NanostrikeX
09-13-2010, 08:24 PM
The game can be pretty daunting when you first start out, so I've put a lot of what I've learned into some tips for first-timers!
Basic economics starting out:
Focus more on running the shop than dungeon crawling! Dungeon crawling detracts a LOT from shop time and can cripple you early in the game.
Some tips:
-Your Merchant level is the most important. As it goes up, you can expand the shop, get new decorations, and, most importantly, get newer, more expensive items at the Market and Guild! This helps your income and can help you equip adventurers.
-DO NOT ADVENTURE TOO MUCH! I cannot stress this one enough. One adventuring cycle is missing out on either 2 store hours or 1 store hour and a trip to the market/guild for restocking/fusions! Not to mention that you can miss out on crazes, orders, and market opportunities! Plus, most of the stuff you'll get from the early dungeons is garbage compared to what the guild will sell you with a decent Merchant Level! Maybe 1 or 2 trips a week just to progress would be idea, but more than that and you start taking a BIG financial hit.
-Sell cheaper stuff that you're not gonna make much profit on anyway for about 105% base price. This is very important. That extra 15 pix you could get from haggling on Walnut Bread isn't worth it! People will start to like you more (And will bring more money!), and you'll be scoring Just Combos since you never have to renegotiate a deal. Your Merchant Level will soar and your customers will start coming in with cash!
-Take ALL orders and buy EVERYTHING they sell. Buy for 70% base and they'll always accept.
-Never suggest expensive items early on. Give them a cheap item at 105% base. Like above, this makes them like you and preserves your Just Combo.
-Start buying the most expensive items (Best weapons, armors, ect. Usually the 1-per-week items that go out of stock!) from the guild and putting them out on shelves, particularly the display window slots. People will see them and come in. If they bring up one of those items, sell it to 'em, by all means! They'll never bring up something that was on display in the store unless they can afford it!
-For those big ticket items, the good sell spots to start at are 105% (Little Girl), 110% (Housewife), 115% (Old Man), 120% (Young Man), and 125% (Guildmaster). After a bit, you can start SLOWLY increasing that. But you'll be making a profit anyway, as you buy these from the Guild for less than base cost to begin with!
-If an item is Blue, subtract 50% from what you would sell it at. If it's Red, add 100% to what you would sell it at. Like before, if they pick it up from your in-store display, they will have enough money even after this multiplier.
-Along these lines, it's essential that you take Blue items off your shelves and try to stock Red ones whenever possible! You want to sell for a big gain, not a loss!
-Keep a big stock on-hand! You never know what people will come in asking for. Popular ones are Books, Foodstuffs, Treasures, Hats, Bracelets, and later, Rings. Keeping even cheap ones can get you a sale when requested and keep your Just Combo going, so always have at least 4 of every kind of item on-hand!
-Pay attention to the news. When an item is Increased in Value (Red), it'll usually STILL be less than base price in the market/guild! So you can buy up some and sell for 200% in your shops for a killing! If it's Decreased in Value (Blue),it'll be half price for sale too! So it can REALLY pay to stock up and sell it when it normalizes! I easily made 100k early on by buying up armor when it was devalued and waiting until it was in demand to sell!
-Act on crazes! If you get a new message of "Reading is reaching an all-time high among young girls!" act on it! If you don't know what they can afford, get the cheapest items, but if you have an idea of what they can afford, get an appropriate one. I recommend picking up at least 16, but 20 is usually an idea number!
Then proceed to stock every spot in your store with one during any hour slot besides night time. They will come in seeking the items and you'll make a killing! Even selling at 105% base price, you're buying at BELOW base price so you're making out like a bandit! And the Just Combos get HUGE.
I made close to 50k selling Alchemy in 10 Days books (8K Base Price, 5K at Market!) to Young Girls during a craze! One can only imagine what horrors these girls will do with their newfound alchemy skills, but it gained me 2 1/2 merchant levels in one time slot!
And a final note: Equipping adventurers... I'd focus on one adventurer at a time Keep one of whatever set of items you want to sell to your adventurer (Usually the best stuff the guild can offer, but might be Fusion Items) on hand (NOT on shelves). If they ask for that item, sell it to them for obscenely cheap so they'll be SURE to get it (500pix for a Demon Slayer for Louie made me cringe but was worth it!).
Once you get more items (As the guild will usually only have one per week of the best items!), put them on the shelves, especially the display windows. If an adventurer buys it, sell it for 105% by all means! And if someone else buys it...well, you're still selling the most expensive item possible to someone for 105% base price (Or more if you're feeling brave!), and keeping an extra with you in case an adventurer requests the item that was just sold.
