View Full Version : Issues with hosting a game online

12-28-2010, 08:14 PM
I'll start right off the bat and say that the game runs fine in single-player but when I try to play it in multi-player it becomes a royal pain.

I have dug through all the available threads, help discussions, and readme's and still couldn't get it to work correctly. I have port forwarded all the ports required, windows firewall is off. Any one else have any luck hosting a working server? I know they exist I was able to connect to a couple.

The problem I'am having is that the people trying to connect to me are timing out or getting the message that I'am behind a firewall/router even with the ports forwarded.

I have tried the solutions posted here:


12-28-2010, 08:17 PM
I have the same issue. I also find if I try to connect to someone and get that error, I have to ALT F4 because I become stuck.

12-28-2010, 10:18 PM
same issues here, and I've tried the same methods you have with the same resources and more. I even tried connecting to a game that didnt time out, asked the guy what he did to make it able for me to connect and all he could tell me was "port forward."

I'm running Windows 7 Ultimate 64 Bit. I have a 25/25 Mbps connection and I have no problems hosting servers for any other games. Is it possible that there is a conflict with Steam and Gamespy ports?

12-28-2010, 10:20 PM
No conflict with Steam and GameSpy.

If you can, try instead of going through the router, straight from modem to computer (i.e. bypass the router).

If you can host then, well you don't have all the ports forwarded/opened that you need.

01-01-2011, 01:34 PM
Game should run fine with a VPN utility like Hamachi. Check for details on that.

01-11-2011, 12:04 PM
Game should run fine with a VPN utility like Hamachi. Check for details on that.

I have got game to run through Hamachi but I don't consider that a solution. At best its a work-around, if you happen to have friends you know. If you want to start a public game then it doesn't solve anything.

I personally would rather not have to use software like Hamachi for a game that isn't more than 4 or 5 years old. I can see needing it for ancient games that didn't have robust networking.

01-11-2011, 06:34 PM
The thread I link below was written predominantly for NWN, not NWN2.

However, the essentials, including the ports, should be the same.