View Full Version : [Suggestion] Motion sensitive lights
Rusty Woud
02-20-2011, 04:14 AM
This is part of my suggestion list, thought that as my thread wasnt getting many veiws id make a separate one for my main idea
A little thing I thought up for game play purposes is motion sensitive lights (like you get on certain private properties). Maybe a couple dotted around the campaign, as it will give both teams an edge in versus; the survivors will be alerted to upcoming attacks if foolish infected stray to close to the sensors allowing the survivors time to prepare and forcing infected players to be careful in certain areas (sticking to shadows and lurking motionlessly)
but the main idea behind this is to work as an infected asset (like car alarms) as it will not only act as a great distraction, focusing all attension on the light allowing other infected to creep up from behind, but mainly as an atraction of a horde as they are antagonised by lights and sounds, smokers and jockeys in perticular could use these as horde triggers by draging the survivors through the designated areas, basicaly adding variety rather than constantly having alarmed cars to trigger hordes also think of the idea around witches;
Witches are surprised and antagonized by flashlights, imagine a player just stepping into a motion sensor and setting off a bright field of light onto a witch. This would incorporate a game style similar to medal gear solid of sneaking around. I would only recommend this to a situational status of game play - similar to the sugar mill. It'd be a fun sub-mission if i must say so my self and make sense in the world of L4D. the survivors would have to take great care in an area with a witch and motion light as if set of theyll be a very angry witch to deal with and a huge horde (double the trouble).
These lights could range from simple game turners like the alarmed cars to fully unavoidable crecendo starters like the alarmed doors at dead centers store, calling a horde or alternitalvly, as stated above, have many in one area to make a kind of sub mission, similar to the witches in the sugar mill and the alarmed cars in the parish's cemetery, anyways just thought it was a cool idea
thanks y'all for all the feedback much apreciated ;)
Check out my full thread for more of my ideas ;)http://forums.steampowered.com/forums/showthread.php?p=20900001#post20900001
Rusty Woud
02-20-2011, 04:52 AM
im rather pleased with this idea and think it would be a very good gameplay accet so please comment on what u think, as feedback would be great (good or bad)
junsumoney1@gma
02-20-2011, 07:04 AM
No. Would make it too hard for Infected team.
Rusty Woud
02-20-2011, 09:09 AM
No. Would make it too hard for Infected team.
thats the point, itll be rare and only for certain areas and would force the infected to work around that area, stick to the shadows and byed their time.Plus the light isnt gunner cover the entire map itll be set to a certain point alowing cation and not letting infected be stupid and rush in but plan their attacks. Also if a witch is in the vacinity the infected can use this by draging a survivor into the light setting off the witch so it works for both ways.
Witches are surprised and antagonized by flashlights, imagine a player just stepping into a motion sensor and setting off a bright field of light onto a witch. This would incorporate a game style similar to medal gear solid of sneaking around. I would only recommend this to a situational status of game play - similar to the sugar mill. It'd be a fun sub-mission if i must say so my self and make sense in the world of L4D.
Tidenburg
02-20-2011, 09:49 AM
I actually think that's a freaking awesome idea. Even if it worked for commons too, it's completely implementable and adds a cool twist to certain areas :D
TheCombatMedic
02-20-2011, 09:52 AM
People already rage enough that the survivors get enough help in VS. This would drive people from playing VS entirely.
Punishment
02-20-2011, 11:07 AM
It should already be possible using triggers and dynamic lights.
Jayjones
02-20-2011, 11:11 AM
Bad*** idea!
Rusty Woud
02-20-2011, 11:18 AM
People already rage enough that the survivors get enough help in VS. This would drive people from playing VS entirely.
u dont understand it works both ways, and itll only be for a certain area of the campaign, as i said before u could use this with a combination of witches to realy screww up the survivors, all about tactics ;)
Rusty Woud
02-20-2011, 11:41 AM
Bad*** idea!
why? at least explain why u think its a bad idea, we need the feedback ;)
junsumoney1@gma
02-20-2011, 11:44 AM
why? at least explain why u think its a bad idea, we need the feedback ;)
Why do the survivors get an unnecessary and unearned advantage? It just doesn't make sense.
Rusty Woud
02-20-2011, 12:07 PM
Why do the survivors get an unnecessary and unearned advantage? It just doesn't make sense.
they dont thats the point, as ive said it works both ways ... if theres a witch in the vicinity everyone will have to be careful not to startle her with the said light, and it can also act as a distraction, with the infected drawing there attention with the light flash and then sneaking up behind for an ambush. But its not necessarily an unfair advantage and was more for the idea of campaign ... as light attracts the infected and startles witches, Maybe an alarm could go off too calling a small horde, it was just an idea to strike caution into both survivors and infected and also spice up a variety in gamplay tones. Also maybe when the lights get tripped it could dazzle the survivors for a few seconds ... i don't know.... i was kinda hoping others could expand on the idea after all that's what this is for, but thanks for the feedback ;)
Jayjones
02-20-2011, 12:12 PM
why? at least explain why u think its a bad idea, we need the feedback ;)
Imma call you "sir fail a lot" because i was saying it was bad@$$. as in a good idea?
Rusty Woud
02-20-2011, 12:49 PM
Imma call you "sir fail a lot" because i was saying it was bad@$$. as in a good idea?
oh fair enough mate im sorry, thanks alot anyways, sorry for the misunderstanding i wasnt having a go i was genuinly curious as to why you thought it was a bad idea, as i said feedbacks is always welcome ... again sorry for the mix up mate ;)
and yes i know my typings not the best ;)
junsumoney1@gma
02-20-2011, 01:32 PM
This idea seems needlessly complex and unpredictable. I don't think it will even been good in Campaign mode. It will probably frustrate players.
JezMM
02-20-2011, 02:16 PM
Too hard in versus? Consider this. A hunter pounces into the affected area. Bright light shines on it. What is every survivor going to focus their fire on there and then?
Coz it sure isn't the three other infected sneaking up behind them in ambush.
(I love this idea as a new First Aid Slot item that could be deployed).
junsumoney1@gma
02-20-2011, 02:29 PM
Too hard in versus? Consider this. A hunter pounces into the affected area. Bright light shines on it. What is every survivor going to focus their fire on there and then?
Coz it sure isn't the three other infected sneaking up behind them in ambush.
(I love this idea as a new First Aid Slot item that could be deployed).
So, the Hunter dies slightly faster than the rest of his teammates?
HellaLouYaah
02-20-2011, 02:30 PM
Crap, I already have this done in my campaign, not for versus, but the light also has a threshold for the velocity of the object through scripts. I had this idea a while ago, and it works, so yeah..
JezMM
02-20-2011, 02:34 PM
So, the Hunter dies slightly faster than the rest of his teammates?
Infected aren't supposed to die on a regular basis in Versus?
junsumoney1@gma
02-20-2011, 03:01 PM
Infected aren't supposed to die on a regular basis in Versus?
They do. Do the players need any help doing so? No. Their success shouldn't rely upon some random environmental factors.
