Xaijin
01-06-2011, 05:25 PM
It can run fullscreen or Windowed-no borders as long as the resolution does not exceed 2048x1536 for Multiplayer.
SP can be any resolution, John Carmack is a bad ♥♥♥ like that.
put this in an autoexec.cfg, and put it in the same place as your ja.cfg.
seta r_mode "-1"
seta r_customheight "480"
seta r_customwidth "640"
seta r_fullscreen "1"
vid_restart
Launch the game and set MOST of your variables.
NOW set the resolution in autoexec to whatever your NATIVE res is.
Maximum graphics:
seta r_mode "-1"
bind SPACE "give weaponnum 14"
seta s_khz "44"
seta s_separation "0.5"
seta s_musicvolume "0.976563"
seta s_volumeVoice "1.0"
seta s_volume "0.898438"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_modelpoolmegs "2048"
seta r_shadowRange "1000"
seta cg_shadows "2"
seta r_showtriscolor "0"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_swapInterval "1"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_finish "0"
seta r_dlightBacks "0"
seta r_dynamiclight "1"
seta r_drawSun "1"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_lodscale "99999"
seta r_flares "1"
seta r_lodbias "-2"
seta r_intensity "1"
seta r_subdivisions "4"
seta r_vertexLight "0"
seta r_simpleMipMaps "1"
seta r_customheight "1600"
seta r_customwidth "2560"
seta r_fullscreen "1"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_depthbits "24"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_colorbits "32"
seta r_texturebitslm "0"
seta r_texturebits "32"
seta r_detailtextures "1"
seta r_picmip "0"
seta r_ext_nv_point_sprite "1"
seta r_ext_point_parameters "1"
seta r_DynamicGlow "1"
seta r_ext_texture_filter_anisotropic "16"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_preferred_tc_method "0"
seta r_ext_compress_lightmaps "0"
seta r_ext_compress_textures "0"
seta r_allowExtensions "1
"seta g_armBreakage "1"
seta g_enableBreath "1"
seta g_enableDust "1"
cheat melee stuff without giving you all the ridiculous ultra force powers:
seta helpusobi "1"
seta g_debugMelee "1"
seta g_give_weaponnum "14"
seta cg_dismember "999"
seta broadsword "999"
seta g_saberrealisticcombat "2"
seta dismemberment "100"
seta g_sabermorerealistic "2"
seta g_corpseremovaltime "0"
seta g_knockback "1000"
bind F12 "playermodel fpls;cg_thirdPersonRange 0;cg_thirdPersonVertOffset 0;cg_thirdPersonCameraDamp 1;cg_thirdPersonTargetDamp 1"
bind F11 "playermodel player;reset cg_thirdPersonRange;reset cg_thirdPersonVertOffset;reset cg_thirdPersonCameraDamp;reset cg_thirdPersonTargetDamp"
SP can be any resolution, John Carmack is a bad ♥♥♥ like that.
put this in an autoexec.cfg, and put it in the same place as your ja.cfg.
seta r_mode "-1"
seta r_customheight "480"
seta r_customwidth "640"
seta r_fullscreen "1"
vid_restart
Launch the game and set MOST of your variables.
NOW set the resolution in autoexec to whatever your NATIVE res is.
Maximum graphics:
seta r_mode "-1"
bind SPACE "give weaponnum 14"
seta s_khz "44"
seta s_separation "0.5"
seta s_musicvolume "0.976563"
seta s_volumeVoice "1.0"
seta s_volume "0.898438"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_modelpoolmegs "2048"
seta r_shadowRange "1000"
seta cg_shadows "2"
seta r_showtriscolor "0"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_swapInterval "1"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_finish "0"
seta r_dlightBacks "0"
seta r_dynamiclight "1"
seta r_drawSun "1"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_lodscale "99999"
seta r_flares "1"
seta r_lodbias "-2"
seta r_intensity "1"
seta r_subdivisions "4"
seta r_vertexLight "0"
seta r_simpleMipMaps "1"
seta r_customheight "1600"
seta r_customwidth "2560"
seta r_fullscreen "1"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_depthbits "24"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_colorbits "32"
seta r_texturebitslm "0"
seta r_texturebits "32"
seta r_detailtextures "1"
seta r_picmip "0"
seta r_ext_nv_point_sprite "1"
seta r_ext_point_parameters "1"
seta r_DynamicGlow "1"
seta r_ext_texture_filter_anisotropic "16"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_preferred_tc_method "0"
seta r_ext_compress_lightmaps "0"
seta r_ext_compress_textures "0"
seta r_allowExtensions "1
"seta g_armBreakage "1"
seta g_enableBreath "1"
seta g_enableDust "1"
cheat melee stuff without giving you all the ridiculous ultra force powers:
seta helpusobi "1"
seta g_debugMelee "1"
seta g_give_weaponnum "14"
seta cg_dismember "999"
seta broadsword "999"
seta g_saberrealisticcombat "2"
seta dismemberment "100"
seta g_sabermorerealistic "2"
seta g_corpseremovaltime "0"
seta g_knockback "1000"
bind F12 "playermodel fpls;cg_thirdPersonRange 0;cg_thirdPersonVertOffset 0;cg_thirdPersonCameraDamp 1;cg_thirdPersonTargetDamp 1"
bind F11 "playermodel player;reset cg_thirdPersonRange;reset cg_thirdPersonVertOffset;reset cg_thirdPersonCameraDamp;reset cg_thirdPersonTargetDamp"