SA_ChooChoo
01-11-2011, 06:56 AM
While playing Zuma's Revenge, which is quite fun, but there are some very annoying things I noticed while playing this. The original zuma game somehow feels better than this.
Here are my reasons why I think Zuma's Revenge got some things wrong...
1) The balls do not slow down when approaching the holes.
In every ball shooter game that I have played, whether it be Luxor, Pirate Poppers, and many other clones, when the balls get too close to the hole, the whole line slows down, thus giving you a better chance at fighting them back.
Zuma somewhat did this too, but in Zuma's Revenge, the balls seem like they hardly even slow down as they neared the holes. Too many times I have lost a life after getting a Zuma because of this.
2) Never getting the color I need to save myself.
In every ball shooter I have played, when the balls neared the hole, the shooter would seem to give me more of the colors of balls that were closest to the hole, thus, helping me better to fight back the balls.
In Zuma's Revenge, as the balls were nearing the hole, I proceeded to discard approximately 13+ balls or so before getting a ball of the color I needed. The ball generator I am guessing is completely random regardless of whether you are close to game over or not. Of course, because I didn't get the right colors in time, I once again have lost lives.
3) Some maps block the frog's direct access to the hole.
A lot of them ball shooter games out there, always place the hole close to you, because if the balls get too close, you need a quick way to fight them back.
In some of Zuma's Revenges maps, the hole is placed where easily a line or two of balls can block your line of sight to the hole, thus, trying to not lose a life is incredibly difficult, and when you combine #1 and/or #2 above, it's down right impossible.
As you get to levels 45...50...55+, you begin to rely abit more on luck, than skill. While Zuma's Revenge did do some things right, it did some things wrong.
Here's looking to a Zuma 3 in the future.
Here are my reasons why I think Zuma's Revenge got some things wrong...
1) The balls do not slow down when approaching the holes.
In every ball shooter game that I have played, whether it be Luxor, Pirate Poppers, and many other clones, when the balls get too close to the hole, the whole line slows down, thus giving you a better chance at fighting them back.
Zuma somewhat did this too, but in Zuma's Revenge, the balls seem like they hardly even slow down as they neared the holes. Too many times I have lost a life after getting a Zuma because of this.
2) Never getting the color I need to save myself.
In every ball shooter I have played, when the balls neared the hole, the shooter would seem to give me more of the colors of balls that were closest to the hole, thus, helping me better to fight back the balls.
In Zuma's Revenge, as the balls were nearing the hole, I proceeded to discard approximately 13+ balls or so before getting a ball of the color I needed. The ball generator I am guessing is completely random regardless of whether you are close to game over or not. Of course, because I didn't get the right colors in time, I once again have lost lives.
3) Some maps block the frog's direct access to the hole.
A lot of them ball shooter games out there, always place the hole close to you, because if the balls get too close, you need a quick way to fight them back.
In some of Zuma's Revenges maps, the hole is placed where easily a line or two of balls can block your line of sight to the hole, thus, trying to not lose a life is incredibly difficult, and when you combine #1 and/or #2 above, it's down right impossible.
As you get to levels 45...50...55+, you begin to rely abit more on luck, than skill. While Zuma's Revenge did do some things right, it did some things wrong.
Here's looking to a Zuma 3 in the future.