View Full Version : Any guide around for better graphics, up-to-date?
Hi everyone. Is there such a guide around somewhere? I've some old configs, half of them doesn't even work anymore, to make the graphics better...
kingshaun2k
12-31-2010, 01:14 PM
Turn up all your settings in options???
There's console commands for better graphics too, options menu doesn't do all what's possible to get better graphics...
P.S. Please, no stupid answers, don't show your stupidity. :/
BullDoser
12-31-2010, 03:40 PM
sv_cheats 1 // To change vars that require a sv_cheats enabled server without error // Graphical cl_burninggibs "1" cl_detaildist "8096" cl_detailfade "0" cl_maxrenderable_dist "8096" cl_new_impact_effects "1" cl_phys_props_max "1024" cl_ragdoll_collide "1" lod_transitiondist "6400" mat_aaquality "2" mat_antialias "16" mat_bumpmap "1" mat_clipz "1" mat_compressedtextures "1" mat_envmapsize "512" mat_envmaptgasize "512" mat_forceaniso "16" mat_hdr_level "2" mat_mipmaptextures "1" mat_motion_blur_enabled "1" mat_motion_blur_forward_enabled "1" mat_motion_blur_strength "1" mat_parallaxmap "1" mat_picmip "-10" mat_postprocess_x "8" mat_postprocess_y "8" mat_reducefillrate "0" mat_software_aa_blur_one_pixel_lines "0.5" mat_software_aa_edge_threshold "0.8" mat_software_aa_quality "2" mat_software_aa_strength "2" mat_software_aa_strength_vgui "2" mat_specular "1" mat_vsync "0" mat_wateroverlaysize "512" mp_decals "4096" mp_usehwmmodels "1" mp_usehwmvcds "1" r_avglight "3" r_decals "4096" r_eyeglintlodpixels "8" r_lod "0" r_maxmodeldecal "4096" r_radiosity "3" r_rainradius "2250" r_rainsplashpercentage "100" r_rootlod "0" r_shadowmaxrendered "1024" r_shadowrendertotexture "1" r_shadows "1" r_waterdrawreflection "1" r_waterdrawrefraction "1" r_waterforceexpensive "1" r_waterforcereflectentities "1" // Threading cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "-1" r_queued_post_processing "1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1"
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