Rusty Woud
02-20-2011, 03:23 PM
They do. Do the players need any help doing so? No. Their success shouldn't rely upon some random environmental factors.
yes but dont u see, this is a small one area idea (ur not even taking into account the possiblity of witches in the area, it has pros and cons for both sides making it ideal and interesting, balancing it out making it tough for both sides, i mean the sugar mill with all the witches was a bit overpowering for the survivor side, but that was the point, to make that campaign unique and challenging so both sides could develop tactics around it, again with the weather idea of the storm, the whole hard rain campaign leaned toward the infected side, but its still great fun as the survivors to try and tacticaly outsmart the other team despite this ;)
junsumoney1@gma
02-20-2011, 03:36 PM
yes but dont u see, this is a small one area idea (ur not even taking into account the possiblity of witches in the area, it has pros and cons for both sides making it ideal and interesting, balancing it out making it tough for both sides, i mean the sugar mill with all the witches was a bit overpowering What? for the survivor side, but that was the point, to make that campaign unique and challenging so both sides could develop tactics around it, again with the weather idea of the storm, the whole hard rain campaign leaned toward the infected side, but its still great fun as the survivors to try and tacticaly outsmart the other team despite this ;)
I actually hate the Wandering Witches. They're useless 99% of the time. And Vanilla Versus reduces the water slowdown, so Hard Rain Map 4 gives 700 points for doing Map 1 that gives 400 points in reverse.
And the game shouldn't continue down the direction of more randomness. It's random enough as it is in Vanilla Versus with the non-static Tank and Witch spawns, erratic spawn timers, and endless mountain of pills and throwables.
Instead of being fresh and innovative, the motion sensor lights will just create frustrating player moments due to its giving unfair advantage to either the Survivors or Infected, and create tedious moments.
Rusty Woud
02-20-2011, 03:38 PM
I actually hate the Wandering Witches. They're useless 99% of the time. And Vanilla Versus reduces the water slowdown, so Hard Rain Map 4 gives 700 points for doing Map 1 that gives 400 points in reverse.
And the game shouldn't continue down the direction of more randomness. It's random enough as it is in Vanilla Versus with the non-static Tank and Witch spawns, erratic spawn timers, and endless mountain of pills and throwables.
it was overpowering because all you nbeeded was one good smoker or jockey to set off a witch, and ull be suprised it is possible to move a wandering witch into the path of the survivors as the infected, i do agree on some level that the game has deiviated from its original "survive with what uve got" route but then it needs new ideas to become succsesful without them the game would get repetetive and dull :)
junsumoney1@gma
02-20-2011, 03:49 PM
it was overpowering because all you nbeeded was one good smoker or jockey to set off a witch, and ull be suprised it is possible to move a wandering witch into the path of the survivors as the infected, i do agree on some level that the game has deiviated from its original "survive with what uve got" route but then it needs new ideas to become succsesful without them the game would get repetetive and dull :)
Go to L4D2TV.net, go to the VOD section, and see some really great teams with cohesion do amazing with Tier 1 weapons, pills only, and other balances to Versus. It won't get repetitive and dull for at least 4 years. And if Valve continues to release new campaigns in free DLC, it can probably last 10 years.
And Wandering Witches, use your Tier 2 shotgun, walk up to her, stand laughing at her for 10 seconds, and spam the shotgun to her chest. Seriously, no threat about them.
Rusty Woud
02-20-2011, 04:03 PM
Go to L4D2TV.net, go to the VOD section, and see some really great teams with cohesion do amazing with Tier 1 weapons, pills only, and other balances to Versus. It won't get repetitive and dull for at least 4 years. And if Valve continues to release new campaigns in free DLC, it can probably last 10 years.
And Wandering Witches, use your Tier 2 shotgun, walk up to her, stand laughing at her for 10 seconds, and spam the shotgun to her chest. Seriously, no threat about them.
yes if you know there there, but with a good team attack; Bile, then smoke you can cause some serious dammage, and fairplay to those guys with their tier one weapons, im def not having a go at that, i personaly LOVE the first game with the lack of weapons but many others dont, and the way i see it we can always play the first game if we dont want anything new, but the other people who want variety are here to make suggestions and play on l4d2, they want these new ideas, and in order for the franchise to be sucsesful it needs new concepts
ps thanks for the vid tho (to quote ellis) "thats how its done right" lol ;)
Xalphin
02-20-2011, 04:06 PM
If you could program them to only be motion sensitive to survivors and not SI that would be cool. But as previously mentioned survivors are already OP enough and having a light act as a giant give away spot for SI is a terrible idea.
junsumoney1@gma
02-20-2011, 04:08 PM
but the other people who want variety are here to make suggestions and play on l4d2, they want these new ideas, and in order for the franchise to be sucsesful it needs new concepts
I just don't like your motion sensor lights. Sorry, nothing against you, you've been amicable and never resorted to foul words, and I apologize for my asperity. Maybe it may work and I'll have to eat my words. Good luck, though.
Rusty Woud
02-20-2011, 04:12 PM
I just don't like your motion sensor lights. Sorry, nothing against you, you've been amicable and never resorted to foul words, and I apologize for my asperity. Maybe it may work and I'll have to eat my words. Good luck, though.
no i understand mate and uve made some valid points after all that is the point of this whole suggestion thing ... it was just an idea that suddenly came to me and i just wanted to know if it'd be possible but, well if its as good as i think it is then valve will surely do something about it but who knows ... i guess we'll just have to wait and see ;)
thanks again for the feedback mate
Jayjones
02-20-2011, 04:27 PM
They do. Do the players need any help doing so? No. Their success shouldn't rely upon some random environmental factors.
I give you, exhibit A... the water at swamp fever on map 1
EXHIBIT B: water on hard rain map 1
EXHIBIT C: The truck jump off point-of-no-return on dead center map 2
THIS MAN IS GUILTY! i rest my case ;)
Rusty Woud
02-20-2011, 04:34 PM
I give you, exhibit A... the water at swamp fever on map 1
EXHIBIT B: water on hard rain map 1
EXHIBIT C: The truck jump off point-of-no-return on dead center map 2
THIS MAN IS GUILTY! i rest my case ;)
EXHIBIT D: the dark carnival tunnel of love dropoff point
EXHIBIT E: the numerous charger insta kills (balconies-docks etc)
EXHIBIT F: the storm on hard rain
EXHIBIT G: the sugar cane field
EXHIBIT H: the passings sewers
need we go on lmao, basicaly the game revolves around the idea of pitting survivors in these habitats giving the infected some advantage over them, without these kind of things it would be damn near impossible to play as infected and not to mension dull as hell ;)
junsumoney1@gma
02-20-2011, 04:35 PM
I give you, exhibit A... the water at swamp fever on map 1
EXHIBIT B: water on hard rain map 1
EXHIBIT C: The truck jump off point-of-no-return on dead center map 2
THIS MAN IS GUILTY! i rest my case ;)
Sorry, "unpredictable contingency of success" would have been more accurate.
