Pedagogue
02-05-2011, 06:06 PM
KNIGHTS
There are three types of heroes: Warlords (red banner), Champions (yellow shield), and Sages (book).
*CHAMPIONS
These are your melee heavy hitters. The main ability you want for them (at first) is CLEAVE and the attached abilities which improve cleave and your regular attack.
The main skill you want is FIGHT (increases HP and Damage), and secondary skills would be MAGIC (for more cleaving) and possibly REIGN (if they are going to be given lands).
*SAGES
Sages cast powerful spells. Useful abilities are Dragon's Eyes (use in fog to make sure your archers have their full range while the enemies have shorter range!) and the abilities attached to it. These are all excellent abilities.
The main skills you want are MAGIC and to a lesser degree FIGHT (you still need HP and Damage, even as a mage). REIGN should also be considered if the sage is a landowner.
*WARLORD
ALWAYS have Warlords as the army leaders! Whereas Champions and Sages are leveled up in a way that benefits the hero, Warlords are leveled up in a way that benefits the entire army group. Your main abilities are MASTERFUL STRATEGIES and the attached abilities. Trust me, these abilities will help you bring down the enemy morale fast, and will prevent you from losing in cases where the enemy has more victory locations to start with (and this is often the case).
Warlords focus on LEADERSHIP and to a lesser degree FIGHT. MAGIC and REIGN take an even lower priority.
GENERAL CONCEPT for KNIGHTS
You want Warlords to be your army leaders, hands down. Sir Kay is your first. You can either have 4 warlords with 4 armies, and each of those armies supported by a sage and a champion, OR you can have 3 warlords leading 3 armies, and have 3 supporting heroes in each army. It's up to you!
There are three types of heroes: Warlords (red banner), Champions (yellow shield), and Sages (book).
*CHAMPIONS
These are your melee heavy hitters. The main ability you want for them (at first) is CLEAVE and the attached abilities which improve cleave and your regular attack.
The main skill you want is FIGHT (increases HP and Damage), and secondary skills would be MAGIC (for more cleaving) and possibly REIGN (if they are going to be given lands).
*SAGES
Sages cast powerful spells. Useful abilities are Dragon's Eyes (use in fog to make sure your archers have their full range while the enemies have shorter range!) and the abilities attached to it. These are all excellent abilities.
The main skills you want are MAGIC and to a lesser degree FIGHT (you still need HP and Damage, even as a mage). REIGN should also be considered if the sage is a landowner.
*WARLORD
ALWAYS have Warlords as the army leaders! Whereas Champions and Sages are leveled up in a way that benefits the hero, Warlords are leveled up in a way that benefits the entire army group. Your main abilities are MASTERFUL STRATEGIES and the attached abilities. Trust me, these abilities will help you bring down the enemy morale fast, and will prevent you from losing in cases where the enemy has more victory locations to start with (and this is often the case).
Warlords focus on LEADERSHIP and to a lesser degree FIGHT. MAGIC and REIGN take an even lower priority.
GENERAL CONCEPT for KNIGHTS
You want Warlords to be your army leaders, hands down. Sir Kay is your first. You can either have 4 warlords with 4 armies, and each of those armies supported by a sage and a champion, OR you can have 3 warlords leading 3 armies, and have 3 supporting heroes in each army. It's up to you!