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Pumpgunner
09-12-2010, 12:49 PM
Hi there,
I assume that you guys also played HOMM5 (maybe with addons) and are able to compare it with the Kings Bounty series. The problem is, that I'm pretty new to this genre and can't decide myself which series I should buy (since both games + addons cost ca 30).

Would it be possible to give me a brief summary of the pro's and con's of both series?

Thanks

Choster
09-12-2010, 01:04 PM
Get kings bounty or homm3. The homm series went downhill hard after number 3.

AsheMan
09-12-2010, 02:14 PM
King's Bounty has dethroned HOMM. Get it.

Martaction
09-12-2010, 02:54 PM
King's Bounty has dethroned HOMM. Get it.
Aye, it's much more dynamic and fun!

coldalarm
09-12-2010, 03:26 PM
They're different, I'll say that much.

Heroes of Might & Magic V is more story based and has some differences in game play. I'll try do a basic comparison, but this is based off little experience with HoMMV.

Differences:
- HoMMV has claimable cities w/ buildings to create troops and "unlock" upgrades.
- HoMMV requires certain buildings to upgrade certain troops, KB doesn't (can't remember how it's handled, funnily enough).
- HoMMV has resources for city upgrading, KB does not.
- HoMMV has infinite troops, KB has finite troops.
- KB has RPG elements; Stats (Intellect, Attack, Defence) and talent trees, along with more gear slots. Also a greater emphasis on quests, both major and minor.
- HoMMV has turn-based map movement, KB has real-time.
- Enemy heroes are in fixed locations/fixed patrols unlike HoMMV's wandering heroes.
- HoMMV has a square-based battle grid; KB has a hexagonal battle grid.
- HoMMV has campaign and skirmish modes; KB has just a campaign (Except for KB:C).
- HoMMV has a wider range of heroes/hero races and I believe units.

Basically, they're two similar games that have quite a lot of fundamental differences. I prefer King's Bounty, personally, but I wouldn't say it's necessarily better than the HoMM series because of the differences.

Fatdude
09-12-2010, 04:17 PM
I like Homm 5 better.
Coldalarm listed the differences and i prefer homm 5.It would be awesome there was a game that had RPG elements or KB and Disciplines (mainly hero and army level ups , stats and equipment) and everything else Homm

Xenesis
09-12-2010, 05:15 PM
Get kings bounty or homm3. The homm series went downhill hard after number 3.

Is it bad that I enjoyed HOMM4 much more than 3, despite the obvious imbalances everywhere?

But yeah - King's Bounty has a different focus to HOMM, where it is very combat/rpg-like while HOMM is very much more a turn based strategy with a more multiplayer bent (although I can't comment on 5 in particular)

Flipper405
09-12-2010, 09:31 PM
I believe both games have demos available. Give them both a try and see what you prefer.

Personally, I preferred King's Bounty over HOMM (although I only played HOMMIV to any extent)

Pumpgunner
09-13-2010, 05:57 AM
+rep for everoyne.

Thanks for the help. Will try out the two demos today, too.

General Balls
09-13-2010, 06:42 AM
Yeah, my only experience with HOMM was number five, and while I enjoyed both games I really like the idea of KB's 'mercenary company' idea where you aren't restricted into only having units from a certain race in your army.
The ability to have infinite troops in HoMM5 was a definite negative though, and there were several points in the campaign where I'd fight my way through several armies only to be stalled at one necessary boss to kill whom I couldn't defeat due to the size of his army. Tanking around for several weeks and building up mine wouldn't work because he'd always be recruiting at the same time. It was impossible to beat him, so that was fairly irritating.

That said, I loved the Necromancer faction in the game, where you raised the corpses of the defeated to serve you in death. I wish there was an equivalent in KB. :(

Xenesis
09-13-2010, 07:17 AM
^You can always build up a Ghost/Vampire army...they resurrect your victims! :D

Sifer2
09-13-2010, 03:24 PM
I like Homm 5 better.
Coldalarm listed the differences and i prefer homm 5.It would be awesome there was a game that had RPG elements or KB and Disciplines (mainly hero and army level ups , stats and equipment) and everything else Homm


They actually tried having Hero's be real units an level up an what not in HOMM4 an most of the series fans didn't like it. But that's how it usually goes. Better to make a separate game series I guess.

City Builder
09-17-2010, 04:20 AM
Truly, I found KB to be a more enjoyable game, but I did come into homm late in the game so that might explain why.