Rusty Woud
02-21-2011, 07:26 AM
I actually think that's a freaking awesome idea. Even if it worked for commons too, it's completely implementable and adds a cool twist to certain areas :D
thanks alot mate, i agree ;)
AjBastian27
02-21-2011, 08:29 AM
I love this idea, it fits in perfect for l4d, a simple realistic small tweak that would just add a cool little feature. I really like it, it could even be created into a crescendo event, a motion sensor light from a house sets of the house's security system, that sounds like fun to me. I love most of your ideas because there not game altering, keep up the good ideas :)
Rusty Woud
02-21-2011, 11:53 AM
I love this idea, it fits in perfect for l4d, a simple realistic small tweak that would just add a cool little feature. I really like it, it could even be created into a crescendo event, a motion sensor light from a house sets of the house's security system, that sounds like fun to me. I love most of your ideas because there not game altering, keep up the good ideas :)
Thanks a bunch mate ;)
bblasphemous
02-21-2011, 12:50 PM
The only real problem is that the source engine doesn't exactly handle lights turning on and off very well.
AjBastian27
02-21-2011, 12:53 PM
The only real problem is that the source engine doesn't exactly handle lights turning on and off very well.
Thats true..... BUT WHAT ABOUT SOURCE ENGINE 2??!!!??, just kidding, but one must wonder . . .:D
Rusty Woud
02-21-2011, 02:26 PM
Thats true..... BUT WHAT ABOUT SOURCE ENGINE 2??!!!??, just kidding, but one must wonder . . .:D
lol ;)
MyClam--
02-21-2011, 03:01 PM
Okay..
First, I don't see what the big deal would be of having 'motion sensitive' lights. They can be done easily with dynamic lights as it is, though what exactly is accomplished?
Dynamic lights in general are nice I will admit, as they add more to a cinematic real world feel, however they eat up resources and I don't see how motion sensors are the best use of them. If the environment called for them, then whatever it doesn't matter, they're there for show.
Honestly, they will not affect the infected's ability to attack. By the time they go on the SI have spawned and are attacking, or have just spawned away from them. They will not accomplish what the OP has set out to do in almost all cases. Campaign might be different, but if you can't tell where an SI is coming from in campaign, then you should play easy difficulty probably.
Something like a sprinkler system that detects molotov fire and sounds an alarm has more impact on the gameplay than lights that go on when something goes by.
What is the idea bringing other than a bit of cinematography? Nothing imo. Only useful for environmental immersion if the area calls for it (and can afford to use dynamic lights).
Also, what is the OP's problem with text colour? I can understand changing colour if there's something important to be said, but making every single post of yours green reminds me of some little kid that is screaming to make sure everyone hears every little annoying thing said. Well, either someone who has some kind of superiority complex, or who is afraid that they won't be heard.
Rusty Woud
02-21-2011, 03:28 PM
Also, what is the OP's problem with text colour? I can understand changing colour if there's something important to be said, but making every single post of yours green reminds me of some little kid that is screaming to make sure everyone hears every little annoying thing said. Well, either someone who has some kind of superiority complex, or who is afraid that they won't be heard.
actualy mate i use the text colour so i can easily find my points as i have to refer back to them alot ... its nothing to do with any superioty complex or whatever, im sorry if it anoys you mate but theres realy no rational reason why it should, so theres no need to have a go for the sake of having a go, i was making a suggestion you dont have to belittle me and say im a kid making stupid suggestions and wanting to be heard ... i may have my own reasons for doing so... ok ;)
AjBastian27
02-21-2011, 04:33 PM
I think if people have any criticism about new ideas, they should state some of their own, or atleast be constructive. If neither of those is done you just seem like a chode
TheCombatMedic
02-21-2011, 04:39 PM
AJ, what does that prove? People may not have great ideas of their own but it doesn't make their opinions or criticisms suddenly invalid. It's like saying movie critics/reviewers can't make a criticism because they never made a movie in their life. Just because someone may have zero experience in the field they are making judgements on doesn't mean that they can't offer advice or criticism on what can be fixed or what doesn't work out. People are limiting their potential if they choose to only listen to people who only have field experience.
AjBastian27
02-21-2011, 04:42 PM
I believe if you just say, thats stupid, I hate everything new, than you shouldnt post on that thread. And don't tell me thats not what you do, your recent posts are all the proof I need.
Kr1sP
02-21-2011, 04:46 PM
No. Would make it too hard for Infected team.
R Vs. already balanced it enough, I mean now it's to the point where some maps are impossible to get to the safe room, which I do like. The problem with vs. before was that if one team had a disadvantage for example a griefer it was way to easy for the survivor team to then rush to the saferoom, anything added can be used both ways so this would make it harder on both sides and isn't drastic enough to unbalance it completely. Plus what I like about it the most is how it affects the witch, more so I think the lights could call attention to any infected it shine son who haven't noticed the survivors yet.
I think this idea is perfect because it's not a big change and for once it's something completely different instead of thing slike give jockey more control or take out more defibs.
EDIT: Just to maybe help sway people towards why I like the idea. Imagine No Mercy 1, when you just leave the apartments and turn the corner to where the hallway the witch spawns at times, if survivors see a light turn on as they near the corner they'll know SI just spawned and that's where the witch is, at the same time the witch will be more aggravated so it takes away the SI's ability of surprise however it makes the situation more difficult, the biggest thing is that it's not hard to do and can add to the atmosphere.
TheCombatMedic
02-21-2011, 04:47 PM
I don't care about what you saw. What I am saying here right now is there are ideas that either don't work and there are some that are just plain awful. It baffles me that ever since this board was made, it's flooded with tons of half baked ideas that are based on the concept of cool instead of practicality. I seen people complain about how broken and unbalanced VS is or the game in general, yet most of the ideas presented here would make it worse.
AjBastian27
02-21-2011, 04:49 PM
I don't care about what you saw. What I am saying here right now is there are ideas that either don't work and there are some that are just plain awful. It baffles me that ever since this board was made, it's flooded with tons of half baked ideas that are based on the concept of cool instead of practicality. I seen people complain about how broken and unbalanced VS is or the game in general, yet most of the ideas presented here would make it worse.
Like making a light turn on by movement? Thats a gamebreaker
Rusty Woud
02-22-2011, 12:00 AM
R Vs. already balanced it enough, I mean now it's to the point where some maps are impossible to get to the safe room, which I do like. The problem with vs. before was that if one team had a disadvantage for example a griefer it was way to easy for the survivor team to then rush to the saferoom, anything added can be used both ways so this would make it harder on both sides and isn't drastic enough to unbalance it completely. Plus what I like about it the most is how it affects the witch, more so I think the lights could call attention to any infected it shine son who haven't noticed the survivors yet.
I think this idea is perfect because it's not a big change and for once it's something completely different instead of thing slike give jockey more control or take out more defibs.
