View Full Version : [Petition] Valve please add an "Oldschool"/Classic Versus Mode
KPushYeah
02-17-2011, 04:41 AM
Valve ports the rest of the L4D1 Maps into L4D2 in the next DLC, which isn't that bad.
But one thing would be awesome, too:
Since L4D1 was somehow abandoned, a classic mode would be nice for all those who love the "oldschool" L4D1 feeling and to combine both games/communities, which happens somehow automatically, with the port of the old L4D1 maps.
So "Oldschool/Classic"-Mode means:
- no Spitter,Charger,Jockey spawns
- just Smoker (max. 1), Boomer (max. 1), Hunter (max.3) spawns
- no wandering Witches
- remove Melee Weapons
- remove Defibs
- remove grenadelaunchers
- only pump shotguns, smgs , hunting rifle, auto-shotgun, and M16 spawn
Imho i would like such mode, just for "oldschool"-L4D feelings and it would be great to complete the combination of both games, which happens with the portation of the L4D1 maps.
NaturalSky
02-17-2011, 04:47 AM
There are also more subtle difference between the two games, for instance if a hunter in L4D2 is shoved during a pounce he can almost instantly repounce if the player holds down ctrl. In L4D1 the hunter has to re crouch and charge his pounce again.
TheCombatMedic
02-17-2011, 05:20 AM
I'm pretty sure there's a "classic" mode mutation rayman put in his mutations VPK
Plus I hate "classic" anyway. I got sick of playing as a Hunter 80% of the time.
Zeratulz
02-17-2011, 05:21 AM
I'm pretty sure there's a "classic" mode mutation rayman put in his mutations VPK
Plus I hate "classic" anyway. I got sick of playing as a Hunter 80% of the time.
Sick of the hunter?!
Blasphemy.
It still wouldn't be the same. Horde spawns are completely different and weaker, boomers are very underpowered, etc, etc.
ChibiMrBubbles
02-17-2011, 05:45 AM
The boomer in L4D1 was significantly better than L4D2's boomer. Something about the curve of the puke and the survival melee shove in L4D2 just made it harder for Boomer's life.
I'm not saying he's useless or something dumb like that, I'm just noting that its harder to puke on all 4 survivors in L4D2's environment. Consider the following, the Jockey, the Spitter, and even the Charger are able to split the group apart, this doesn't really make the boomer's job any easier if they're spread out.
JezMM
02-17-2011, 05:46 AM
I'm normally one to jump to the defense of "they're not killing L4D1! They're two different games!", but this would be a little mean towards the l4d1 players. Maybe as a temporary mutation.
If nothing else because it'd be fun to see how the l4d2 campaigns play out without the new SI and stuff.
Zeratulz
02-17-2011, 05:46 AM
The boomer in L4D1 was significantly better than L4D2's boomer. Something about the curve of the puke and the survival melee shove in L4D2 just made it harder for Boomer's life.
I'm not saying he's useless or something dumb like that, I'm just noting that its harder to puke on all 4 survivors in L4D2's environment.
However, the boomer in L4D1 couldn't puke through fences. Resulting into lots of rage when you find out you do hit them if you explode near the fence. xD
audryzas
02-17-2011, 05:47 AM
Lol wat, i actualy started working on oldschool mutation, that's right i even named it oldschool right before this thread was created.
KPushYeah
02-17-2011, 05:48 AM
I'm pretty sure there's a "classic" mode mutation rayman put in his mutations VPK
Plus I hate "classic" anyway. I got sick of playing as a Hunter 80% of the time.
Blasphemy.
Playing as a hunter was a hell of a fun in L4D and so is also in L4D2, just use some techniques like wall-to-wall pouncing, one-wall-pouncing and dmg pouncing...that was fun ... going for 25 Dmg Pounces, in L4D2 i have the impression that the majority even doesn't "know" this "simple" techniques anymore. Ofc it gets boring, waiting around the corner as a hunter and pouncing, doing 1-6 dmg and then getting killed...lol.
@ufc this is a general problem which should be fixed for the general game yeah..
