View Full Version : controller setup. i don't get it.
monsto
11-11-2010, 05:55 PM
could someone please explain something to me:
I can not for the life of me understand the value on any front of limiting what keys can be assigned in the control prefs.
If you're allowing users to assign keys/buttons, why not allow the number keys or mouse buttons? to take it a step further, what is wrong with allowing the user to set any action to any key?
and yes i know the mousebuttons are hard set in the game, but that's the point. . . it does not have to be hard. it's a computer... it does what it's told.
it's EXTREMELY frustrating to be unable to set keys because of arbitrary forced limitations. I've spent more time jacking with the various utilities i have just trying to get a comfortable setup than i have actually playing the game. roughly 2hrs haxoring time to :15 playtime.
Hothead
11-12-2010, 07:58 PM
There are a surprising number of issues that crop up--look at the controller issues alone. Those issues are because there are so many manufacturers and each handles certain situations quite differently. Same for mice and keyboards--both have tons of models that extend the number of keys and buttons and there are no standards beyond the standard set. We did our best to accommodate as much customization as possible. The decision to set limits was not arbitrary.
monsto
11-13-2010, 08:48 PM
i'm not saying that there should be support for the extra keys on some extended keyboards. I'm speaking to generalities.
allowing number keys alone would be helpful. allowing mouse buttons to be set. mice haven't been made in 8 yrs without a wheel and probably close to 20 without a middle button... mouse 4 and 5 have become ubiquitous as well.
and then there's controller setup. in a game such as this where you can look a direction separate from move, the easiest controls are Robotron style, where one stick is move and the other is look. If the mouse keyboard combo can work this way (kb move, mouse look) then 2 sticks should be usable in the same way.
i dunno... it just seems that the options available for custom controls are limited without reason.
jacobvandy
11-17-2010, 03:50 PM
If you have an Xbox 360 pad it works perfectly, does the Robotron thing you want, as if you were playing the XBLA version. The only thing I don't like about the controls is that you can't use both a gamepad and the KB/M... the mouse is so much better for navigating dialog options, the inventory, and other menus, but gamepad is a thousand times better for combat.
monsto
11-17-2010, 05:03 PM
If you have an Xbox 360 pad it works perfectly.
how so? does it allow mapping differently for a 360 controller relative to a regular pc gamepad? i couldn't get it mapped that way with the gamepad i have. the 'look' item isn't an available option.
monsto
11-17-2010, 07:09 PM
my first 2 posts were untargeted and ranty. i simply want to play this game because it looks like fun. the problem is that everytime i try to play it, something about the controls winds up being frustrating. therefore, here are my specific issues with the control setup.
Kb + Mouse
The function of the following is hardset and cannot be remapped.
number keys 1-4 (belt items)
mouse1 and mouse2 (fire/alt fire)
mousewheel (zoom)
No mapping support for any mouse hardware; mousewheel, mouse3, mouse fwd (mouse4), mouse back (mouse5) cannot be set.
2-stick gamepad
In the Controller Mapping screen, there is no 'unbind' function like on the kb screen. Once a button is bound, it can only be swapped with another button and cannot be unbound.
Cannot return to default bindings.
Look direction cannot be set independantly of move direction.
The Target Lock setting attempts to mitigate this effect, but it would be an easier in-game control to have the Right Stick (Z+R Axis) as look direction via absolute position (which is the same way that the mouse is used). In this way, it can still be combined with the targeting and Target Lock system.
Once move direction is set, one (or both, if move direction is set to the d-pad) of the sticks will be reduced to the secondary role of specific item selection.
Independent
When binding controls, the Controller can be used during KB+Mouse mapping and mouse can be used during Controller mapping, but they cannot be used simultaneously in-game. (for example, mouse to look and controller to move, or even in combinations below)
The keyboard bindings for the character screens (map, quests, etc) shows next to the title, but they do not work.
Allowing mouse on the character screens would be easier in-game control of these screens.
If mapped, LB and RB cannot be used for Prev and Next character screens while those options continue to show in the character screens.
In the config screen, cannot return to default bindings.
No Cancel option to ignore any settings that have been made.
Based on the post of another user, but something i cannot verify, it sounds as if the setup for an XBox 360 controller is different than a gamepad (which may have more functionality).
My first posts were fueled by the frustration of having bought a game that I could not play. Hopefully this list of specifics will allow Hothead to evaluate my comments on the state of the controls.
monsto
01-21-2011, 06:26 AM
were there ever any changes made to the controls of this game? i tried to follow up with constructive and specific comments.
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