EDIT: Just to maybe help sway people towards why I like the idea. Imagine No Mercy 1, when you just leave the apartments and turn the corner to where the hallway the witch spawns at times, if survivors see a light turn on as they near the corner they'll know SI just spawned and that's where the witch is, at the same time the witch will be more aggravated so it takes away the SI's ability of surprise however it makes the situation more difficult, the biggest thing is that it's not hard to do and can add to the atmosphere.
Yea exactly, thanks for the feedback mate ;)
HellaLouYaah
02-22-2011, 11:41 AM
Note to self: It is a bit selfish(and self-centered) to not realize that people don't use colour in their posts for a reason. This is the reason.
AjBastian27
02-22-2011, 12:02 PM
Note to self: It is a bit selfish(and self-centered) to not realize that people don't use colour in their posts for a reason. This is the reason.
I see no reason there, helps him notice his previous posts. Not sure how thats selfish or self centered
Rusty Woud
02-22-2011, 12:50 PM
I see no reason there, helps him notice his previous posts. Not sure how thats selfish or self centered
thank you thats exactly what i use it for (altho u guys now using it too kinda defeats the object of it Lmfao :P), and no HellaLouYaah i was definitly not implying you were selfish i was just saying i had no selfish intensions with using colour myself, ok ;)
Rusty Woud
02-22-2011, 04:46 PM
Sorry, "unpredictable contingency of success" would have been more accurate.
Lol ;)
junsumoney1@gma
02-22-2011, 05:56 PM
If you keep bumping your own thread with a post and delete after someone replies, the mods will lock it down.
Rusty Woud
02-23-2011, 01:04 AM
If you keep bumping your own thread with a post and delete after someone replies, the mods will lock it down.
ok mate thanks for the tip, im new to this whole thing and just wanted as many people to see it as possible so they could feedback on it ... ill stop now tho ;)
MyClam--
02-23-2011, 11:57 AM
Note to self: It is a bit selfish(and self-centered) to not realize that people don't use colour in their posts for a reason. This is the reason.
we don't all use colour spam, i really don't appreciate other people spamming colours, as it makes their posts hard to ignore regardless of how irrelevant they all are.
also intentions/attitude seems clear with the whole self bumping thing, draw your own conclussions
pro-tip: find your posts by looking on the left side of the screen, GASP its your name
actualy mate i use the text colour so i can easily find my points as i have to refer back to them alot ... its nothing to do with any superioty complex or whatever, im sorry if it anoys you mate but theres realy no rational reason why it should, so theres no need to have a go for the sake of having a go, i was making a suggestion you dont have to belittle me and say im a kid making stupid suggestions and wanting to be heard ... i may have my own reasons for doing so... ok ;)
Rusty Woud
02-23-2011, 12:32 PM
we don't all use colour spam, i really don't appreciate other people spamming colours, as it makes their posts hard to ignore regardless of how irrelevant they all are.
also intentions/attitude seems clear with the whole self bumping thing, draw your own conclussions
pro-tip: find your posts by looking on the left side of the screen, GASP its your name
yes but its alot easier if your the only one using colour as the names are hard to read in a hurry, anyways this is completly off topic ... please just comment on the idea not whether or not u think im selfish for just using colour ok
When I read the thread title I actually thought of this as an aid to the Infected, a bit like the car alarms or the metal detectors in Dead Air. After all, commons are drawn to bright lights and noise so why not use motion sensors as an extra hazard for the survivors?
It could range from individual floodlights which cause trouble if you stand in the wrong spot, to a room indoors with automatic lights which will start a full-on crescendo event.
AjBastian27
02-24-2011, 05:32 PM
yes but its alot easier if your the only one using colour as the names are hard to read in a hurry, anyways this is completly off topic ... please just comment on the idea not whether or not u think im selfish for just using colour ok
I agree if you don't like the idea, state why constructively or don't post. And from what I've read Rusty Woud has some great ideas. Simple, non game breaking ideas
MyClam--
02-24-2011, 05:40 PM
I agree if you don't like the idea, state why constructively or don't post. And from what I've read Rusty Woud has some great ideas. Simple, non game breaking ideas
i actually did already post "constructively" on page 3 as to why the idea doesn't provide very much for the game -- at least to be suggested as some ground breaking idea (as i'm sure plenty of us mappers would love to pepper maps with all sorts of dynamic lights at 0 cost)
however the only part of my post that he responded to was the annoyance at his colour spam.
also, how constructive is your post? a little pat on the back? that provides a lot of necessary feedback doesn't it.
AjBastian27
02-24-2011, 05:43 PM
i actually did already post "constructively" on page 3 as to why the idea doesn't provide very much for the game -- at least to be suggested as some ground breaking idea (as i'm sure plenty of us mappers would love to pepper maps with all sorts of dynamic lights at 0 cost)
however the only part of my post that he responded to was the annoyance at his colour spam.
also, how constructive is your post? a little pat on the back? that provides a lot of necessary feedback doesn't it.
hey dude nice job i like your ideas or, your text is annoying. Which do you prefer?
MyClam--
02-24-2011, 05:50 PM
hey dude nice job i like your ideas or, your text is annoying. Which do you prefer?
i prefer people who actually think critically
AjBastian27
02-24-2011, 05:51 PM
i prefer people who actually think critically
I'm incappable sorry.
Psychological
02-24-2011, 07:16 PM
i actually did already post "constructively" on page 3
Of course, since you did it once you don't have to continue doing so, right?
The idea seems simple yet brilliant. If the devs hadn't had the car alarms in the first place and the community came up with it I think it would have the same reaction.
That said, I think it's a brilliant Idea. although it's not absolutely necessary that it be DYNAMIC lighting, by dynamic you mean casts shadows right? Well what if it was just a spot that had a regular light texture or whatever? Makes sense to me, may not be pleasing on the eye but it works for all you people complaining about the resources necessary.
Rusty Woud
02-25-2011, 03:51 AM
i prefer people who actually think critically
i have been ive agreed with many of the ideas and critisms ... im sorry if im not on here enough to respond to everybody ... and all u said was u saw no potential in the idea as it didnt benifit anybody and was a waste of resources but tnd and myself have given many reasons why it could benifit both sides and the feel of the game ... now im not saying your wrong and that my idea is a must have or anything im just saying that the idea is not pointless and does have many good aspects, weather valve agrees we'll just have to wait and see ... now please just drop it
Rusty Woud
02-25-2011, 03:55 AM
When I read the thread title I actually thought of this as an aid to the Infected, a bit like the car alarms or the metal detectors in Dead Air. After all, commons are drawn to bright lights and noise so why not use motion sensors as an extra hazard for the survivors?
It could range from individual floodlights which cause trouble if you stand in the wrong spot, to a room indoors with automatic lights which will start a full-on crescendo event.
yes ... thats what i mean, not only commons but witches too, i think it has benifits for both sides and is a realistic concept as in its something that survivors in an apocalyptic situation may have to deal with alongside car alarms etc ;) thanks for the feedback everyone
Rusty Woud
03-03-2011, 02:42 PM
i want to thank everyone for there feedback and responses toward my idea, if anyone else has anything to put forward that would be much apreciated as i still think it has room for development ;)
MyClam--
03-03-2011, 05:29 PM
i want to thank everyone for there feedback and responses toward my idea, if anyone else has anything to put forward that would be much apreciated as i still think it has room for development ;)
self bumps not appreciated...