TheCombatMedic
02-17-2011, 06:49 AM
I hated VS a lot in L4D1 cause it was like "Oh yay, I get to play a Hunter again..."
:4D2 gave more variety so I never got bored.
mike576
02-17-2011, 06:54 AM
Uh.. why not just play the original?
Kinkade!
02-17-2011, 06:58 AM
Valve ports the rest of the L4D1 Maps into L4D2 in the next DLC, which isn't that bad.
But one thing would be awesome, too:
Since L4D1 was somehow abandoned, a classic mode would be nice for all those who love the "oldschool" L4D1 feeling and to combine both games/communities, which happens somehow automatically, with the port of the old L4D1 maps.
So "Oldschool/Classic"-Mode means:
- no Spitter,Charger,Jockey spawns
- just Smoker (max. 1), Boomer (max. 1), Hunter (max.3) spawns
- no wandering Witches
- remove Melee Weapons
- remove Defibs
- remove grenadelaunchers
- only pump shotguns, smgs , hunting rifle, auto-shotgun, and M16 spawn
Imho i would like such mode, just for "oldschool"-L4D feelings and it would be great to complete the combination of both games, which happens with the portation of the L4D1 maps.
Just play l4d1 you noob
Stagger Lee
02-17-2011, 07:06 AM
Uh.. why not just play the original?
Well, because once this DLC comes, L4D will have even less people playing it making it harder for the L4D diehards to get public games going.
While I prefer L4D2's gameplay, I can understand the frustration this will cause the loyal L4D fanbase and they are absolutely correct that this move will effectively kill it.
While I would rarely, if ever play the classic mode if it were implemented, I think it would be a good idea for Valve to include it with the update.
It would also give them huge P.R. points if they went ahead and gave L4D2 for free to the small group of people who only have and play L4D.
tda0626
02-17-2011, 07:11 AM
There are also more subtle difference between the two games, for instance if a hunter in L4D2 is shoved during a pounce he can almost instantly repounce if the player holds down ctrl. In L4D1 the hunter has to re crouch and charge his pounce again.
The Dead Stopping in L4D2 is lame. Personally I think the SI should be penalized longer than a half a second and more along the lines of L4D.
ChibiMrBubbles wrote:
The boomer in L4D1 was significantly better than L4D2's boomer. Something about the curve of the puke and the survival melee shove in L4D2 just made it harder for Boomer's life.
I'm not saying he's useless or something dumb like that, I'm just noting that its harder to puke on all 4 survivors in L4D2's environment. Consider the following, the Jockey, the Spitter, and even the Charger are able to split the group apart, this doesn't really make the boomer's job any easier if they're spread out.
I wouldn't say better but in L4D2 and melee weapons, you can pretty much negate a whole horde, severely diminishing the Boomer's effectiveness.
And to the OP, why not just play L4D if you are going to do all of that?
mike576
02-17-2011, 07:12 AM
I have both games and when I want to play classic L4D I just play classic L4D. Adding it to L4D2 doesn't really make sense to me.
Key Lime 3.14
02-17-2011, 09:22 AM
lol. You seriously want infected to be penalized more in L4D2? The deadstop is fine. Just skeet or take the infected out after a deadstop.
Boomer is also at least the same in L4D2. He has *same* range. When someone melees him he gets control a TON faster in L4D2. You feel he is weak because commons in L4D2 are not as powerful.
NabsterHax
02-17-2011, 09:29 AM
Boomer is also at least the same in L4D2. He has *same* range. When someone melees him he gets control a TON faster in L4D2. You feel he is weak because commons in L4D2 are not as powerful.
So, you agree that it would not be the same.
NaturalSky
02-17-2011, 09:34 AM
lol. You seriously want infected to be penalized more in L4D2? The deadstop is fine. Just skeet or take the infected out after a deadstop.
It is the "taking infected out after deadstop" which at times can be difficult, if you have no ammo in your gun left for one. You will have to keep melee spamming the infected, and if you have any fatigue already the infected will still get you.
