Frozen Gale
01-25-2011, 12:07 AM
I downloaded the Demo of Magicka to check it out and the download worked just fine. I started it up and it did the usual verification for changes whenever it starts a Steam game up for the first. And it seemed to work fine but then I got an error message, but I accidentally closed the window before I could read it. Then I tried to start the game... doesn't work. Nothing happens. It doesn't bring up a preloader or anything absolutely nothing happens. I tried reinstalling it but I get the same problem. Any ideas on what I can do to fix this?
EDIT-
I found a butt-load of error reports. One for each time I tried to start the game. Not sure what to make of them but this is what they say
LoaderThread
System.TypeInitializationException: The type initializer for 'Magicka.Gamers.Gamer' threw an exception. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Obje ct obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyDat a[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Content.Texture2DReader.Re ad(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at PolygonHead.BitmapFont..ctor(ContentReader iInput)
at PolygonHead.Pipeline.BitmapFontReader.Read(Content Reader iInput, BitmapFont existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at Microsoft.Xna.Framework.Content.ContentReader.Read Asset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Loa d[T](String assetName)
at Magicka.Graphics.FontManager..ctor()
at Magicka.Graphics.FontManager.get_Instance()
at Magicka.GameLogic.UI.MessageBox..ctor(String iMessage)
at Magicka.GameLogic.UI.GamerCustomizeMessageBox..cto r()
at Magicka.GameLogic.UI.GamerCustomizeMessageBox.get_ Instance()
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.Gamers.Gamer..cctor()
--- End of inner exception stack trace ---
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.GameLogic.Profile.Read()
at Magicka.Game.LoaderFunction()
EDIT-
I found a butt-load of error reports. One for each time I tried to start the game. Not sure what to make of them but this is what they say
LoaderThread
System.TypeInitializationException: The type initializer for 'Magicka.Gamers.Gamer' threw an exception. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Obje ct obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyDat a[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Content.Texture2DReader.Re ad(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at PolygonHead.BitmapFont..ctor(ContentReader iInput)
at PolygonHead.Pipeline.BitmapFontReader.Read(Content Reader iInput, BitmapFont existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at Microsoft.Xna.Framework.Content.ContentReader.Read Asset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Loa d[T](String assetName)
at Magicka.Graphics.FontManager..ctor()
at Magicka.Graphics.FontManager.get_Instance()
at Magicka.GameLogic.UI.MessageBox..ctor(String iMessage)
at Magicka.GameLogic.UI.GamerCustomizeMessageBox..cto r()
at Magicka.GameLogic.UI.GamerCustomizeMessageBox.get_ Instance()
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.Gamers.Gamer..cctor()
--- End of inner exception stack trace ---
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.GameLogic.Profile.Read()
at Magicka.Game.LoaderFunction()