Psychological
03-03-2011, 05:31 PM
self bumps not appreciated...
I appreciate it. I appreciate that he has a serious and well thought out and BALANCED Idea and that he cares enough to at least keep the thread alive.
So. I appreciate it.
MyClam--
03-03-2011, 05:51 PM
I appreciate it. I appreciate that he has a serious and well thought out and BALANCED Idea and that he cares enough to at least keep the thread alive.
So. I appreciate it.
let's consider -- if everyone thought it was a good idea to self bump, then garbage would rule the top of the thread list
now, i for one, don't think that anyone should have special privileges regardless of thread quality to have the right to self bump (or to make up dummy accounts to bump)
if an idea has run its course then it can die, that is the natural progression of things. if there are still fresh ideas from it, then it will naturally stay at the top
the point is a discussion forum, not to have a popularity contest of feeling special because your thread is at the top
so how about we think about this from the point of view of "i really don't want to see everyone doing this" and consider why i don't appreciate someone taking the liberty of trying to resurrect their own thread
Psychological
03-03-2011, 06:52 PM
let's consider -- if everyone thought it was a good idea to self bump, then garbage would rule the top of the thread list
now, i for one, don't think that anyone should have special privileges regardless of thread quality to have the right to self bump (or to make up dummy accounts to bump)
if an idea has run its course then it can die, that is the natural progression of things. if there are still fresh ideas from it, then it will naturally stay at the top
the point is a discussion forum, not to have a popularity contest of feeling special because your thread is at the top
so how about we think about this from the point of view of "i really don't want to see everyone doing this" and consider why i don't appreciate someone taking the liberty of trying to resurrect their own thread
You can go yell at the idiots bumping the thread about adding jet packs. but a legitimate idea that has had positive feedback and that has been well balanced by the community should just be left to die under the piles of "LOLZ LETS ADD A ROCKETLONCH3RZ" ?
Noone can add new Ideas if it's been buried under trash, if a few MONTHS had gone by then yes it shouldn't be resurrected, but if it's only been knocked down by idiotic threads like mentioned above then is there really any reason NOT to bump it ONCE?
If he's constantly bumping it then you can come back and yell in my face "HA HA PSYCHOLOGICAL, I PWN3D YOU CUS I WUZ RIGHT AND STUFFS" but since he's only bumped it once, I see no problem quite yet.
MyClam--
03-03-2011, 08:06 PM
If you keep bumping your own thread with a post and delete after someone replies, the mods will lock it down.
ok mate thanks for the tip, im new to this whole thing and just wanted as many people to see it as possible so they could feedback on it ... ill stop now tho ;)
You can go yell at the idiots bumping the thread about adding jet packs. but a legitimate idea that has had positive feedback and that has been well balanced by the community should just be left to die under the piles of "LOLZ LETS ADD A ROCKETLONCH3RZ" ?
Noone can add new Ideas if it's been buried under trash, if a few MONTHS had gone by then yes it shouldn't be resurrected, but if it's only been knocked down by idiotic threads like mentioned above then is there really any reason NOT to bump it ONCE?
If he's constantly bumping it then you can come back and yell in my face "HA HA PSYCHOLOGICAL, I PWN3D YOU CUS I WUZ RIGHT AND STUFFS" but since he's only bumped it once, I see no problem quite yet.
as you can see, this is not a first
and like i said, i give no special privileges. useless threads will eventually disappear. none-useless threads will get read. like i also said, i don't see this as a popularity contest where the point is to keep your thread at the front as long as possible so you can be popular.
and again, what happens when the 'mounds of garbage' start self bumping? and if those people think this idea is garbage, do they have the right to make the same claim about your beloved thread?
a caveat to the bumping is if there actually is some kind of legitimate information revealing addition that needs to be made
Rusty Woud
03-04-2011, 12:39 AM
as you can see, this is not a first
and like i said, i give no special privileges. useless threads will eventually disappear. none-useless threads will get read. like i also said, i don't see this as a popularity contest where the point is to keep your thread at the front as long as possible so you can be popular.
and again, what happens when the 'mounds of garbage' start self bumping? and if those people think this idea is garbage, do they have the right to make the same claim about your beloved thread?
a caveat to the bumping is if there actually is some kind of legitimate information revealing addition that needs to be made
well actualy mate several new people have joined this forums group and i only want to show my ideas to them and gain feedback from as many paople as i can, im not trying to win some popularity contest or what ever, i do agree that no one should have special privalges but how is it having a privelige to show your thread to more people, they dont have to read it, its not like theyre all gunner go "OMG THATS AN AMAZING IDEA WELL DONE OMG" theyll read it, if they dont or do like it theyll say so.
just stop trolling pages and actualy give feedback to the ideas, now i understand you have contributed to my ideas (by saying their pointless yea) but criticism is a good thing ill admit, but other than that all ive seen you do is get angry and tell people off for not doing the "right thing" just cut everyone some slack. :)
MyClam--
03-04-2011, 11:06 AM
just stop trolling pages and actualy give feedback to the ideas, now i understand you have contributed to my ideas (by saying their pointless yea) but criticism is a good thing ill admit, but other than that all ive seen you do is get angry and tell people off for not doing the "right thing" just cut everyone some slack. :)
people rarely deserve slack. ever.
Psychological
03-04-2011, 12:01 PM
people rarely deserve slack. ever.
Well there's your problem.
You hate people.
MyClam--
03-04-2011, 12:55 PM
Well there's your problem.
You hate people.
they rarely give me a good reason not to, such as acting smart or competent. ever.
Psychological
03-04-2011, 01:25 PM
they rarely give me a good reason not to, such as acting smart or competent. ever.
Ah, I see. Of course master, in your infinite knowledge we are mere weaklings when it comes to intellectual battles. Noone is above your mighty brain power. Competence is a thing that only YOU know. Lead on, fearless leader!
Riiiight.
shmaaaaa
03-04-2011, 03:46 PM
I don't quite understand the idea, are we talking about search lights following whatever moves?
Rusty Woud
03-04-2011, 04:07 PM
I don't quite understand the idea, are we talking about search lights following whatever moves?
no its a floodlight that will turn on when it detects movement bathing the designated area in a bright light, kinda like on some private properties today ;)
shmaaaaa
03-06-2011, 07:44 AM
no its a floodlight that will turn on when it detects movement bathing the designated area in a bright light, kinda like on some private properties today ;)
ohh that'd make things too hard for the infected.
Psychological
03-06-2011, 12:37 PM
ohh that'd make things too hard for the infected.
Did you read the thread, at all?
It would alert Common infected and the WITCH. That's TWO formidable forces acting against the Survivors if they trip these, and you think it's too hard for the infected!?
*facepalm*
shmaaaaa
03-06-2011, 01:23 PM
Did you read the thread, at all?
