SneakyGit13
02-18-2011, 10:58 PM
This saddens and confuses me greatly. I bought and downloaded Magicka off steam and validated the files then tried launching and recieved multiple error reports after a black screen then back to my desktop. I was wondering if there are any known fixes to this because my system is more than up to date for this. Please help me if you can.
System Spec:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_ldr.101026-1502
System Manufacturer: Dell Inc.
System Model: Inspiron N7010
Processor: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 3892MB RAM
DirectX Version: DirectX 11
Card name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics (Core i3)
Current Mode: 1600 x 900 (32 bit) (60Hz)
Error Reports:
Version: 1.3.4.1
Thread: LoaderThread
System.TypeInitializationException: The type initializer for 'Magicka.Gamers.Gamer' threw an exception. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Obje ct obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyDat a[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Content.Texture2DReader.Re ad(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at Microsoft.Xna.Framework.Content.ContentReader.Read Asset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Loa d[T](String assetName)
at Magicka.GameLogic.UI.MessageBox..ctor(String iMessage)
at Magicka.GameLogic.UI.GamerCustomizeMessageBox..cto r()
at Magicka.GameLogic.UI.GamerCustomizeMessageBox.get_ Instance()
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.Gamers.Gamer..cctor()
--- End of inner exception stack trace ---
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.GameLogic.Profile.Read()
at Magicka.Game.LoaderFunction()
Version: 1.3.4.1
Thread: LoaderThread
System.TypeInitializationException: The type initializer for 'Magicka.Gamers.Gamer' threw an exception. ---> Microsoft.Xna.Framework.Content.ContentLoadExcepti on: Error loading "Models\Characters\Wizard\Thumb". GraphicsDevice component not found.
at Microsoft.Xna.Framework.Content.ContentReader.get_ GraphicsDevice()
at Microsoft.Xna.Framework.Content.Texture2DReader.Re ad(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at Microsoft.Xna.Framework.Content.ContentReader.Read Asset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Loa d[T](String assetName)
at Magicka.GameLogic.UI.PlayableAvatar..ctor(String iFileName)
at Magicka.GameLogic.UI.GamerCustomizeMessageBox..cto r()
at Magicka.GameLogic.UI.GamerCustomizeMessageBox.get_ Instance()
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.Gamers.Gamer..cctor()
--- End of inner exception stack trace ---
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.GameLogic.Profile.Read()
at Magicka.Game.LoaderFunction()
Version: 1.3.4.1
Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
Parameter name: width
at Microsoft.Xna.Framework.Graphics.Texture3D.CreateT exture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture3D..ctor(G raphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture3DReader.Re ad(ContentReader input, Texture3D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at Microsoft.Xna.Framework.Content.ContentReader.Read Asset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Loa d[T](String assetName)
at Magicka.Game.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Magicka.Game.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at Magicka.Program.Main(String[] args)
Version: 1.3.4.1
Thread: Init Audio
System.InvalidOperationException: This resource could not be created.
at Microsoft.Xna.Framework.Audio.WaveBank..ctor(Audio Engine audioEngine, String nonStreamingWaveBankFilename)
at Magicka.Audio.AudioManager.Init()
System Spec:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_ldr.101026-1502
System Manufacturer: Dell Inc.
System Model: Inspiron N7010
Processor: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 3892MB RAM
DirectX Version: DirectX 11
Card name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics (Core i3)
Current Mode: 1600 x 900 (32 bit) (60Hz)
Error Reports:
Version: 1.3.4.1
Thread: LoaderThread
System.TypeInitializationException: The type initializer for 'Magicka.Gamers.Gamer' threw an exception. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Texture2D'.
at Microsoft.Xna.Framework.Helpers.CheckDisposed(Obje ct obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyDat a[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Content.Texture2DReader.Re ad(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at Microsoft.Xna.Framework.Content.ContentReader.Read Asset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Loa d[T](String assetName)
at Magicka.GameLogic.UI.MessageBox..ctor(String iMessage)
at Magicka.GameLogic.UI.GamerCustomizeMessageBox..cto r()
at Magicka.GameLogic.UI.GamerCustomizeMessageBox.get_ Instance()
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.Gamers.Gamer..cctor()
--- End of inner exception stack trace ---
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.GameLogic.Profile.Read()
at Magicka.Game.LoaderFunction()
Version: 1.3.4.1
Thread: LoaderThread
System.TypeInitializationException: The type initializer for 'Magicka.Gamers.Gamer' threw an exception. ---> Microsoft.Xna.Framework.Content.ContentLoadExcepti on: Error loading "Models\Characters\Wizard\Thumb". GraphicsDevice component not found.
at Microsoft.Xna.Framework.Content.ContentReader.get_ GraphicsDevice()
at Microsoft.Xna.Framework.Content.Texture2DReader.Re ad(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at Microsoft.Xna.Framework.Content.ContentReader.Read Asset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Loa d[T](String assetName)
at Magicka.GameLogic.UI.PlayableAvatar..ctor(String iFileName)
at Magicka.GameLogic.UI.GamerCustomizeMessageBox..cto r()
at Magicka.GameLogic.UI.GamerCustomizeMessageBox.get_ Instance()
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.Gamers.Gamer..cctor()
--- End of inner exception stack trace ---
at Magicka.Gamers.Gamer..ctor(String iGamerTag)
at Magicka.GameLogic.Profile.Read()
at Magicka.Game.LoaderFunction()
Version: 1.3.4.1
Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
Parameter name: width
at Microsoft.Xna.Framework.Graphics.Texture3D.CreateT exture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture3D..ctor(G raphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture3DReader.Re ad(ContentReader input, Texture3D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Invo keReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read ObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.Read Object[T]()
at Microsoft.Xna.Framework.Content.ContentReader.Read Asset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Loa d[T](String assetName)
at Magicka.Game.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Magicka.Game.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at Magicka.Program.Main(String[] args)
Version: 1.3.4.1
Thread: Init Audio
System.InvalidOperationException: This resource could not be created.
at Microsoft.Xna.Framework.Audio.WaveBank..ctor(Audio Engine audioEngine, String nonStreamingWaveBankFilename)
at Magicka.Audio.AudioManager.Init()