Boomer is also at least the same in L4D2. He has *same* range. When someone melees him he gets control a TON faster in L4D2. You feel he is weak because commons in L4D2 are not as powerful.
This shorter stun delay makes the boomer a lot more deadly, even if he lands in the middle of a group and gets shoved, there's still a big chance he can get at least one person before he gets shot.
bloodfox1222
02-17-2011, 10:21 AM
I hated VS a lot in L4D1 cause it was like "Oh yay, I get to play a Hunter again..."
:4D2 gave more variety so I never got bored.
If you get sick of playing the hunter and enjoy playing the jockey and the other new infected. You are insane.
Tyrant vs Tank
02-17-2011, 10:30 AM
I've been playing L4D2 with this a lot lately.
z_hunter_limit 3
z_smoker_limit 1
z_boomer_limit 1
z_charger_limit 0
z_jockey_limit 0
z_spitter_limit 0
All of the L4D2 campaigns become much more fun. The special infected team becomes more mobile and the reason why? Hunters are the most mobile SI in the game. They can get to places faster than any other SI. They help make Swamp Fever fun and the Dark Carnival finale more manageable.
The problem with the Hunter is through two games. A good, vast majority of people still can't use them to save their lives and because he's only a 1 limit in L4D2. He's completely dependent on help from the other less mobile pinners to be successful. In L4D1 he didn't have that problem.
L4D2 map design is a big reason why L4D2 specials aren't as effective as they should be and in essence L4D1 only rotations help matters tremendously.
Now on No Mercy. The L4D2 specials help much more and I suspect with the new old campaigns. They will serve their purpose.
FourTwenny
02-17-2011, 10:32 AM
No. You can play L4d1. The entire reason l4d2 is better is because of the charger, jockie, and spitter. Playing Dead Air in L4D2 with just hunters, a boomer, and a smoker would be....the same as playing Dead Air on L4D1.
Blacksad
02-17-2011, 10:35 AM
Dont like this idea either..
Tyrant vs Tank
02-17-2011, 10:36 AM
They modified the escape ladder roof in No Mercy.
Makes me wonder if they plan on making any changes to those finales.
- Maybe block off the open spot in Dead Air
- Block off the water and under the porch in Death Toll
- Blood Harvest is so wide open around the finale that I don't really know how this one will play out
- Crash Course if it comes along will probably remain the same
Acermors
02-17-2011, 10:36 AM
z_hunter_limit 3
z_smoker_limit 1
z_boomer_limit 1
z_charger_limit 0
z_jockey_limit 0
z_spitter_limit 0
What's up with everyone posting this with only 3 Hunters? Having 4 Hunters is possible in L4D1... remember? It was the coolest and rarest setup. ;)
Also, as for Death Toll, I can be happy if they increase water slowdown in Versus. That alone will make the finale go so much better for Infected.
Tyrant vs Tank
02-17-2011, 10:39 AM
What's up with everyone posting this with only 3 Hunters? Having 4 Hunters is possible in L4D1... remember? It was the coolest and rarest setup. ;)
Also, as for Death Toll, I can be happy if they increase water slowdown in Versus. That alone will make the finale go so much better for Infected.
I remember 4.
I just choose 3 though 4 makes it the way it really was.
And yea water slowdown would solve that back area problem a bit.
TheCombatMedic
02-17-2011, 10:39 AM
If you get sick of playing the hunter and enjoy playing the jockey and the other new infected. You are insane.
What's the matter? Can't handle someone not liking the Hunter? I don't see how anyone could enjoy playing nothing but the Hunter. It makes it a lot easier for survivors to know what's coming.
ChronoBodi
02-17-2011, 11:02 AM
They modified the escape ladder roof in No Mercy.
Makes me wonder if they plan on making any changes to those finales.
- Maybe block off the open spot in Dead Air
- Block off the water and under the porch in Death Toll
- Blood Harvest is so wide open around the finale that I don't really know how this one will play out
- Crash Course if it comes along will probably remain the same
yeah i noticed that, why did they make it open? it doesn't feel the same, there's a genuine horror when you are holed up in that staircase with the hordes all around you.
