KouDy
12-12-2010, 01:59 AM
Hi all,
when i resume game or start new survival, i can't move. I can jump and use the hammer but wasd doesn't is like it was not mapped at all. Changing movement keys doesn't help. Did anyone have similar bug?
Hourences
12-12-2010, 05:37 AM
Do you have a gamepad, joystick, or similar device attached to the computer?
KouDy
12-12-2010, 06:41 AM
No such device (at least physically and i don't see anything on first look in device manager either).
It's laptop MSI GX720. Connected devices are 5.1 headphones external eSATAp HDD and Steelseries Ikari Laser. OS is Win 7 64-bit all up to date.
Hourences
12-12-2010, 06:56 AM
Normally this goes wrong when some non standard input device is attached. Do the arrow keys on the keyboard work? You can reset your settings to default, in case you messed with them too much, by deleting the file UDKInput.ini in My Documents\My Games\The Ball\UDKGame\Config.
You can also paste your log file here if you want, found in that same directory, in the folder Logs instead. File is called Launch.log and can be opened with notepad.
KouDy
12-12-2010, 11:28 PM
I tried Input.ini removal and that did not work.
Do you have any prefered location where can i upload the ini file?
Hourences
12-13-2010, 12:46 PM
Just paste its contents here.
KouDy
12-14-2010, 08:41 AM
First 199 lines. Whole file has 150kb (2012 lines). Should i look for something more specific? It would take quite a few of posts to get it all here...
Log: Log file open, 12/13/10 07:58:08
Log: ... running in INSTALLED mode
Init: Version: 6699
Init: Epic Internal: 0
Init: Compiled (32-bit): Nov 7 2010 21:21:24
Init: Changelist: 536487
Init: Command line: -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngine.in i
Init: Base directory: c:\program files (x86)\steam\steamapps\common\the ball\Binaries\Win32\
[0001.21] Init: Computer: KOUDY-LAPTOP
[0001.23] Init: User: KouDy
[0001.23] Init: CPU Page size=4096, Processors=2
[0001.23] Init: High frequency timer resolution =2.208037 MHz
[0001.23] Init: Memory total: Physical=3.0GB Pagefile=6.0GB Virtual=4.0GB
[0001.56] Log: STEAMWORKS initialized 1
[0001.56] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0001.68] Init: WinSock: I am koudy-laptop (192.168.1.102:0)
[0001.68] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0001.68] Init: Object subsystem initialized
[0002.19] Init: OS stats:
[0002.19] Init: Windows 7
[0002.19] Init: RemoteDesktop=0
[0002.19] Init: Memory stats:
[0002.19] Init: Physical: 3071MB
[0002.19] Init: Virtual: 4095MB
[0002.19] Init: PageFile: 6140MB
[0002.19] Init: CPU stats:
[0002.19] Init: MeasuredPerformanceTime: 157.612 (stored result)
[0002.19] Init: Hyperthreaded: 0
[0002.19] Init: NumProcessorsPerCPU: 1
[0002.19] Init: NumLogicalProcessors: 2
[0002.19] Init: NumPhysicalProcessors: 2
[0002.19] Init: MaxSpeed: 2257
[0002.19] Init: CurrentSpeed: 2234
[0002.19] Init: CoresPerProcessor: 2
[0002.19] Init: IsOnBattery: 0
[0002.19] Init: BatteryLevel: 99
[0002.19] Init: Manufacturer: Intel
[0002.19] Init: CPUName: INTEL Pentium-III
[0002.19] Init: L1CacheSize: 32
[0002.19] Init: L2CacheSize: -1
[0002.19] Init: Architecture: x86
[0002.19] Init: GPU stats:
[0002.19] Init: VendorID: 000010DE
[0002.19] Init: DeviceID: 00000649
[0002.19] Init: DriverVersion: 8.17.11.9716
[0002.19] Init: DeviceName: NVIDIA GeForce 9600M GT
[0002.19] Init: DriverName: nvd3dum.dll
[0002.19] Init: PixelShaderVersion: 3
[0002.19] Init: VertexShaderVersion: 3
[0002.19] Init: VRAMQuantity: 512
[0002.19] Init: DedicatedVRAM: 497
[0002.19] Init: AdapterCount: 1
[0002.19] Init: SupportsHardwareTnL: 1
[0002.19] Init: GPU DeviceID not found in ini.
