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View Full Version : .net error pins not connected


cobberjoe
09-09-2010, 11:06 PM
The game worked fine, even earlier tonight, and I don't recall changing anything. Now I launch the game and I get a similar error message two times; each time I click Continue, and then the game closes down.

I'm running Vista x64 on an Intel E8400 with a Visiontek 4850 graphics card.

I ran a "repair" of .net 3.5 and it encouraged me to run Windows Update, which I did, but there were no updates to any .net files.

Error message details follow:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Cascade.Game1.UpdateDisplayMode(Boolean firstTimeStartup)
at Cascade.Game1.Game1_Activated(Object sender, EventArgs e)
at Microsoft.Xna.Framework.Game.OnActivated(Object sender, EventArgs args)
at Microsoft.Xna.Framework.Game.HostActivated(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnActivated()
at Microsoft.Xna.Framework.WindowsGameHost.GameWindow Activated(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnActivated()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm _ApplicationActivated(Object sender, EventArgs e)
at Microsoft.Xna.Framework.WindowsGameForm.OnActivate App(Boolean active)
at Microsoft.Xna.Framework.WindowsGameForm.WndProc(Me ssage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Chime
Assembly Version: 1.1.1.2
Win32 Version: 1.1.1.2
CodeBase: file:///c:/program%20files%20(x86)/steam/steamapps/common/chime/Chime.exe
----------------------------------------
Microsoft.Xna.Framework.Game
Assembly Version: 3.1.0.0
Win32 Version: 3.1.10527.0
CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.Xna.Framework.Game/3.1.0.0__6d5c3888ef60e27d/Microsoft.Xna.Framework.Game.dll
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 3.1.0.0
Win32 Version: 3.1.10527.0 built by: xnabldr
CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.Xna.Framework/3.1.0.0__6d5c3888ef60e27d/Microsoft.Xna.Framework.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
Steamworks
Assembly Version: 1.0.3901.29422
Win32 Version:
CodeBase: file:///c:/program%20files%20(x86)/steam/steamapps/common/chime/Steamworks.DLL
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.4148
Win32 Version: 9.00.30729.4148
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729. 4148_none_5090ab56bcba71c2/msvcm90.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Chime.resources
Assembly Version: 1.1.1.2
Win32 Version: 1.1.1.2
CodeBase: file:///c:/program%20files%20(x86)/steam/steamapps/common/chime/en-GB/Chime.resources.DLL
----------------------------------------
DirectShowLib-2005
Assembly Version: 2.1.0.0
Win32 Version: 2.1.0.0
CodeBase: file:///c:/program%20files%20(x86)/steam/steamapps/common/chime/DirectShowLib-2005.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
x4utavcz
Assembly Version: 1.1.1.2
Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.