Key Lime 3.14
02-17-2011, 11:27 AM
It is the "taking infected out after deadstop" which at times can be difficult, if you have no ammo in your gun left for one. You will have to keep melee spamming the infected, and if you have any fatigue already the infected will still get you.
Well, a good thing to do (especially as shotty user) is to save at least 6 shells for specials. That is basically your job as shotty user until HR is obtained. Then its just crown witch, but that can be done with HR by itself from range.
If you have no more ammo left, then you deserve to get capped by the infected, and not mouse2 them to death.
Keldorn
02-17-2011, 11:28 AM
However, the boomer in L4D1 couldn't puke through fences. Resulting into lots of rage when you find out you do hit them if you explode near the fence. xD
Not sure But I think thats actually a problem with the texture used on the fences. I've been puked on in l4d1 by the boomer puking threw L4d2 fences. (Fences were added in the sacrafice).
The fences l4d1 is using in all the maps are from half life 2. They probably have something wrong with them. think there is some option in the texture needed to allow smoker tounges and boomer vomit threw.
Voyager II
02-17-2011, 11:31 AM
It wouldn't even feel "classic" because the navigation mesh, player/gun animations and gun stats are different.
No_wander_off
02-17-2011, 12:46 PM
Sadly, i don't think they will ever consider it.
And, even if they do, there are subtle differences between the two games, scrapping elements of the game so it can be more L4D1-ish just won't be the same.
But, i do see a lot of modded servers implementing this...
Shazam
02-17-2011, 01:06 PM
I'm pretty sure there's a "classic" mode mutation rayman put in his mutations VPK
Plus I hate "classic" anyway. I got sick of playing as a Hunter 80% of the time.
If anything, that would be the only redeeming quality of this mode.
Tyrant vs Tank
02-17-2011, 01:15 PM
The Hunter was the backbone of the L4D SI.
The Hunter is the guy waiting for other less mobile SI along with a supporter to coordinate an attack for the L4D2 SI.
In either game, the biggest problem with the Hunter is people haven't gotten even mediocre skill wise with the hunter that of course playing as a hunter can be stressful if not more stressful in L4D2 when you have the jockey.
I've been playing with the L4D1 infected only for about a week and its a nice change of pace from the norm and it makes a lot of the l4d2 campaigns play fun and better IMO.
Eh its all back on map design really.
Naturally I don't think the option would be used much by the pubs in L4D2. They'll want that Charger and in all fairness the L4D1 campaigns minus the finales will be fun with them.
My Beard Turned
02-17-2011, 01:47 PM
To those shooting this idea down by just saying "Oh go play L4D1!"...
How about, if you dislike it so much, you DON'T play Classic mode? I see absolutely no reason to not implement this.
KPushYeah
02-18-2011, 12:57 PM
To those shooting this idea down by just saying "Oh go play L4D1!"...
How about, if you dislike it so much, you DON'T play Classic mode? I see absolutely no reason to not implement this.
This
and:
Why don't play L4D1? Its hard to find any games anymore, and with the new plans there will be even less players playing L4D1...
And the "weakness" of the Boomer wouldn't be that different in Classic Mode due to removal of melee weapons, without melee weapons most people still get beaten like a pinata when boomed.
But all this stuff like changed Boomer, deadstop system etc. are general a problem for the whole game not only the classic mode...
And for all the people complaining playing as a hunter: learn how to play it..
synthemesc
02-18-2011, 01:42 PM
No thanks, I prefer the variety of SI and I'd rather Valve focus on some other aspect of the game such as bugfixes. My opinion and I'm entitled to it.
Kool Mode D
02-18-2011, 06:29 PM
The boomer in L4D1 was significantly better than L4D2's boomer. Something about the curve of the puke and the survival melee shove in L4D2 just made it harder for Boomer's life.
What survival melee shove for the L4D2 boomer? The L4D2 Boomer actually get stunned for less in L4D2 than in L4D1 when melee shoved therefore making it easier for the L4D2 Boomer's life than in L4D1. The Boomer range is exactly the same for L4D1 as it is in L4D1.
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