It would alert Common infected and the WITCH. That's TWO formidable forces acting against the Survivors if they trip these, and you think it's too hard for the infected!?
*facepalm*
ohhh, now i get the idea, right, yea it would rather help the infected, my bad. so it'd be just like the car alarm except the chance of alerting the horde is bigger and could even disturb the witch, hmmm, i guess it aint a bad idea, but i'd make sure this light is avoidable like the car alarm, unless it's part of a crescendo event.
Psychological
03-06-2011, 02:23 PM
ohhh, now i get the idea, right, yea it would rather help the infected, my bad. so it'd be just like the car alarm except the chance of alerting the horde is bigger and could even disturb the witch, hmmm, i guess it aint a bad idea, but i'd make sure this light is avoidable like the car alarm, unless it's part of a crescendo event.
Yes, I'm thinking it has a motion sensor in front of the flood lights, so if the players walk infront of them they turn on.
Rusty Woud
03-06-2011, 02:38 PM
Yes, I'm thinking it has a motion sensor in front of the flood lights, so if the players walk infront of them they turn on.
thats exactly the idea mate ;)
MyClam--
03-07-2011, 11:37 AM
Yes, I'm thinking it has a motion sensor in front of the flood lights, so if the players walk infront of them they turn on.
thats exactly the idea mate ;)
This is part of my suggestion list, thought that as my thread wasnt getting many veiws id make a separate one for my main idea
A little thing I thought up for game play purposes is motion sensitive lights (like you get on certain private properties). Maybe a couple dotted around the campaign, as it will give the survivors an edge in versus letting them know of an upcoming ambush and also forcing infected players to be careful in certain areas (sticking to shadows and lurking motionlessly)
er i thought this was the exact opposite of your original idea i just quoted... the original idea was dumb penalizing infected players, though it wouldn't matter to me about 'static' motion lights that only trigger from survivors and call a horde (akin to a car alarm)
in fact those are hardly expensive at all, it only has to do a second pass of lighting during compiling the map. it sounded like you wanted motion tracking lights which is dynamic and expensive
the only issue i can see with replacing a car alarm with a flood light is that 1) infected are drawn to loud sounds not lights, so it wouldn't be clear why a horde came. 2) there's no immediate indicator that you shouldn't pass by an area due to these lights, unlike say a metal detector which is kind of obvious
Rusty Woud
03-07-2011, 11:55 AM
er i thought this was the exact opposite of your original idea i just quoted... the original idea was dumb penalizing infected players, though it wouldn't matter to me about 'static' motion lights that only trigger from survivors and call a horde (akin to a car alarm)
in fact those are hardly expensive at all, it only has to do a second pass of lighting during compiling the map. it sounded like you wanted motion tracking lights which is dynamic and expensive
the only issue i can see with replacing a car alarm with a flood light is that 1) infected are drawn to loud sounds not lights, so it wouldn't be clear why a horde came. 2) there's no immediate indicator that you shouldn't pass by an area due to these lights, unlike say a metal detector which is kind of obvious
oh no, you must not have understood, or i probably didnt explain myself very well, its supposed to work against the survivors i was just trying to balance it out and show how it would also aid them, but i obviously wasnt very clear on the aiding infected part, sorry if i wasnt clear in the intro mate, but yea the idea is for the light to be set off by movement mainly the survivors (which i didnt really touch on in my main description, i will edit it a bit to fit the proper idea) which as you say is like the alarms
and as for your point 1) ive done research on the l4d wiki and else where and it turns out the commons do have some attraction to lights
The Common Infected are obviously known to be attracted by the noise of car alarms and other loud sounds caused by most Crescendo Events, however, most have not realized the flashlight can also enrage Infected. Its effect is similar to that of a pipe bomb, as the bright, flashy lights irritate them, drawing their attention to the player. Flickering the lights on and off will disturb them faster.
as the light (just like sound) antagonises them and attracts their attension.
and for 2) its kinda the point, you may bump into them at first but eventualy around the area you will learn to be careful, or (coz actualy now i think of it thats not really the best argument lol) maybe have text indicators like with the cars with "Watch out this car is alarmed" plus it will be a rather large light and not to hidden and the survivors will learn to detect them, or if thats not good enough maybe it could be linked to a panic event like the alarmed doors in the mall, so its unavoidable.
but anyways sorry if my immediate idea wasnt explained as well, ill edit it now so its more clear, thanks for the great points mate and if my answers wernt good enough im sure the comunity will be able to help with more :)
Rusty Woud
03-07-2011, 01:30 PM
EDIT: my initial idea description on page one is now edited better to fully describe the main points i was going for as i was a bit vague before, thanks for pointing that out mate :)
Phaseshifter
03-08-2011, 04:43 PM
I'm against anything that further reduces Special infected efficiency.
MyClam--
03-08-2011, 07:05 PM
and as for your point 1) ive done research on the l4d wiki and else where and it turns out the commons do have some attraction to lights
The Common Infected are obviously known to be attracted by the noise of car alarms and other loud sounds caused by most Crescendo Events, however, most have not realized the flashlight can also enrage Infected. Its effect is similar to that of a pipe bomb, as the bright, flashy lights irritate them, drawing their attention to the player. Flickering the lights on and off will disturb them faster.
as the light (just like sound) antagonises them and attracts their attension.
didn't anyone tell you never to use a wiki as a source of credible information? the wiki is just written by fans that are only guessing
the flashlight doesn't attract infected, it's sounds. the witch is the only infected that responds to light, but even your flashlight DOES NOT piss her off. if you use the walk key you can dance around her all you want with your flashlight on and shine it up her nose. as soon as you make a noise (or come within 100/200 units she gets pissed off. the flashlight does affect how far you have to move away to calm her down though (flashlight on is about double the distance).
and for 2) its kinda the point, you may bump into them at first but eventualy around the area you will learn to be careful
this kind of design is usually frustrating. if there's no indicator and boom you set off a horde trigger just by walking people will feel it's a bit annoying. most horde triggers have some kind of visible cue, or noticeable trigger. alarm cars are required to be in visual range to be shot or touched, plus they're flashing and have the director hint. crescendo events are usually operated by a door or lever or something trigger-able.
the least noticeable is hordes triggered by flocks of crows flying away (sacrifice/blood harvest), which is still a bit meh if you happen to run into it randomly while low on health or something
Rusty Woud
03-09-2011, 08:40 AM
didn't anyone tell you never to use a wiki as a source of credible information? the wiki is just written by fans that are only guessing
yes but also many people go out of their way to physicaly test these theores and post it there, and if that source isnt reliable enough ive also found clarification on page 16 (at the end of paragraph 2) of the prima official l4d2 game guide, as it clearly states:
"Common infected are atracted to light (so flashlights on will help beacon them over, into your sights) try having some of your team lit up to attract foes while others provide cross fire from saftey"
so it sounds to me like they are, as im sure the official guide has got its facts right, as im pretty sure it would have been assessed by the developers before production. and if this is the case then if a small flash light attracts some infected im sure a large floodlight will attract a fair few to the area. and i notice a subtle difference when im playing myself if my lights off as i don't nearly get horded as much as the players with lights on, but hey might just be coincidence i guess, but to be fair the infected dont rely on any super hightened senses so its a bit silly to say that bright lights in a dark area will not attract their attention, im just saying if i was in a dark area and sudenly a bright light went off id notice, and it would make logical sense for the infected to investigate as the survivors are renouned for their flashlights so a light may be a common way of the infected to asociate with them (anyways thats just logic and not neceserilly whats in game) sorry for the random rant :P
the flashlight doesn't attract infected, it's sounds.
