View Full Version : Domination and Territory take over.
placebonation
09-14-2010, 07:46 AM
I could easily be wrong. I feel I've informed myself feverishly on this game but if this is already something that will be implemented please be gentle.
The game looks fantastic and I'm sure after these 'extra' months of extra development clearly one of the longest preorder to release steam game I'm sure the extra polish will help add more interesting features.
(besides than Fallout and Medal of Honor)
Territory control. Domination. Make the act of actually logging on and killing people for hours actually means more than only adding more accessories and weapon unlocks. Weapon addons ect. I want my actions to affect not only myself and my teammates but my whole faction. I think after a year and a half of playing Brink we will still enjoy it but it will become stale too early like "Battlefield Bad Company 2". Great game. Very fun but after you've unlocked everything it starts to get old. Because it shouldn't only be about my new earing or my next tattoo unlock. Resource control. Politics. Guild/Clan war and marketing. Add the item customization from APB. Horrible game. Fun at times. But their item customization was tops.
I know I know. tl;dr.
But that's what kills games like this. Graphics have gotten better every year. Call of Duty series, Bad Company. The love spawn that Medal of Honor is. It will get to the point that nothing graphical will sway our decision to purchase a game or stick around.
We need substance. Not just cosmetics. I want this game to live and breathe. Lets hope they use this extra development time to create that for us. Create something that will keep itself alive after we have unlocked our very last t-shirt.
Think Planetside domination and control. With the expertise of Spash Damage. Now picture that without Sony touching it.
dazman76
09-14-2010, 08:30 AM
Well, while territory control is a nice idea - it requires a persistent world, and BRINK doesn't have one :) BRINK is like most FPS games - it is played within closed areas or maps, and each visit to a map is a brand new encounter for the people playing it at that time. Territory control can only work in MMO games, where all players are inside the same shared space and time, and everything is persistent over a time period.
Darksider1972
09-14-2010, 08:45 AM
I don't like to do comparisons but Brink setup seems to be just like Tf2 as far letting the community create maps etc soon after the game is release, if you did not know Splash Damage will be releasing the Brink SDK soon after game launch, so with this the community map makers and modders will be able to make their own add-ons as they fit allowing Brink to be a long lasting game for a long while after launch.
placebonation
09-14-2010, 09:14 AM
Well, while territory control is a nice idea - it requires a persistent world, and BRINK doesn't have one :) BRINK is like most FPS games - it is played within closed areas or maps, and each visit to a map is a brand new encounter for the people playing it at that time. Territory control can only work in MMO games, where all players are inside the same shared space and time, and everything is persistent over a time period.
?
I understand what Brink is. Adds new flavor to fps but beyond that it will become stale if all there is to do is unlock this and that then... stale. Im saying if there is territory control on a mass scale added to the game, it would keep people around longer and buying expansion packs.
The game will be fun but it will also die probably way too soon compared to fps games coming out in 2011.
dazman76
09-14-2010, 09:21 AM
?
I understand what Brink is. Adds new flavor to fps but beyond that it will become stale if all there is to do is unlock this and that then... stale. Im saying if there is territory control on a mass scale added to the game, it would keep people around longer and buying expansion packs.
The game will be fun but it will also die probably way too soon compared to fps games coming out in 2011.
I don't understand how territory domination could be added to an FPS game like BRINK? You mentioned Planetside, which is why I made the previous post regarding persistence and MMO games. Planetside is persistent, BRINK is not - so how you could possibly control territory for longer than a single round, and how would "contained" domination of territory on a single game server, affect other players? As I said above, each round is new and fresh, and there is no way to change that without persistence.
You say you understand what BRINK is - I don't see how that's true, based on your suggestion of adding something that is a feature of persistent games, to a game that is not persistent. No offense intended obviously, but I think you mis-understand how the two types of game differ - because if you did understand the difference, you wouldn't be making this suggestion :)
placebonation
09-14-2010, 09:41 AM
I don't understand how territory domination could be added to an FPS game like BRINK? You mentioned Planetside, which is why I made the previous post regarding persistence and MMO games. Planetside is persistent, BRINK is not - so how you could possibly control territory for longer than a single round, and how would "contained" domination of territory on a single game server, affect other players? As I said above, each round is new and fresh, and there is no way to change that without persistence.
You say you understand what BRINK is - I don't see how that's true, based on your suggestion of adding something that is a feature of persistent games, to a game that is not persistent. No offense intended obviously, but I think you mis-understand how the two types of game differ - because if you did understand the difference, you wouldn't be making this suggestion :)
My suggestion has little to do with my understanding with Brink. Brink is a simple game. I've been playing fps since doom, duke, shadow warrior down to present time. I am simply saying that without another layer of competition on top of the simple load map, fight, objectives, heal, give ammo, unlock tshirts and guns. The game will stop being fun after two years. Maybe you were not reading my post correctly. I really do not expect them to ever add these features or have the capability with the current engine. I am simply thinking outside the box. You can either say, "Oh thats impossible." Or attempt to see what im getting at and see that a system such as that would help the game age well and keep content fresh.