[0002.19] Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0002.19] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
[0030.17] Init: Finished loading startup packages in 21.87 seconds
[0030.19] Log: 96703 objects as part of root set at end of initial load.
[0030.19] Log: 0 out of 0 bytes used by permanent object pool.
[0030.19] Log: Initializing Engine...
[0030.21] Init: UEngine initialized
[0030.30] Log: Looking for DLC...
[0031.48] Init: XAudio2 using 'Sluchátka (Zvukové zaYízení High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0032.12] Init: XAudio2Device initialized.
[0033.77] Init: Client initialized
[0038.32] Log: Initializing Steamworks
[0038.32] Log: Logged in as 'KouDy'
[0038.38] Log: LoadMap: FrontEndSPL?Name=Player?team=255
[0038.41] DevMemory: Virtual memory allocation size: 182.78 MByte (191655936 Bytes)
[0041.08] Log: Game class is 'BallGameEntry'
[0042.69] Log: Primary PhysX scene will be in software.
[0042.69] Log: Creating Primary PhysX Scene.
[0042.76] Log: Bringing World FrontEndSPL.TheWorld up for play (0) at 2010.12.13-07.58.51
[0042.76] Log: Bringing up level for play took: 1.687089
[0042.80] Log: ########### Finished loading level: 4.418538 seconds
[0048.28] Init: Game engine initialized
[0048.28] Log: Initializing Engine Completed
[0048.28] Log: >>>>>>>>>>>>>> Initial startup: 48.28s <<<<<<<<<<<<<<<
[0048.30] Log: FrontEndSPL.TheWorld:PersistentLevel.Main_Sequence .UIAction_OpenScene_0 opening scene 'TBUI_MainMenu TB_UserInterface.Scenes.MainMenu' using player index of -1 (TBLocalPlayer_0)
[0048.31] Log: Switch AmbientOcclusion set to 0
[0048.31] Log: AmbientOcclusion FALSE
[0048.31] Init: System settings changed by exec command:
[0048.31] Init: System Settings:
[0048.31] Init: StaticDecals=true
[0048.31] Init: DynamicDecals=true
[0048.31] Init: UnbatchedDecals=true
[0048.31] Init: DynamicLights=false
[0048.31] Init: DynamicShadows=false
[0048.31] Init: LightEnvironmentShadows=true
[0048.31] Init: CompositeDynamicLights=false
[0048.31] Init: SHSecondaryLighting=true
[0048.31] Init: DirectionalLightmaps=true
[0048.31] Init: MotionBlur=true
[0048.31] Init: MotionBlurPause=true
[0048.31] Init: DepthOfField=true
[0048.31] Init: AmbientOcclusion=false
[0048.31] Init: Bloom=true
[0048.31] Init: UseHighQualityBloom=true
[0048.31] Init: Distortion=true
[0048.31] Init: FilteredDistortion=true
[0048.31] Init: DropParticleDistortion=false
[0048.31] Init: SpeedTreeLeaves=true
[0048.31] Init: bUseMaxQualityMode=false
[0048.31] Init: SpeedTreeFronds=true
[0048.31] Init: OnlyStreamInTextures=false
[0048.31] Init: LensFlares=true
[0048.31] Init: FogVolumes=true
[0048.31] Init: FloatingPointRenderTargets=true
[0048.31] Init: OneFrameThreadLag=true
[0048.31] Init: UseVsync=true
[0048.31] Init: UpscaleScreenPercentage=true
[0048.31] Init: Fullscreen=true
[0048.31] Init: AllowD3D10=false
[0048.31] Init: AllowRadialBlur=true
[0048.31] Init: bEnableBranchingPCFShadows=false
[0048.31] Init: bAllowHardwareShadowFiltering=false
[0048.31] Init: bAllowBetterModulatedShadows=false
[0048.31] Init: bEnableForegroundShadowsOnWorld=false
[0048.31] Init: bEnableForegroundSelfShadowing=true
[0048.31] Init: bAllowWholeSceneDominantShadows=true
[0048.31] Init: bAllowFracturedDamage=true
[0048.31] Init: bForceCPUAccessToGPUSkinVerts=false
[0048.31] Init: bDisableSkeletalInstanceWeights=false
[0048.31] Init: SkeletalMeshLODBias=0
[0048.31] Init: ParticleLODBias=0
[0048.31] Init: DetailMode=1
[0048.31] Init: ShadowFilterQualityBias=0
[0048.31] Init: MaxAnisotropy=4
[0048.31] Init: MaxMultisamples=1
[0048.31] Init: MinShadowResolution=64
[0048.31] Init: MinPreShadowResolution=8
[0048.31] Init: MaxShadowResolution=800
