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View Full Version : Sticky Bomb vs Scottish Resistance?


scope500
10-08-2010, 05:59 PM
Title saids it all, what do u think is better, and why u think it is. I think the sticky bomb is better but thats just me. I love shooting 8 of them and some random heavy comes running up with the Gou and BOOM dead..^^

AwesomeSauce
10-08-2010, 06:01 PM
I love shooting 8 of them and some random heavy comes running up with the Gou and BOOM dead..^^

This is why people hate the Demoman.

CupO'Tea
10-08-2010, 06:13 PM
The sticky launcher is much better unless your primary goal is to remove the enemy demo's stickies, which is surprisingly effective.

Well, maybe since you have a longer arming time, it became less effective at removing stickies. How ironic.

Anyway, the stickies just have better offensive capabilities, mobility, and a comparable defensive ability.

CorruptedGhost
10-08-2010, 06:39 PM
The Scottish Resistance has proven its self to be a much more Defensive Demoman. Unless you have a keen eye, you know where to place it, and when to detonate it. It has a good advantage over destroying other stickies, which is nice :D

Career Random
10-08-2010, 08:17 PM
Sticky launcher is better at killing, but the Scottish Resistance is quite good at staling the enemy and is more fun to use.

I personally use the Scottish Resistance almost exclusively, but I can see many situations where the Sticky launcher is better and will switch in dire situations.

scope500
10-08-2010, 09:46 PM
Idk about u guys but in 2fort engi power and there are boxes on the top and i always lay 5-8 bombs on the edge of a crate box thing. and scouts, heavy's and demos normally just run into them

blitzwarrior55
04-29-2012, 03:31 AM
based on my observations, a demo can defeat a heavy with 3 stickies with stickybomb launcher for ScoRes it destroyed it so vanilla for offense ScoRes for defenses

Spud-man
04-29-2012, 04:24 AM
To be honest SL is better but I prefer SR myself just for the challenge it offers. For me it is not fun just win-bomb/airburst stickies in some random direction of enemy and get kills (yea yea you have to aim the stickies and so on...)
When killing people with SR it feels like I have outsmarted them or something... (of course pubs are not full of best players but still)

Ryusuta
04-29-2012, 05:39 AM
I kind of think of it like the Degreaser vs. the Backburner... the former has more overall utility and general use, while the latter fits a more niche style of play that it handles relatively well.

Demoman 2101
04-29-2012, 06:14 AM
The Scottish Resistance is quite a supportive weapon. Its longer arm time requires you to set up the stickies before the enemy Demo does it. Always plant a couple of stickies at your Engies nest, you may find it handy to blow a Spy or even remove enemy Stickies. They can stay there for a long time, because you detonate near your crosshair.

I think the Scottish Resistance is balanced, it just need the "detonate near crosshair" fixed (no detonation on stickies you are standing on. It's a terrible feature).

Oathblivion
04-29-2012, 10:17 AM
When I first started playing TF2 as a little f2p nublet, Demo was the first class I tried, because hey, who doesn't like explosions? Problem was: I used the sticky launcher exactly like you'd use the SR and tried to section off multiple entrances. So, when I unlocked the SR I never really looked back to the point where I'm actually bad at sticky spamming.I'm not sure if that is technically even possible, but I might have broken the game.

Anyways, I use it as a sort of dynamic area denial weapon as opposed to static sentries. It just takes good planning and fast reactions. If people get past your stickies, then you only have four pipes between them and certain death. Of course, Sticky Jumper is a great way to hone your pipe aim, but that's a different thread. ... ... ... such an underrated "weapon", that. T_T

nosotros
05-08-2012, 08:11 AM
It's a lot of fun to be able to cover the point/cart/engie nest and still have stickies left over to hold one or two chokepoints.

Which, of course, sounds great, but the stock SL feels more reliable.

