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View Full Version : Map size & Detail


Xostean
11-20-2010, 01:25 AM
So while im patiently awaiting for this game to come out i thought i would ask 2 questions that been on my mind since i do see interwave making an attempt to speak to the community (great job by the way, not very often game devs respond to forum posts like you do)

Anyway, Im curious about the map size first of all. Without giving an exact number (or you can give me an exact number if they allow you to release such information) how big are the maps? like on a scale from 1 to 10, 1 being a squad death match map from bad company 2 and 10 being the entire map of ArmA 2.

Secondly, i have noticed the maps are set in city like areas (From the looks of things in the trailer one of them being new york city). I love huge city maps, however the one thing i do not like when i see games making huge city maps like New york is there are little to no interiors at all. Im curious as to how many of your buildings will have interiors to them, offices, lobbies etc.

Silverfell
11-22-2010, 09:12 AM
Map layouts and construction are one of our points of pride, as it happens. Size varies, and goes from smaller maps that you can cross on foot in less than four minutes (if nothing blows you to pieces on the way), to sprawling urban environments that take three times longer.

Interiors are an integral part of gameplay. While only a small percentage of buildings have interiors, the ones that do are relevant and worth exploring, as they contain resource points, sniping perches and shortcuts through tank-infested intersections.

Generally, the amount of interiors is inversely proportional to the size of the map. Smaller maps are like honeycombs of intersecting passages, and larger ones contain only relevant, useful interiors mapped out for gameplay.

Of course, there are exceptions to every rule, such as our desert airstrip base (current codename Al Jaber), which is massive and sprawling, in the open air, and dotted with accessible buildings such as hangars and control towers.