But I know they will never do it. Just a thought.
Talkc
09-14-2010, 11:56 AM
My suggestion has little to do with my understanding with Brink. Brink is a simple game. I've been playing fps since doom, duke, shadow warrior down to present time. I am simply saying that without another layer of competition on top of the simple load map, fight, objectives, heal, give ammo, unlock tshirts and guns. The game will stop being fun after two years. Maybe you were not reading my post correctly. I really do not expect them to ever add these features or have the capability with the current engine. I am simply thinking outside the box. You can either say, "Oh thats impossible." Or attempt to see what im getting at and see that a system such as that would help the game age well and keep content fresh.
But I know they will never do it. Just a thought.
I hate to rain on your parade. But for a game to be fun longer than 3 months is rare these days. If in 2 years Brink is stale, well that's money well spent IMO, rather than being crap after 3 months.
Also content like that takes a lot more to add in than you think. It requires jobs just to monitor the servers etc. It takes money.
That is why MMO's have subscriptions. To keep money flowing in, to keep the game being produced further and the servers running.
BRINK is not that kind of game. It is a team based FPS. Most of the content that will keep it fresh will be user made. In that way it might never go stale ( Look at Enemy Territory ). But its not going to have persistence like an mmo. It probably costs more than enough for the art assets on this game alone.
Even though it would help a lot, games don't always need a persistent gameplay to last.
Look at Team Fortress 2 for instance, the idea behing this game is basically the same that the one behind BRINK. (don't get me wrong, I'm not talking about the gameplay or anything)
There are just maps, nothing lasts more than the duration of a single game, and you get unlocks (okay, this point is different, since you get em randomly), that's it.
The game is still fun, there are new players everyday and it's one of the most played games on Steam.
Sure, Valve is doing an awesome job with it, providing fixes everytime there's a bug and some new content occasionally, but it's what the devs of Brink should do to keep their game fun several months after the release.
Although I would love to see something like what you suggest in Brink, I don't think it's necessary to keep the game fun as long as the devs keep supporting it.
Dr.Cereal
09-15-2010, 05:11 PM
If it gets game support like tf2 does, the game won't die for a looooooong time.
Auzner
09-16-2010, 04:14 AM
I could easily be wrong. I feel I've informed myself feverishly on this game
Make sure you've read H0RSE's compendium.
It will get to the point that nothing graphical will sway our decision to purchase a game or stick around.
No it won't because there are always new gamers that don't know all the tricks and styles that have been done over and over. A big topic is that Brink won't have females, and some people won't bother because of that. In Brink it would be purely graphical since it's not an RPG. Graphics sell games, even though most people don't know what it is. They cannot describe any technical details about the graphics yet will say they like it.
Territory control. Domination. Make the act of actually logging on and killing people for hours actually means more than only adding more accessories and weapon unlocks. Resource control. Politics. Guild/Clan war and marketing.
Internet politics? It would just bring together all the raging children to scream at each other and hate the game. The dev diaries have said a lot about how they're trying to "reward you by making the game fun for others". It means they're trying to take away every aspect they can think of that breaks the game and causes grievances. In L4D1 public expert mode was nearly unplayable because every other person who joined mollied or shotgunned the whole team down and left or pounded their chest and chanted on the mic. Almost everyone online wants to do this. Because a lot of them think no one has ever thought of it before and they're being expressive and anarchic. "I'm bored, don't care, you take it too seriously." It sucks playing with those people because they're too stupid to quit and not play the game. They want you to be miserable with them.
While what you have in mind might not be a bad idea, it's that action gamers aren't interested in that. You're proposing like a grand scale player economy like EVE online which strategy gamers enjoy. They would need to make it a separate game where both games interact in the same world. There is one game for those who like the strategy and "politics" and one for the people who play as the deployed soldiers the commanders from the other game. Every level of Brink you'd randomly play as it is now and you wouldn't know which sub faction you're benefiting unless you specifically joined them or checked an online database. The average FPS player would not care.
No one would buy your version of the game because that would be too much for gamers to think about. No one wants to read a manual or spend an hour in a tutorial. Some people would, but their combined money would not make a profit. Also games that are designed to not be outgrown have monthly fees. Unfortunately their gameplay gets very repetitive anyways.
I think Brink could last a long time if new maps keep getting made. I never really got bored of WolfET with the dozens of maps servers had.
chevydriver1123
09-16-2010, 08:09 AM
To be honest when I read the title I was thinking along the lines of Domination and Territory modes which the game is more or less built on. But for what you want, something like that requires a subscription fee and has to have good support.
I don't like to do comparisons but Brink setup seems to be just like Tf2 as far letting the community create maps etc soon after the game is release, if you did not know Splash Damage will be releasing the Brink SDK soon after game launch, so with this the community map makers and modders will be able to make their own add-ons as they fit allowing Brink to be a long lasting game for a long while after launch.
I see this as a very good thing. I always welcome new maps it brings new life to the game.
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