View Full Version : Lighting problems
10-18-2010, 09:43 AM
I am great with hammer, I know how to throw a map together but... I don't know how to use light_spot, light_environment, or light_dynamic. Can anyone help? I want to light up my WHOLE map without having to spam 'light' allover, and the wiki is confusing. What exactly do I do if i want to light up the whole map or one big area with light?
Sorry for wasting your guys time if this is easy =/.
10-18-2010, 12:08 PM
for light envirmeant the basics of it are useing the valve sky list jsut place the correct vaules
it usally takes time to learn the diffrent light settings i think light dynamic is only used f0r lights that can turn on and off but i usally olny use light_envirments and normal light
10-18-2010, 04:05 PM
light_spot is yes a spotlight and shines in a cone shape at whatever you point it at and is static and cannot move.
light_environment is usefull only for outdoors area as the light emits from the skybox as a glow and also acts as a sun to cast shadows, doent work with indoor maps.
light is great for lighting indoors places or wherethe light_environment doesnt give quite enough light, if you have a large map you can adjust the falloff levels and illuminate a map with just a few if its big and open with no skybox.
light_dynamic is like a light_spot except you can attach it to a rope and it will swing around and illuminate whatever its pointing at, its also expensive to use.
10-25-2010, 04:28 PM
light_spot's should work automatically. You increase the values for the light spread angle, (default is 45) the more you go up the more the light spreads out. to make the light_environment show up you go to Pitch Yaw roll and click on: Point at, and then select the ground or something, and it should show up :)
10-26-2010, 01:19 AM
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.