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View Full Version : Tweak Shank to be more challenging/easy


Crookleg
01-01-2011, 06:47 PM
Have you ever noticed that enemies don't attack you for a few seconds when you pounce on someone? Follow these instructions and you'll find out why the devs did this.

Navigate to your Shank directory and open the "data" folder. Open the file "strategy.lua" and find theses two lines:
GrappleBlankoutMean = 5,
GrappleBlankoutPeriodStdDev = 1,

Set the numbers to 0 and have fun trying to pounce a group of enemies. You can check out the other values while you're out at and see of they make any difference.

On the flip side, if you're finding the game to be too difficult, you can alter these values to be higher so enemies will ignore you for even longer periods of time, but where's the fun in that?

You can also edit the health values for Shank and other characters. To do this, go into the "attributes" folder and open the "character_constants.lua" file. Here, you can change the amount of health every character in the game has. On a rather interesting note, you'll find that under Shank's values, there's a value for health regeneration, though editing this value seems to do nothing. If someone could find this out, that would be awesome.

stefi87
01-06-2011, 06:32 AM
Have you ever noticed that enemies don't attack you for a few seconds when you pounce on someone? Follow these instructions and you'll find out why the devs did this.

Navigate to your Shank directory and open the "data" folder. Open the file "strategy.lua" and find theses two lines:
GrappleBlankoutMean = 5,
GrappleBlankoutPeriodStdDev = 1,

Set the numbers to 0 and have fun trying to pounce a group of enemies. You can check out the other values while you're out at and see of they make any difference.

On the flip side, if you're finding the game to be too difficult, you can alter these values to be higher so enemies will ignore you for even longer periods of time, but where's the fun in that?

You can also edit the health values for Shank and other characters. To do this, go into the "attributes" folder and open the "character_constants.lua" file. Here, you can change the amount of health every character in the game has. On a rather interesting note, you'll find that under Shank's values, there's a value for health regeneration, though editing this value seems to do nothing. If someone could find this out, that would be awesome.
To enable health regen:
open file : steam\steamapps\common\shank\data\attributes\chara cters\shank.lua

look for:
--HealthRegen = true,
--HealthRegenRate = SHANK_HEALTH_REGEN_RATE,
--HealthRegenDelay = SHANK_HEALTH_REGEN_DELAY,
remove the "--" from each line
result:
HealthRegen = true,
HealthRegenRate = SHANK_HEALTH_REGEN_RATE,
HealthRegenDelay = SHANK_HEALTH_REGEN_DELAY,
works fine in SP, dunno about MP (maybe if both player have the same mod?)

klei
01-07-2011, 11:31 AM
Love it. You can also drastically change the behaviors of attacks, knockback, damage, speed, and more by editing the lua files under:

steam\steamapps\common\shank\project\data\stategra phs

Crookleg
01-07-2011, 01:41 PM
It appears that if you rename certain files, you should be able to remove the HUD. I have partially accomplished this, but no dice in terms of removing the whole thing.

Dark Archon
01-18-2011, 05:35 AM
Isn't there a tweak to switch on checkpoints in hard mode? It would be so nice.

Crookleg
01-18-2011, 07:09 AM
I would imagine so, though I have yet to discover how.

Cera
02-24-2011, 01:37 PM
After fiddling with the different enemy constants for a little bit I was able to adjust their speed, damage, and the frequency of some attacks.

Let's just say dogs become a much bigger threat when they fly at you like missiles and have a minimum pounce value of three seconds!