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Guhlius
09-27-2010, 10:34 AM
I found 2 bugs, one of them realy annoying.

1. The game just dissappears from time to time. It's just gone and closed, without any notice or error message.On my laptop without reason(was in fullscreen mode at that time) and on my desktop pc when I launch another program that's in fullscreen (was in window mode at that time).


2. In one map I had a situation where an illegal tile was placed (it was "open" to the right but on that side, another tile was "closed") so dwarfs could go from right to left ("closed" to "open" tile) but not from left to right and had to take a longer way around...

Guhlius
09-27-2010, 01:17 PM
ok got one more bug, when you play multiplayer and select 2 teams, then deselect the first one and chose another one, both teams are named "player 2"

LunarGiantStig
09-27-2010, 01:26 PM
Wow! Nice catch!

We'll work on that for the next patch.

Guhlius
09-27-2010, 05:21 PM
btw both win 7 64 bit

Guhlius
09-28-2010, 10:10 AM
okay not only 2 bugs anymore ^^... I did not get the archievement for winning with only scouts and I did not get the opportunist archievement (unless you're not even allowed to sell minerals of enemies you killed)

Guhlius
09-30-2010, 05:10 AM
In crater on the left side,outside in the grass strip, there is a hex tile missing I think... at least it look unfinished

When I open the audio setting the volume goes down a bit, and when I close the audio settings it goes down another bit...even if I did not change anything

LunarGiantStig
10-10-2010, 07:38 AM
The opportunist achievement bug you reported is correct, the way we had it set up, you couldn't even turn in looted minerals. I've got a fix in, it will be out with the 1.2 patch.

Caesar III
10-11-2010, 12:53 PM
We just encoutered another bug :(

We changed a map by increasing the rounds so we had 36 rounds. After all tiles were placed we had to place another tile although this wasn't possible. It seemed the game noticed this after a few turnings of a tile in an impossible area and shut down entirely :(

On top of that I attacked one tile with 3 dragons on it in this game and lost. There is no possibility to win this without losing all units and lose at least one round. After reviving they attacked again (retreat would be cool!!) but with a totally weird order. So only 2 of my guys (the scouts, WTF) attacked before the dragons and I died again :D

So this are 4 "bugs" all together:

- game should notice when no tile can be set and continue with the unit movement right away
- there should not be tiles with unbeatable amounts of units
- retreating should be implemented to leave such a warzone after one death
- fighters should fight first when revived and the player should have all 5 units act first.

jello
10-11-2010, 01:06 PM
There’s always the discard button when placing tiles. But it should in fact better be visible all the time, not only after selecting a specific tile.

The other things I can second. Player [human or AI] units should always attack first. Team Evvil can grow to too large numbers at the moment, so there should be some advantage.

Caesar III
10-11-2010, 02:10 PM
There’s always the discard button when placing tiles. But it should in fact better be visible all the time, not only after selecting a specific tile.
I never noticed this, tbh. But the "skip placing a tile" should be set to B-button anyway.

lunargiantadam
10-11-2010, 09:42 PM
I never noticed this, tbh. But the "skip placing a tile" should be set to B-button anyway.

Agreed, that's part of the patch we have coming out (hopefully this week).

RegalKain
10-14-2010, 08:48 AM
There’s always the discard button when placing tiles. But it should in fact better be visible all the time, not only after selecting a specific tile.

The other things I can second. Player [human or AI] units should always attack first. Team Evvil can grow to too large numbers at the moment, so there should be some advantage.

I actually posted a funny picture of this happening myself. But I had my monsters set to max. And it was only two teams. We were tied 0-0 at the end of like 50 rounds cause the monsters kept us both stomped down.

It's next to never this hpapens to me though, as for attacking three dragons in the same tile, I'd just send in your scouts, and keep playing with the others for more then two dragons. Scots go before most other things, so eventually they willw in. Why they are fighting you can mine and battle with th eothers.

ANother tip is to avoid stacking all of your dwarves on a single tile, that's just begging to be camped.

Not saying it doesn't need fixing or tweaking, just giving you tips on avoiding this outcome.

Edit: Alas poor red team http://i131.photobucket.com/albums/p289/RegalKain/SCreenies005.jpg

Then again...that's on all the home bases. This was a game just to see how much I could overrun everyone though so.

Edit2: Again let me remind you I have monsters on max. http://i131.photobucket.com/albums/p289/RegalKain/SCreenies006.jpg

http://i131.photobucket.com/albums/p289/RegalKain/SCreenies008.jpg