[0048.31] Init: MaxWholeSceneDominantShadowResolution=1344
[0048.31] Init: ResX=1680
[0048.31] Init: ResY=1050
[0048.31] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0048.31] Init: WholeSceneShadowUnbuiltInteractionThreshold=20
[0048.31] Init: ShadowFadeResolution=128
[0048.31] Init: PreShadowFadeResolution=16
[0048.31] Init: ScreenPercentage=100.000
[0048.31] Init: SceneCaptureStreamingMultiplier=1.000
[0048.31] Init: FoliageDrawRadiusMultiplier=1.000
[0048.31] Init: ShadowTexelsPerPixel=1.273
[0048.31] Init: PreShadowResolutionFactor=0.500
[0048.31] Init: ShadowFilterRadius=2.000
[0048.31] Init: ShadowDepthBias=0.012
[0048.31] Init: CSMSplitPenumbraScale=0.500
[0048.31] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0048.31] Init: CSMSplitDepthBiasScale=0.700
[0048.31] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0048.31] Init: ShadowFadeExponent=0.250
[0048.31] Init: NumFracturedPartsScale=1.000
[0048.31] Init: FractureDirectSpawnChanceScale=1.000
[0048.31] Init: FractureRadialSpawnChanceScale=1.000
[0048.31] Init: FractureCullDistanceScale=1.000
[0048.31] Init: DecalCullDistanceScale=1.000
[0048.31] Log: TEXTUREGROUP_World: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_Weapon: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0048.31] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0048.31] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0048.31] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0048.31] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0048.31] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFi lter=Linear,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0048.31] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.31] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.32] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0048.32] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0048.32] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGe nSettings=TMGS_SimpleAverage)
[0048.32] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0048.32] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0048.32] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0048.32] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilte r=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simple Average)
[0048.32] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0048.32] Init: Friendly System Settings:
[0048.32] Init: TextureDetail=Level5
[0048.32] Init: WorldDetail=Level5
[0048.32] Init: ShadowDetail=Level5
[0048.32] Init: bUseVSync=1
[0048.32] Init: bUseMSAA=0
[0048.32] Init: ScreenPercentage=100
[0048.32] Init: UpscaleScreenPercentage=1
[0048.32] Init: ResX=1680
[0048.32] Init: ResY=1050
[0048.32] Init: Fullscreen=1
[0048.32] Log: Switch DynamicLights set to 0
[0048.32] Log: DynamicLights FALSE
[0048.32] Init: System settings changed by exec command:
[0048.32] Init: System Settings:
[0048.32] Init: StaticDecals=true
[0048.32] Init: DynamicDecals=true
[0048.32] Init: UnbatchedDecals=true
[0048.32] Init: DynamicLights=false
Hourences
12-14-2010, 11:46 AM
You can also email it if its too large, sjoerd@teotlstudios.com
KouDy
12-14-2010, 06:43 PM
Emailed. Thanks a lot for such quick and great replies.
Hourences
12-15-2010, 11:29 AM
I see nothing weird at the moment. The only people that have reported such issues so far are people who had joysticks and such attached to their PC. I guess it can be touchpad on a laptop that messes it up, but if so someone else must have experienced something similar...
The arrows on keyboard don't work either?
KouDy
12-18-2010, 07:43 AM
Quite strange. I just tried and i can move. It solved itself i assume... Weird...
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