im sorry but do you know this for sure, is it a fact or are you just stating it, not having ago just want to find out, as ive pointed out the official guide says otherwise so im a little sceptical of your argument, all im saying is if a bright light goes off im pretty sure infected may notice, (might not be in their programming, im only stating it would make sense on a realistic point of veiw for infected to notice a very bright light go off)plus is it that hard to program having a light being triggered and set off and making it spawn and call a horde at the same time, seems pretty easy, i mean if the the mechanics of the game dont allow hordes to be attracted to light it doesnt mean you cant make them do so, just link a horde up with the trigger so when the light goes off the AI calls a horde, and as for the reason ive already said that it makes sense for the infected to be attracted to a very bright light in such a dark area, so unless the official guide is mistaken theres also no where that officialy says the horde are not attracted to light (im not saying they are, im just saying there is no reason for them not to be), so it seems possible and make some sort of sense.
the witch is the only infected that responds to light, but even your flashlight DOES NOT jarate her off. if you use the walk key you can dance around her all you want with your flashlight on and shine it up her nose. as soon as you make a noise (or come within 100/200 units she gets jarateed off. the flashlight does affect how far you have to move away to calm her down though (flashlight on is about double the distance).
yes but this is not a flashlight we are talking about, its a huge flood light, im sure that maybey it could be programmed to agrevate her to the point of starteling if it needed too,
this kind of design is usually frustrating. if there's no indicator and boom you set off a horde trigger just by walking people will feel it's a bit annoying. most horde triggers have some kind of visible cue, or noticeable trigger. alarm cars are required to be in visual range to be shot or touched, plus they're flashing and have the director hint. crescendo events are usually operated by a door or lever or something trigger-able.
Did you not read the rest of the points i also stated that it could be alerted by text like "be careful these light are sensored and will atract a horde" or be an actual crecendo event, i admit just not alerting the survivors to the presense of the light can be a bit anoyong at first but im pretty sure theyl get the idea after the first one goes off and will keep a look out, also i did say that i know this argument was pretty lame and i will leave this up for a discussion, so if anybody else can think of a desent way of alerting survivors to the pressence of these lights then please comment, as this is what this is for, to develop on ideas. I mean the obvious solution would be to add audio like "be careful that light is sensored" or sommet but as we have the no audio restriction thats not going to happen
the least noticeable is hordes triggered by flocks of crows flying away (sacrifice/blood harvest), which is still a bit meh if you happen to run into it randomly while low on health or something
i do agree, but again these are fixed and after one playthrough you will learn to prepare before advancing toward the field in blood harvest or up the gravel hill in the sacrifice, plus take dead airs metal detector, theres no warning of that and yet after one or two goes you learn to avoid it, it seriously will not take long to know where the lights will be stationed, but if they were to be random again they are pretty big and noticible so after the first one has gone off the survivors will be looking out for them in future wich to be honest is a lot more realistic as real survivors arnt exactly going to know if theres a motion sensitive light ahead and the whole suprise aspect of it is what is rather cool, plus they will then learn from there mistakes rather quickly.
the main idea was to make survivors (and even infected if they are allowed to set them off) to be more cautious and not be recless.
JELLYHEAD
03-11-2011, 09:19 PM
Agree, good idea is good idea
MyClam--
03-11-2011, 11:53 PM
yes but also many people go out of their way to physicaly test these theores and post it there, and if that source isnt reliable enough ive also found clarification on page 16 (at the end of paragraph 2) of the prima official l4d2 game guide
stop right there. before i even consider any more of your post, read the actual guide
once you're done reading tell me how many wildly inaccurate statements are in the book. i'll give you a hint: too many, and too many that you would pick up as being wrong if you played the game once
second, look up the general quality of prima guides, and tell me how that goes
the term "official" means only that prima made some kind of deal with valve so they could put the word on their guide. it means nothing of the quality
the wiki is prob a better source than that piece of garbage prima guide
and no i didn't read the rest of the post as soon as i saw prima guide as a source of information
but yes i personally tested the flashlight stuff with the witch and such if you are curious, and it is sounds that trigger alertness
Rusty Woud
03-12-2011, 12:22 AM
stop right there. before i even consider any more of your post, read the actual guide
once you're done reading tell me how many wildly inaccurate statements are in the book. i'll give you a hint: too many, and too many that you would pick up as being wrong if you played the game once
second, look up the general quality of prima guides, and tell me how that goes
the term "official" means only that prima made some kind of deal with valve so they could put the word on their guide. it means nothing of the quality
the wiki is prob a better source than that piece of garbage prima guide
Thats it ... thats your argument? *Sigh* that the book is crap? How do you know this, for all i know this could just be your opinion, would you care to at least give me an example of where the game guide is inacurate because ive read through the entire thing and not once come across anything invaled in there. You should at least give a couple of examples before acusing something of beeing garbagge. Valve are not gunner let their game be ruined by making a deal with an idiot to write its official guide, everything in there is correct and very helpful (to my knowledge) and has no reason not to be! You just saying its crap is not going to persuad me other wise, for all i know you havent even read the thing.
and no i didn't read the rest of the post as soon as i saw prima guide as a source of information
And what does this tell me of you ... that your too aragant to consider reading the rest of a backed up argumennt on the basis that you believe the first source to be crap. As ive also said ive just gone out to do my own feild tesing on the commons and found the info to be correct. You made some valid points earlier but theres no need to just say "im not going to read you points" because you didagree with the validity of a source, just either read my ideas and post back about them from now on or just dont post here at all, the least you could do is actuly read through my entire post rather than belittleing me and say that im wrong because you believe a well written game guide to be trashy
Psychological
03-12-2011, 12:56 AM
but yes i personally tested the flashlight stuff with the witch and such if you are curious, and it is sounds that trigger alertness
But, light makes the witch see you at 4x the distance... Methinks you're wrong, clammy ol' chap. Light affects the witch at least, and if it affects the witch then it probably affects Commons as well.
Rusty Woud
03-12-2011, 05:23 AM
Agree, good idea is good idea
thank you, much apreciated
DeGeX
03-12-2011, 08:01 AM
I think leaving versus as they are it's the best thing we can do.
Psychological
03-12-2011, 03:57 PM
I think leaving versus as they are it's the best thing we can do.
Are you posting in the wrong thread? Trolling? Or just being stupid?
It's for campaign AND versus, it's for a new map that's already in development. If they're gonna add new stuff anyways.