CloudCover
05-08-2012, 02:21 PM
The Scottish Resistance is quite a supportive weapon. Its longer arm time requires you to set up the stickies before the enemy Demo does it. Always plant a couple of stickies at your Engies nest, you may find it handy to blow a Spy or even remove enemy Stickies. They can stay there for a long time, because you detonate near your crosshair.

I think the Scottish Resistance is balanced, it just need the "detonate near crosshair" fixed (no detonation on stickies you are standing on. It's a terrible feature).

But...but...that means no sticky jumping with the SR! :'(

4812622
05-08-2012, 02:46 PM
But...but...that means no sticky jumping with the SR! :'(

looking at feet stickies is so hard

rogueleader354
05-08-2012, 04:15 PM
All around usage. The Sticky Launcher. For Defence, Scottish Resistance. For travel, Sticky Jumper. Simple.

Mech_Chicken
05-08-2012, 05:27 PM
The Scottish Resistance is a very nice versatile defensive weapon.

Stickies are better though for actually being OP

Memopirates
05-09-2012, 10:27 AM
All around usage. The Sticky Launcher. For Defence, Sticky launcher. For travel, Sticky launcher. Simple.

Fixed your post; in all 3 situations the sticky launcher is best cause you are still very dangerous with it rather than inhibiting your self with the latter 2

Crespo_PL
05-09-2012, 10:51 AM
SR is only really good if A. you don't intend to push or fight along your team and B. your team is covering your sorry butt since you're going to be looking at the same spot for a while

rogueleader354
05-10-2012, 11:25 AM
Fixed your post; in all 3 situations the sticky launcher is best cause you are still very dangerous with it rather than inhibiting your self with the latter 2

So you don't mind losing health from sticky-jumping do you? Because you'ld put yourself in a perdicament if you jump w/ 2 stickies to the other side w/ the Sticky Launcher, and get killed by either the impact or an enemy that happens to be in your range.


The Sticky Jumper is great for sticky-jumps, hence the name, and you're still dangerous if you have the Grenade Launcher.

DaAtte
05-12-2012, 03:32 AM
Scottish Resitance is better. You can see the bombs and you can explode for example only a half of them.

Memopirates
05-12-2012, 06:41 AM
So you don't mind losing health from sticky-jumping do you? Because you'ld put yourself in a perdicament if you jump w/ 2 stickies to the other side w/ the Sticky Launcher, and get killed by either the impact or an enemy that happens to be in your range.


The Sticky Jumper is great for sticky-jumps, hence the name, and you're still dangerous if you have the Grenade Launcher.

no i dont need to jump that much , only in the most dire of situations and even if you need to, good map knowledge of health pack can alivate most issues, im not one of those jump with a caber to gib that sniper demos.

regardless of your opnion the stock is just far to good to be even remotly side graded in my opinion

SlightlyDead
06-21-2012, 12:03 AM
I love the resistance. Mainly beacause you can have a trap behind a trap behind a trap behind a trap behind a trap behind a trap behind a trap behind a trap behind a trap behind a trap.

TurkishPizza
06-21-2012, 10:05 AM
I love the resistance. Mainly beacause you can have a trap behind a trap behind a trap behind a trap behind a trap behind a trap behind a trap behind a trap behind a trap behind a trap.

Oh Mah God... IT'S INTRAPTION!!!!!!

QuantumPoole
06-21-2012, 10:10 AM
Sticky Launcher is better, but I prefer the Scottish Resistance.

Dabced
06-21-2012, 11:01 AM
I prefer the option C. Sticky Jumper!

WeirdScout
06-21-2012, 11:19 AM
The Scottish Resistance has that defensive niche, setting up multiple traps and making sure the enemy asks before they stand on your point. It's great if you're being steamrolled. Its weakness is that it leaves you with a gimped offensive weapon. With the Stickybomb Launcher you have much more offensive power. It's also more versatile. I prefer the Stickybomb Launcher.