Fatdude
09-17-2010, 04:54 AM
They actually tried having Hero's be real units an level up an what not in HOMM4 an most of the series fans didn't like it. But that's how it usually goes. Better to make a separate game series I guess.

Actually in Heores 4 you could make an army full or heroes so if you could get good gear for 1 or 2 ofthem you could have an overpowered hero army that can kill 10 dragons with a sword swing :D

craxrax
09-17-2010, 10:24 AM
Between Heroes V and KB, I definitely prefer KB. Although between KB and Heroes III, I'd go for Heroes III. It's not as pretty, but it has that sort of "board game replaying" kind of feel, and contrarily to HOMM5, the maps were quick and non-linear.

It would be about frickin' time Steam released Heroes 3 on steam and supported multiplayer through steamcloud. That would be TEH PWN Z0EN!!1

vicheron
09-17-2010, 11:40 AM
The real problem with Heroes 4 was that the developer, New World Computing, never had a chance to finish the game. When they were making the game, their owner, 3DO, was going bankrupt so they forced the release of the game several months before it was complete. That's why it was so buggy and had so many balance issues. In fact, 3DO almost destroyed the franchise with their incompetence and greed. Also, New World Computing created the original King's Bounty and the Heroes series was a spiritual successor to that game.

The Heroes 5 campaign isn't very well written and it's really not that fun. It's the skirmish mode that gives the game its replay value. The game has a map editor that lets you make your own maps and there is a pretty big Heroes fan community that regularly makes maps and sometimes even campaigns for Heroes 5. Crossworlds comes with a map editor too but there's no way to know how many campaigns will be created but there are already plenty of maps and mods available for Heroes 5. The map editor for Heroes 5 also has a lot of flexibility. In fact, you can pretty much recreate King's Bounty with the Heroes 5 map editor. The second expansion for Heroes 5 even comes with a custom campaign based on Dark Messiah of Might and Magic that's similar to King's Bounty.

Lac
09-17-2010, 11:53 AM
I got bored of HoMM V really quickly, while KBTL really captured my interest. I've had alot of fun with KBTL, but nothing can ever beat the replay value of HoMM III, I've probable spent (at least) 1000 hours playing it in single player mode. ;)

rockhopper
09-17-2010, 12:47 PM
I'm a long time HOMM player, got hooked to HOMM III back in 1999 and never stopped playing it. (that's right I still load up it from time to time)
HOMM IV was ok, I've played but it's no where near as good as III due to aforementioned imbalance.
HOMM V is a bit better than IV but not as good as III. It's very flexible especially compared to KB and it introduces a special 'super power' you could work towards with your hero. Sadly the same super power could only be reached with luck and really really late in the game, so it wasnt very useful in the end.
Which brings me to KB. I feel it really filled up the gap HOMM left open after it stopped (though I read HOMM VI is in the making)
It's similar yet different. The graphics are a lot better and the battlefield strategies are more balanced compared to a lot of the inner HOMM series working. The real time world map also is nice and open for different approaches (for instance sneak passed stuff vs bluntly open assault). So points (major points I may add) to KB for that. Sadly it drops points on replay value and storyline compared to the HOMM series.

So which do I like better? It's comparing 2 different sunrises. Both hold their ground and I still like playing both series after I've beaten them time after time. All in all KB is more a game of today and wins on points, but HOMM has better replay and community value for now.

Hopefully crossworlds will improve things for KB!

RavN
09-18-2010, 12:11 PM
While they are both different games it seems natural to compare KB and HOMM because there is a painful lack of turnbased games out there. For me personally I tend to prefer heroes V to the modern kings bounty games. I really enjoy the resource gathering and city building aspects of heroes V. I think it forces the player to make tough choices. For example, do I attack a tough neutral stack to get an item or a needed resource or do I just skip it and come back later. You also need to choose the upgrade order for your buildings which adds extra strategic depth. I always felt kings bounty boiled down to avoiding challenging fights and constantly running back to buildings to hire more troops. In heroes V you are forced into tough battles to get an edge. You can play passively but higher risk equals higher rewards. Generally, I find heroes V offers more strategic options when not in battle and has more interesting choices to make and exploring the map is more important.

In terms of the battle system, both games seem remarkably similar. I am not really sure which I prefer from a gameplay perspective. Heroes does have siege battles which KB does not. I also think the heroes units are more diverse, there are way more of them, and they look cooler. KB looks a little cartoony to me. Heroes V is also cartoony but not as much.