MyClam--
03-12-2011, 03:59 PM
But, light makes the witch see you at 4x the distance... Methinks you're wrong, clammy ol' chap. Light affects the witch at least, and if it affects the witch then it probably affects Commons as well.
argh seriously i just went over this
1) i already said the light affects how far it is required to be to calm a witch down
2) a witch that is not in 'jarateed off' mode will not react whatsoever to the flashlight
3) you can shine a flashlight at a witch that isn't in 'jarateed off' mode from any distance it doesn't matter it does nothing
4) the only way to 'jarate off' a witch, is to make a sound, such as a gunshot or a footstep
5) once a witch is 'jarateed off' turning off your flashlight won't calm her down
6) once a witch is 'jarateed off' the only way to calm her down is get far enough away, which goes back to point 1
7) the distance that is required to calm down a witch is doubled if you have a flashlight on
also, just for information sake, i have gone into the game and spawned commons in front of me with the flashlight on and off, and it didn't seem to have a significant/noticeable impact -- however i wouldn't call my testing conclusive so i never mentioned it
Psychological
03-12-2011, 04:07 PM
argh seriously i just went over this
1) i already said the light affects how far it is required to be to calm a witch down
^^^^ my point.
2) a witch that is not in 'jarateed off' mode will not react whatsoever to the flashlight
She's already reacting. derp.
3) you can shine a flashlight at a witch that isn't in 'jarateed off' mode from any distance it doesn't matter it does nothing
Go test this again, I know I will.
4) the only way to 'jarate off' a witch, is to make a sound, such as a gunshot or a footstep
Uhhh, no. She reacts to proximity. As in, within a (number) radius of her. I've shot next to the witch and she hasn't noticed. So, No.
5) once a witch is 'jarateed off' turning off your flashlight won't calm her down
Because she's already seen you, another derp for you.
6) once a witch is 'jarateed off' the only way to calm her down is get far enough away, which goes back to point 1
No freakin' duh. Because she reacts to PROXIMITY.
7) the distance that is required to calm down a witch is doubled if you have a flashlight on
You proved my point for me on this one.
Try again, please.
MyClam--
03-12-2011, 04:10 PM
Try again, please.
i have, the flashlight DOES NOT jarate HER OFF only SOUNDS, and i already stated that within a certain proximity she will get jarateed off no matter what
holy ♥♥♥♥ are you that dense? do i have to make a video for you?
okay video on the way, crappy upload means another 15 minutes though
Psychological
03-12-2011, 05:46 PM
I'm waitng.
While I'm waiting, I'll go test it out myself.
MyClam--
03-12-2011, 05:48 PM
I'm waitng.
While I'm waiting, I'll go test it out myself.
okay so more than 15 minutes since i also had to go make food and add annotations
http://www.youtube.com/watch?v=oC2-6vDs4qY
Psychological
03-12-2011, 06:06 PM
okay so more than 15 minutes since i also had to go make food and add annotations
http://www.youtube.com/watch?v=oC2-6vDs4qY
Very interesting stuff, I did my own testing while you were making this (almost exactly what you did) and got the same results. I was going off my L4D knowledge (the first one) where the flashlight DID do ♥♥♥♥. and sounds DIDN'T do ♥♥♥♥. That was the whole point of the 30 or so "Flashlights OFF" sound files for the survivors, and the L4D intro where Bill tells Zoey to turn her flashlight off.
Methinks Valve did some tweaking with the witch in the sequel. Making her both more and less complex...
Either way, if Motion Sensitive lights were to be implemented, I still think they should aggro the witch. If not because of the light, but because of the giant "THUNK" sound they make when they turn on.
Seriously, have you heard giant floodlights turn on like that? those are LOUD!
Cheers, though. You've proved me wrong and unlike some other idiots among the forums, I know when I'm beat. Congrats. Hope to have other healthy discussions with you some other time.
Rusty Woud
03-12-2011, 11:40 PM
Very interesting stuff, I did my own testing while you were making this (almost exactly what you did) and got the same results. I was going off my L4D knowledge (the first one) where the flashlight DID do ♥♥♥♥. and sounds DIDN'T do ♥♥♥♥. That was the whole point of the 30 or so "Flashlights OFF" sound files for the survivors, and the L4D intro where Bill tells Zoey to turn her flashlight off.
Methinks Valve did some tweaking with the witch in the sequel. Making her both more and less complex...
Either way, if Motion Sensitive lights were to be implemented, I still think they should aggro the witch. If not because of the light, but because of the giant "THUNK" sound they make when they turn on.
Seriously, have you heard giant floodlights turn on like that? those are LOUD!
Cheers, though. You've proved me wrong and unlike some other idiots among the forums, I know when I'm beat. Congrats. Hope to have other healthy discussions with you some other time.
well the floodlight should still be made to startle her even if its only programmed to as the witch is supposed to be startled by light, i know youve proved she doesnt but even in game the survivors even state "Witch, turn off your light" so its not going to be wrong to storyline porposes if she was made to be agravated by the huge flood lights and wouldnt be too hard.
Also i agree that the witches in l4d2 are completly useless, as youve both stated you can pretty much walkup to her lights on shooting around her. I think the reason lights dont agrevate the witch in left 4 dead 2 is somet to do with its daytime setting, i know the walking witches dont get starteled at all be light and pretty muh ignore everything around her, but so do the night witches, there both crap. i do wish the witches in l4d2 were made a little harder, might be somthing to touch on in this dlc
BlazingNova
03-13-2011, 12:45 PM
Off topic: why are so many people using annoying colored text.
On topic: I like the idea, but it may be extremely complicated to implement properly.
Rusty Woud
03-23-2011, 09:26 AM
is cold stream during the day or night, i cant play it so don't know, if its during the day then this ideas useless is all
AjBastian27
03-23-2011, 10:04 AM
its during day. Very very bright day, very pretty map. Repetitive river areas, needs more buildings.
Rusty Woud
03-23-2011, 10:07 AM
its during day. Very very bright day, very pretty map. Repetitive river areas, needs more buildings.
cant wait to see it, ive just seen some vids looks pretty nie, i love the idea of the forest fire, be nice if it got dark towards the end of the map like dusk, would really bring out the fire nicely
AjBastian27
03-23-2011, 10:41 AM
cant wait to see it, ive just seen some vids looks pretty nie, i love the idea of the forest fire, be nice if it got dark towards the end of the map like dusk, would really bring out the fire nicely
I'm a PC and xbox user but prefer xbox. Its nice to have played Cold Stream, but I probably wont play the beta again until its official release on xbox. Your not missing too much, a great map with great potetial, just doesnt feel like a VALVe map, whichh its obviously not its just a little odd to me.
Rusty Woud
03-23-2011, 10:45 AM
I'm a PC and xbox user but prefer xbox. Its nice to have played Cold Stream, but I probably wont play the beta again until its official release on xbox. Your not missing too much, a great map with great potetial, just doesnt feel like a VALVe map, whichh its obviously not its just a little odd to me.
fair enough, besides we get 4 other maps too so its all good :D
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