Twelvefield
11-19-2010, 12:30 PM
Thanks for putting up Flight Control HD for such a low price! It's a neat little game. Thank you even more for including advanced support for drawing pads! I can't really think about going back to a mouse.
I'm using the massively awesome Wacom Cintiq 21UX, no brag, just fact. If you know what that is, you are giggling with glee. If you don't, well... hmm. It's a 21-inch touch screen designed to work with a stylus pen, so it's a computer screen you draw on directly. It's wonderful for digital-based graphic arts, but it can be quite a gaming tool as well. I find it's great with Plants Vs. Zombies, and it's also very good with Flight Control HD. These games are seriously cutting into my productivity time, though, and the mighty 21UX ain't cheap.
My experience with Wacom products is that they all have a little bit of difficulty tracking right at the edge. If any devs are reading this, this makes it a little harder to select planes right on the edge with a stylus. I would kindly suggest shrinking the playable area by a small amount, so we don't have to put the stylus right on the edge of the screen.
Also, the menu screens don't seem to respond to stylus single clicks, although the main game responds well for the most part.
I would please like to have a stronger audio alert when an aircraft accepts its new heading. I am not looking at the aircraft I am handling, but rather, I look where it's going to go. With a stronger audio alert, I would know more easily that the aircraft is accepting its heading without having to visually re-check it.
Also, I would please like to see larger alert markers for when aircraft are about to enter the play area. These markers could also appear sooner than they do at present. This might make it a little easier to keep track of aircraft at the edges of the map.
Would it be possible to include more options in the game? Maybe a Custom Game that would not be recorded for the leaderboard. Then we could have options like:
- Infinite play mode, maybe with crashes disabled. Sometimes, I like to play games for the zen of it, rather than to compete for a leaderboard. I'd really like some kind of mode that has extended play time.
- Set aircraft icon size. Smaller aircraft icons may mean fewer crashes.
- User-selectable aircraft types. Maybe no seaplanes, or all helicopters, whatever the user likes. Also user-selectable game speed. A nice slo-mode for kids, rookies, and, well, me.
- ALT-click drawing: users can draw waypoints on the map to help organize flight lanes and approaches
- Draw A Circle = Create Holding Pattern. Drawing a circle would keep an aircraft in a holding pattern indefinitely.
- Earnable upgrades: chill pill that slows the map down for x seconds, autolanding for 1 selected aircraft, holding patterns, user-controllable weather for x seconds, etc.
Thanks for checking out this thread. Flight Control HD is a nice game, especially at this price point. I hope that my thoughts might help it be even better!
I'm using the massively awesome Wacom Cintiq 21UX, no brag, just fact. If you know what that is, you are giggling with glee. If you don't, well... hmm. It's a 21-inch touch screen designed to work with a stylus pen, so it's a computer screen you draw on directly. It's wonderful for digital-based graphic arts, but it can be quite a gaming tool as well. I find it's great with Plants Vs. Zombies, and it's also very good with Flight Control HD. These games are seriously cutting into my productivity time, though, and the mighty 21UX ain't cheap.
My experience with Wacom products is that they all have a little bit of difficulty tracking right at the edge. If any devs are reading this, this makes it a little harder to select planes right on the edge with a stylus. I would kindly suggest shrinking the playable area by a small amount, so we don't have to put the stylus right on the edge of the screen.
Also, the menu screens don't seem to respond to stylus single clicks, although the main game responds well for the most part.
I would please like to have a stronger audio alert when an aircraft accepts its new heading. I am not looking at the aircraft I am handling, but rather, I look where it's going to go. With a stronger audio alert, I would know more easily that the aircraft is accepting its heading without having to visually re-check it.
Also, I would please like to see larger alert markers for when aircraft are about to enter the play area. These markers could also appear sooner than they do at present. This might make it a little easier to keep track of aircraft at the edges of the map.
Would it be possible to include more options in the game? Maybe a Custom Game that would not be recorded for the leaderboard. Then we could have options like:
- Infinite play mode, maybe with crashes disabled. Sometimes, I like to play games for the zen of it, rather than to compete for a leaderboard. I'd really like some kind of mode that has extended play time.
- Set aircraft icon size. Smaller aircraft icons may mean fewer crashes.
- User-selectable aircraft types. Maybe no seaplanes, or all helicopters, whatever the user likes. Also user-selectable game speed. A nice slo-mode for kids, rookies, and, well, me.
- ALT-click drawing: users can draw waypoints on the map to help organize flight lanes and approaches
- Draw A Circle = Create Holding Pattern. Drawing a circle would keep an aircraft in a holding pattern indefinitely.
- Earnable upgrades: chill pill that slows the map down for x seconds, autolanding for 1 selected aircraft, holding patterns, user-controllable weather for x seconds, etc.
Thanks for checking out this thread. Flight Control HD is a nice game, especially at this price point. I hope that my thoughts might help it be even better!