and GPU are you using?

clerick
09-09-2010, 02:09 PM
GTX480/q6600 3.6 . Thing is my gtx480 idle clocks is 100mhz core but in 3d its 800 and I did notice a few slowdowns.

Cantisque
09-09-2010, 02:15 PM
Your PC must not be properly configured then (or it has some other underlying problem), because the GTX480 is a beast of a GPU (and the Q6600 is also a pretty good CPU)! I'm using a GTX 275 and have no slowdown what-so-ever. You could probably use a GPU that's over 5 years old and still get it running smooth as silk.

Stealth107
09-09-2010, 04:09 PM
Your PC must not be properly configured then (or it has some other underlying problem), because the GTX480 is a beast of a GPU (and the Q6600 is also a pretty good CPU)! I'm using a GTX 275 and have no slowdown what-so-ever. You could probably use a GPU that's over 5 years old and still get it running smooth as silk.

When its not doing hard work, the graphics card slows right down. What he's saying is that it doesn't speed up to the proper speed when running Recettear.

Personally, I think its Nvidia's fault for not making their drivers work properly :P

You could download Rivatuner and use it to change the 2D clocks to something more reasonable. Or alternatively, you could boot up another 3D app and have it running i nthe background, that'll force the graphics card into the 3D clocks.

clerick
09-09-2010, 05:18 PM
Your PC must not be properly configured then (or it has some other underlying problem), because the GTX480 is a beast of a GPU (and the Q6600 is also a pretty good CPU)! I'm using a GTX 275 and have no slowdown what-so-ever. You could probably use a GPU that's over 5 years old and still get it running smooth as silk.
Nah the pc is fine, it's just the 2d clocks of the 480 are much lower than previous generations.
When its not doing hard work, the graphics card slows right down. What he's saying is that it doesn't speed up to the proper speed when running Recettear.

Personally, I think its Nvidia's fault for not making their drivers work properly :P

You could download Rivatuner and use it to change the 2D clocks to something more reasonable. Or alternatively, you could boot up another 3D app and have it running i nthe background, that'll force the graphics card into the 3D clocks.
Yea I guess I'll just force new 2d clocks.

TheBakachan
09-09-2010, 06:23 PM
Japanese PCs are fairly modest spec-wise. As such even big-name commercial games are seldom written to take full advantage of 'gaming computers'. And this was an indie game. So don't expect it to put your hardware to much use. A fair portion of Japanese games still don't bother with resolutions over 800x600. :p

TopGunSF
09-09-2010, 06:29 PM
GTX480 here and no problem.

During gameplay it runs between the mid-click of 405 and the full clock of 620 depending on what's going on.

Stealth107
09-09-2010, 07:12 PM
Perhaps updating your drivers will solve the issue then?

Wish I had a graphics card that beefy :P

Cantisque
09-09-2010, 10:27 PM
Nah the pc is fine, it's just the 2d clocks of the 480 are much lower than previous generations.

Yea I guess I'll just force new 2d clocks.

2D clock on my GTX 275 is only 300 and still makes mincemeat of this game. I'm fairly sure this is all down to a driver problem of some kind or something running in the background that causes a slowdown every now and then, because this game was made to run on machines almost a decade old at full speed.

I'm also thinking the game only uses the GPU for scaling, lighting and effects. The rest would probably put the burden on your CPU, so messing with your GPU clock speeds most likely won't help at all. In fact, I'm almost certain it won't if yours is already at 420 which is already insanely high.

KDR_11k
09-10-2010, 06:33 AM
Controlling the GPU clock rate is the job of the driver, applications don't and shouldn't tell the hardware stuff like that.

0xDEADC0DE
09-10-2010, 07:20 AM
I would imagine the GPU is only used for scaling, effects and lighting.

Just out of curiosity, what CPU and GPU are you using?

Nope, the game uses Directx so every polygon (yes, everything is 3d even flat sprites are polygons) and pixel is pushed by the GPU.

Newer GPUs stay almost idle because the game doesn't use shaders at all and has only simple geometry. So the card does just T&L like the old 3d cards back in the '90s

Talking about managing gpu clock and such for Recettear is like talking about using spaceship fuel on a motorbike.

The game is and will be always CPU bound on every system, if you experience poor framerate, it's your CPU fault, the graphic card sleep 90% of the time waiting for the CPU

pilnomi
09-10-2010, 08:21 AM
Only thing I can think of --
If you're running "AMD cool and quiet", maybe turn it off.

Unrelated to this game, but it caused problems on my system during idle-like operations. Not sure what the deal is, it worked fine for many years previously..