I always felt that heroes V was underated. Especially when you consider the two expansions, the problems that used to exist have been fixed. You get a ton of content consisting of over 50 campaign missions, a decent if convoluted story that has cutscenes and voice acting, a full skirmish mode with a ton of maps, a level editor, a random map generator, and multiplayer options. So heroes V is a great value if you add in the expansions. I have never played heroes 3 or 4, which is probably why I am not as critical of the changes in 5. I am judging it by itself without prior preconceptions.

So to conclude I enjoy both heroes and KB but prefer heroes V for its city building, strategic depth and great value.

wizaerd
09-18-2010, 10:46 PM
The finite troops in KB really bugs me, not so much the limit in your army, but that they run out at different recruiting sources, so you can never really maintain a consistent army. When the units are no longer available, they do not replenish, so you've always got a different army makeup as you progress.

For example, I was using swordsmen for a while in my army, but after fighting quite a few battles, there were no more swordsmen available, and I really had no idea where to go to recruit anything comparable. Really became a hassle trying to determine what to recruit, and where they could be recruited at.

mobyslick
09-26-2010, 06:25 PM
HOMM5 is very much fun and different from KB other than the main play style. I like the fact than in HOMM you can count on always having reinforcements of your chosen troops. This also means your army can scale up as large as you need for the end battles of the map. Whereas in KB if you use up all sources of a troop then too bad, you may simply have to give up using that type of troop due to attrition or not enough available to be a powerful stack.

Also in HOMM you tend to work with multiple heroes and armies, vs the one in KB.

These are not criticisms of KB, just pointing out some differences. There is no need to say that one is better than the other, indeed any such claim is patent nonsense since every player's enjoyment of a game is unique to them. I will buy HOMM VI if they make it and I will also buy future KB games (and laugh at those who can't enjoy both for some reason).

MysticTheurge
09-27-2010, 06:44 PM
I did not play HOMM5.
I played HOMM4 and KB.

My opinion:
Real time map travelling feels weird in KB.
I like it when the Hero is on the battlefield. I like that you can kill him.
It just feels strange that some idiot behind the scene spams me with all his spell without a chance for me to end his existence prematurely. For this reason I dislike all the HOMM series besides HOMM4.

Having castles in HOMM series adds greater depth in game play and stratedy compared to KB.

So what is so about KB? I can't tell. I like it. I like the Rage concept, like an alternative magic thing.

yenik
09-28-2010, 07:39 PM
I own all the HOMM games, but missing some of the various expansion packs. I didn't play nearly as much 3, 4 or 5 as I did 1 and 2.

1 was my favorite for its simplicity with large colorful characters. KB brings back a little more simplicity and I prefer it to most of the games.

I didn't remember or realize that the heroes could be killed in 4, this makes me want to play that one again. It doesn't seem right that someone can sit behind the scenes and cast spells with no chance of harm.
HOMM1-3 are definitely the classics. For me the torch went from those to KB.

Sneaksie
09-29-2010, 03:02 AM
Did you like the original KB since HOMM1 were inspired by it?

MysticTheurge
09-29-2010, 04:14 AM
I didn't remember or realize that the heroes could be killed in 4, this makes me want to play that one again. It doesn't seem right that someone can sit behind the scenes and cast spells with no chance of harm.
HOMM1-3 are definitely the classics. For me the torch went from those to KB.

exactly! HOMM4 is the only game in both series that has heroes on the battlefield. And I must say I liked it a lot.

bloodhound01
10-19-2010, 10:21 AM
Heroes 5 is awesome but its comparing apples to orange, they are both round but they are a lot different

Left2LoL
10-31-2010, 07:28 AM
If anyone's still reading after all these posts, I'd like to give my two cents as well.

I played the original King's Bounty on the Amiga, as well as most HoMM, up to the last one.

That being said, it is still a matter of taste which you like most. I do clearly prefer the new King's Bounty. That is because of the following reasons:


Opposed to maps you play through, you have a world you can travel around in real time.

There is no opponent sitting in a castle across the map, spawning mobs like crazy, where after 100 rounds you realize its impossible to defeat. You can take your time, as opposed as stressing through the map to get your foot into one or two keep doors quick, after a failure last time. The armies that expect you in keeps and elsewhere are set, and the units you can take with you at any given time are limited by the leadership skill. (as was with the original KB)

The whole adventure-world feeling with many quests and often decisions which change the result of actions. Results can be different occupants in keeps offering different troops/items to you, or simply no-one if you kill them (but you may get items/gold for the defeat). There is also extensive travel by boat around islands, and quick travel via zeppeline, boat, railroad and uboat.

