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Knife70
11-20-2010, 07:37 AM
On my PC it doesn't start.

A setting window pops up, confirm them... the window disappears... and nothing else happens.

COREPLAY
11-23-2010, 01:17 PM
Please post your system specs.

at least: Operating System, Graphics Adapter, System Memory

Knife70
12-02-2010, 11:31 AM
Asus (notebook) M50Vn


cpu: Intel Core Duo T9400
Video: NVidia Geforce 9650gt
ram: 4 gb

os: windows 7 32 bits
drivers drivers: Nvidia Verde Notebook Drivers v260.99 wqhl (the latest)


ps: I updated the OS recently from Vista 32 bits but I already have this problem.


I hope it may help

COREPLAY
12-02-2010, 02:48 PM
Have you tried to run the game in windowed mode?

Knife70
12-03-2010, 12:44 AM
I have tried to change almost every settings available, but the problem doesn't change.

When I click the button to play, the game quits immediately.

Is there any log to enable?

slyrat
01-02-2011, 10:33 AM
If you right click on the game in the library section of steam, go to properties. On the popup window, go to the local files tab, then choose 'verify integrity of game cache'. I had this same problem and it fixed it.

Knife70
01-20-2011, 05:09 AM
I had already tried to verify them, but this didn't work for me.

I have also installed the latest NVidia drivers (v266.58) but nothing changes.


I hope in some future update...

Alemming
02-11-2011, 02:06 PM
I am having a similar issue as well. I lowered the settings to minimum and it still would not pull up the game. I am using a Dell Inspiron 1520 Laptop. My drivers are up to date and I verified the integrity of my game cache.

OS: Windows 7 32 bit
CPU: Intel Core Duo T7300 2.00 Ghz
Ram: 4.00 GB (3.5 usable)
Video Card: NVIDIA GeForce 8600M GT

Knife70
02-15-2011, 11:14 AM
here the report of GPU Caps Viewer:
================================================== =========================


================================================== =
GPU Caps Viewer v1.9.4
http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM)2 Duo CPU T9400 @ 2.53GHz
- CPU Core Speed: 2527 MHz
- CPU Num Cores: 2
- Family: 6 - Model: 7 - Stepping: 6
- Physical Memory Size: 3071 MB
- Operating System: Windows 7 32-bit build 7600 [No Service Pack]
- DirectX Version: 10.0
- PhysX Version: 9100514


===================================[ Graphics Adapter / GPU ]
- SLI: disabled
- GPUs: 1
- Logical GPUs: 1
- OpenGL Renderer: GeForce 9650M GT/PCI/SSE2
- Drivers Renderer: NVIDIA GeForce 9650M GT
- DB Renderer: NVIDIA GeForce 9650M GT
- Device Description:
- Adapter String: GeForce 9650M GT
- Vendor: NVIDIA Corporation
- Vendor ID: 0x10DE
- Device ID: 0x064C
- Sub device ID: 0x1912
- Sub vendor ID: 0x1043
- Drivers Version: 8.17.12.6658 (1-7-2011) - nvoglv32
- GPU Codename: G96
- GPU Unified Shader Processors: 32
- GPU Vertex Shader Processors: 0
- GPU Pixel Shader Processors: 0
- SM / SIMD: 4
- TPC: 2
- Video Memory Size: 1024 MB
- Video Memory Type: DDR2
- Clocks level #0: Core: 169MHz - Memory: 100MHz - Shader: 338MHz
- Clocks level #1: Core: 275MHz - Memory: 250MHz - Shader: 550MHz
- Clocks level #2: Core: 400MHz - Memory: 400MHz - Shader: 800MHz
- Clocks level #3: Core: 550MHz - Memory: 400MHz - Shader: 1375MHz
- BIOS String: 62.94.75.0.c
- Current Display Mode: 1680x1050 @ 61 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 3.3.0
- GLSL (OpenGL Shading Language) Version: 3.30 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 8192x8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 8192x8192
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 60
- Max Vertex Bindable Uniforms: 12
- Max Fragment Bindable Uniforms: 12
- Max Geometry Bindable Uniforms: 12
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 220 extensions (GL=197 and WGL=23)
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_expand_normal</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce 9650M GT
- Compute Capability: 1.1
- Total Memory: 1007 MB
- Shader Clock Rate: 1375 MHz
- Multiprocessors: 4
- Warp Size: 32
- Max Threads Per Block: 512
- Threads Per Block: 512 x 512 x 64
- Grid Size: 65535 x 65535 x 1
- Registers Per Block: 8192
- Texture Alignment: 256 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- Name: NVIDIA CUDA
- Version: OpenCL 1.0 CUDA 3.2.1
- Profile: FULL_PROFILE
- Vendor: NVIDIA Corporation
- Num devices: 1

- CL_DEVICE_NAME: GeForce 9650M GT
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 266.58
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.0 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 4
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1375MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 1
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 8192
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 257936KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1007MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 0 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 0KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 16KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
- CL_EXEC_NATIVE_KERNEL: 4746436
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 4096
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 16
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 13
- Extensions:
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_d3d9_sharing
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
-
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- http://www.geeks3d.com/?page_id=752
- http://downloads.guru3d.com/download.php?id=10
- http://www.tweakguides.com/NVFORCE_1.html
- http://www.nvidia.com/object/winxp-2k_archive.html
- http://www.geeks3d.com/?p=65


===================================[ Related Graphics Cards Reviews ]

Knife70
04-21-2011, 06:22 AM
I have a similar problem with another game and one theory is that my notebook monitor has a strange refresh rate (61 Mhz only).

Do you think it can be a problem also for this game?