PootisOfSpencer
06-21-2012, 11:48 AM
Scottish resistance is the choice if defensive sticky users

Sticky launcher is a mindless weapon IMO. Scottish resistance at least requires some thought into planning.

isildur4
06-21-2012, 02:59 PM
scores is better at area denial, sl is better at direct combat.
seriously scores has a faster fire speed for a reason. lay that ♥♥♥♥ down as fast as you can, and you dont need to replace them all every single det

The Mad Hatter
06-21-2012, 04:20 PM
I love the Scot Res, even if I'm terrible with it. I'm looking to trade for a strange one soon as they're cheap as and so fun. Nothing beats laying a few bombs along your escape route and ka-blamming anyone pursuing you for an "easy" kill into the skybox.

Dat firing speed. Dat taunt. Dat crit glow.

Dat mangled viewmodel.

But yeah, for general ka-blooey purposes the stock is head and shoulders above the Scot Res in the effectiveness department.

Hazemberg
06-21-2012, 05:37 PM
The Sticky Launcher is good on defense AND attack.
Scottish Resistance is bad on attack and better on defense, only depends in what situation you are using the primary weapon.

Vsarn
06-21-2012, 05:54 PM
Sticky bomb.

Gedeon
06-21-2012, 06:11 PM
scores is better at area denial, sl is better at direct combat.
seriously scores has a faster fire speed for a reason. lay that ♥♥♥♥ down as fast as you can, and you dont need to replace them all every single det

have fun seeing people walk over your bombs which take 2 seconds to arm

Grandy
06-21-2012, 08:14 PM
have fun seeing people walk over your bombs which take 2 seconds to arm

How about you realise he just said it was for area denial and not combat? You place those stickies in the area you don't want people to enter, not in the area they are already in.

Dave Lopo
06-21-2012, 08:29 PM
Resistance forces you to think about where you're placing your bombs and what you intend to do with them in advance. As others have said, it's more about outsmarting and entrapping your enemies than mindless winbomb spam. Same reason I use the Loch. I have to think about what I'm doing instead of firing in a general direction and hoping for the best.

Gedeon
06-21-2012, 09:09 PM
How about you realise he just said it was for area denial and not combat? You place those stickies in the area you don't want people to enter, not in the area they are already in.

then the faster firing speed doesn't matter if there's no one around, which means his post is silly.

The Mad Hatter
06-21-2012, 09:34 PM
then the faster firing speed doesn't matter if there's no one around, which means his post is silly.

Faster firing time - lay trap quicker, move on to next trap. Faster firing speed aids the playstyle of setting multiple traps/carpets quickly, I don't see what is silly. They aren't meant to be detonated immediately so it promotes forward thinking and planning, hence the slower detonation. You're meant to be using it differently than the winbomber.

Haunter!
06-22-2012, 07:45 AM
I find it hard to use the ScoRes. I'm just so used to the arm time of stock that I end up throwing stickies out way later than I should. I guess it doesn't help that I tend to play Demo like a variation of Soldier.

Oddly enough, my friend that mains Medic is pretty good with the ScoRes and ♥♥♥♥ with stock.

Maffis91
06-22-2012, 08:22 AM
Resistance forces you to think about where you're placing your bombs and what you intend to do with them in advance. As others have said, it's more about outsmarting and entrapping your enemies than mindless winbomb spam. Same reason I use the Loch. I have to think about what I'm doing instead of firing in a general direction and hoping for the best.

Or you can think about where you put your normal sticky bombs and where you spam your GL shots just like the LnL and SR. It's not like you must mindlessly spam them; good demoman think beforehand too with the Stock weapons.

And SR being better on defense is highly arguable. Sure, you can cover more exists, but at as soon as you have detonated it will take several seconds before you can cover that exit again. With the normal SL you can put down 2 bombs and it's enough to cover an entire exit together with good pipe aim. With the SR people have chance to just run over the bombs.

Silas Mann
06-22-2012, 08:28 AM
I use Stock because I don't have a ScotRes.

isildur4
06-24-2012, 01:06 AM
I use Stock because I don't have a ScotRes.

why did you delete it