KB seems to be very rich in detail, graphically and content-wise. You get to marry, have kids, upgrade items by fighting its "guardians" inside. Also the Spirits of Rage mechanic adds alot to combats, where you can level them and decide in which way their abilities evolve. The skill trees offer also much variety, although I find I had by far the most fun playing a mage (delving into other trees as well though).

Interesting and balanced units where nothing is totally and completely OP, beside maybe a mage player character specialising into destruction magic. ;)


I am NOT missing the castle expanding and owning mechanic from HOMM, as I first thought I would. You can NOT have an own castle, but there are many castles and other locations where you can buy units, including the castle of YOUR king, that you work for. If you do quests for them, they have more and better units in store. In that sense it takes away from the traditional HOMM-type game, but is more like the original KB, the predecessor of HOMM. The boring stuff (ressource gathering) also falls short. What you gather are runes to advance your skills, or crystals to improve your spell levels. And of course gold and many, many items, including armor, weapon, artifacts, even stuff for your wife (she has 4 slots for items - or babies - which also give bonuses), should you decide to marry one of them.

I don't know if I'll be buying another HoMM, probably not. KB is satisfying my needs completely, while offering one thing which I really love: one continous world where I can travel around with many things to do, as opposed to just loading one map after another.

And don't think its less complex than HoMM because you can't spawn endless units in your castles. Units in the game world are limited, and with the Spirits of Rage and upgradeable spells/skill trees mechanic it offers much variety of tactic and strategy.

I can hardly believe this game has been made from a small russian company, it looks and plays very well. No wonder it (and its successor, Armored princess) got around 80 metascore.

alehm
11-27-2010, 12:04 PM
I own all the HOMM games, but missing some of the various expansion packs. I didn't play nearly as much 3, 4 or 5 as I did 1 and 2.

1 was my favorite for its simplicity with large colorful characters. KB brings back a little more simplicity and I prefer it to most of the games.

I didn't remember or realize that the heroes could be killed in 4, this makes me want to play that one again. It doesn't seem right that someone can sit behind the scenes and cast spells with no chance of harm.
HOMM1-3 are definitely the classics. For me the torch went from those to KB.

Most interesting post in this thread to me.
Of all the HOMM my favorite to this day is HOMM2. This makes me want to check KB out.

foadiron
01-04-2012, 03:21 PM
KB is very good, but it really is HOMM light. It has less of everything. Still, judging by today's games ... that seems to be the trend.

foadiron
05-22-2012, 10:47 AM
KB TL gets boring because it's so samey. Having said that I did play it to completetion, so it's certainly not a bad game because it's still strangely addictive.

I haven't played HOMM IV or V much, but HOMM III is my most played video game ever and my favourite strategy game ever. In my opinion, as good as KB TL is, it is just destroyed by HOMM III in every fashion, possibly even graphics, because we all know how annoying the close-in 3d graphics can be in KB. I mean, it really annoyed me that I had to keep spinning the camera just so I could tell where I was heading or what was right in front of me.

Also, KB has no construction of bases, no aquistion of bases, only one hero, no upgrading of troops, no rescource management, no resource bases and ... you get the idea. It is a good game but it really is, dare I say it, HOMM for the console crowd (if you take my meaning).

Zechnophobe
05-23-2012, 07:03 PM
- HoMMV has infinite troops, KB has finite troops.


This is one of the bigger differences. Given time, you will be able to 'wait out' any fight in HOMM5 (or 6, or 1 through 4). You just wait around until you have enough troops.



- HoMMV has a wider range of heroes/hero races and I believe units.


There are less units in HOMM, but more than that, there are less valid unit combinations. Homm 5 and 6 both do not work well with cross-aligned troops. Whereas such things work, and are even desired, in King's Bounty. Some groups work less well together than others, but you can still do it pretty well.

Another HUGE difference is in the way the games are balanced. The 'leadership' concept in King's Bounty makes the game feel much more about progressing upward in strength, instead of just waiting for troops. Furthermore, combats take place on hex grids that are dense with important decisions. Early on, units with 4 movement in KB are 'fast', and activities such as blocking pathways, slowing units, and positioning of units to influence what can and cannot attack, are a much more fundamental part of the KB experience. Sadly, this isn't true in HOMM.