Wasting time holding all of your best items for adventurers cripples you, though! Don't do it! Get one per adventurer you intend on using.
Basic economics starting out:
Focus more on running the shop than dungeon crawling! Dungeon crawling detracts a LOT from shop time and can cripple you early in the game.
Some tips:
-Your Merchant level is the most important. As it goes up, you can expand the shop, get new decorations, and, most importantly, get newer, more expensive items at the Market and Guild! This helps your income and can help you equip adventurers.
-DO NOT ADVENTURE TOO MUCH! I cannot stress this one enough. One adventuring cycle is missing out on either 2 store hours or 1 store hour and a trip to the market/guild for restocking/fusions! Not to mention that you can miss out on crazes, orders, and market opportunities! Plus, most of the stuff you'll get from the early dungeons is garbage compared to what the guild will sell you with a decent Merchant Level! Maybe 1 or 2 trips a week just to progress would be idea, but more than that and you start taking a BIG financial hit.
-Sell cheaper stuff that you're not gonna make much profit on anyway for about 105% base price. This is very important. That extra 15 pix you could get from haggling on Walnut Bread isn't worth it! People will start to like you more (And will bring more money!), and you'll be scoring Just Combos since you never have to renegotiate a deal. Your Merchant Level will soar and your customers will start coming in with cash!
-Take ALL orders and buy EVERYTHING they sell. Buy for 70% base and they'll always accept.
-Never suggest expensive items early on. Give them a cheap item at 105% base. Like above, this makes them like you and preserves your Just Combo.
-Start buying the most expensive items (Best weapons, armors, ect. Usually the 1-per-week items that go out of stock!) from the guild and putting them out on shelves, particularly the display window slots. People will see them and come in. If they bring up one of those items, sell it to 'em, by all means! They'll never bring up something that was on display in the store unless they can afford it!
-For those big ticket items, the good sell spots to start at are 105% (Little Girl), 110% (Housewife), 115% (Old Man), 120% (Young Man), and 125% (Guildmaster). After a bit, you can start SLOWLY increasing that. But you'll be making a profit anyway, as you buy these from the Guild for less than base cost to begin with!
-If an item is Blue, subtract 50% from what you would sell it at. If it's Red, add 100% to what you would sell it at. Like before, if they pick it up from your in-store display, they will have enough money even after this multiplier.
-Along these lines, it's essential that you take Blue items off your shelves and try to stock Red ones whenever possible! You want to sell for a big gain, not a loss!
-Keep a big stock on-hand! You never know what people will come in asking for. Popular ones are Books, Foodstuffs, Treasures, Hats, Bracelets, and later, Rings. Keeping even cheap ones can get you a sale when requested and keep your Just Combo going, so always have at least 4 of every kind of item on-hand!
-Pay attention to the news. When an item is Increased in Value (Red), it'll usually STILL be less than base price in the market/guild! So you can buy up some and sell for 200% in your shops for a killing! If it's Decreased in Value (Blue),it'll be half price for sale too! So it can REALLY pay to stock up and sell it when it normalizes! I easily made 100k early on by buying up armor when it was devalued and waiting until it was in demand to sell!
-Act on crazes! If you get a new message of "Reading is reaching an all-time high among young girls!" act on it! If you don't know what they can afford, get the cheapest items, but if you have an idea of what they can afford, get an appropriate one. I recommend picking up at least 16, but 20 is usually an idea number!
Then proceed to stock every spot in your store with one during any hour slot besides night time. They will come in seeking the items and you'll make a killing! Even selling at 105% base price, you're buying at BELOW base price so you're making out like a bandit! And the Just Combos get HUGE.
I made close to 50k selling Alchemy in 10 Days books (8K Base Price, 5K at Market!) to Young Girls during a craze! One can only imagine what horrors these girls will do with their newfound alchemy skills, but it gained me 2 1/2 merchant levels in one time slot!
And a final note: Equipping adventurers... I'd focus on one adventurer at a time Keep one of whatever set of items you want to sell to your adventurer (Usually the best stuff the guild can offer, but might be Fusion Items) on hand (NOT on shelves). If they ask for that item, sell it to them for obscenely cheap so they'll be SURE to get it (500pix for a Demon Slayer for Louie made me cringe but was worth it!).
Once you get more items (As the guild will usually only have one per week of the best items!), put them on the shelves, especially the display windows. If an adventurer buys it, sell it for 105% by all means! And if someone else buys it...well, you're still selling the most expensive item possible to someone for 105% base price (Or more if you're feeling brave!), and keeping an extra with you in case an adventurer requests the item that was just sold.
Wasting time holding all of your best items for adventurers cripples you, though! Don't do it! Get one per adventurer you intend on using.